Attack on Titan 2 Video Game: Enjoyable but very repetitive.

3 stars
I have become a big fan of Attack on Titan so when I learnt there was a game I was very excited to play it.
I wanted to see what it would be like to be a member of the Survey Corps and fly over buildings and trees with the omni-directional mobility gear and, I have to say, it was really fun.
The first few hours of this game are very enjoyable because you actually do feel like you are in the anime as you fly around slaughtering Titans.
However, if you have played the first couple of hours, then you have basically played the entire thing gameplay wise.
There are almost no new additions to the gameplay after those fist two hours and it gets old rather quickly.
To combat this, I tried to raise the difficulty from easy to normal so I could at least have a fun challenge.
However, this also alerted me to another problem with the game, which is its difficulty settings.
There are absurd variations between the difficulty settings in Attack on Titan 2.
Easy mode offers almost no challenge, normal is frustratingly difficult and good luck beating the game on hard mode.
There needed to be less variation between the difficulty settings so there was one that provided fun yet challenging gameplay.

Gameplay AOT2
The gameplay’s repetitive nature and huge difference in difficulty settings were by far the worst attributes of Attack on Titan 2. 

Unfortunately, it is not just the combat elements of gameplay that get repetitive but the social elements as well.
Since you design your own character for this game, you can make friends with the characters of the anime and doing so will heighten your skill set.
Like the combat, this is fun for the first few hours but, after that, it gets stale quickly.
It is very easy to guess what you have to say for each character and it got to the point that I was just skipping the conversations, stopping only to click a dialogue option.
This is not helped by the fact that the character you construct has little to no personality whatsoever and made me wish I could play as characters from the anime instead.
The final big problem I had with this game was the frame rate, which acted up a few times.
However, the game was not all bad.
As I said, the first few hours of combat are incredibly fun and, even though what follows is very repetitive, it still offers an occasional moment of fun.
Another thing I really liked was the cinematics, which are often played from your character’s point of view.
Watching events like the colossal twist of Warrior and others like it in first person was very interesting and I wish this first person style had been implemented into the gameplay as well, but I understand there probably was not a budget for that.
Finally, there was the final mission of the game.
Attack on Titan 2 covers the first two seasons of the anime but once that is over the game is not finished yet.
There is a final non-canon level where you face off against the Beast Titan, Armoured Titan and Colossal Titan and this final level was very enjoyable and a great way to end the game.

Ending AOT2
The final mission of Attack on Titan 2 is definitely its best with great combat and ending.

Overall, Attack on Titan is an enjoyable game, especially for those who are fans of the anime and manga, however you do have to wade through a lot of repetitive gameplay to get find it.

Uncharted: The Lost Legacy. A glorified DLC or a new experience?

uncharted the lost legacy
In the months leading up to Uncharted: The Lost Legacy I learnt, much to my surprise, the game was not a DLC to Uncharted 4 but a standalone game.
This made me wonder though, was The Lost Legacy going to be a new and unique game in the Uncharted series or just a glorified DLC?
My concern about the game kept me from buying it during the first two weeks of its release, but when I finally bought it were my fears abated?
Well not for the first two hours of the game.
The Lost Legacy opens with Chloe Frazer, a character from Uncharted 2 and 3, searching for clues to the tusk of Ganesh, an ancient Indian artifact.
With her is Nadine Ross, one of the villains from Uncharted 4, and instantly I’m concerned.
Did the game just cop-out of showing us how they came to work together?

Uncharted photo
After a round of slightly entertaining gameplay through a war torn city, we are thrust into an open world segment where we can take part in pointless treasure hunts, finding artifacts that have nothing to do with the main story.
For the first hour of this open world segment, I mistook finding these artifacts as something you had to find to move the story forward and I quickly became very bored of it.
The gameplay in this segment is nothing new either, with it being almost exactly the same as Uncharted 4’s gameplay, with slight differences.
For example, you can now pick locks to open doors and get weapons, and take photos of the landscape (that last one is pretty pointless though).
The Lost Legacy simply did not need this open world segment.
A more linear approach would have worked better and spared me the time of mistaking all those pointless treasure hunts as something I had to do to complete the game.
However, although I did find the open world segment unnecessary, I cannot deny  its beauty.
In fact the whole game is beautiful, showing the best graphics 2017 has to offer.
I lost count how many times I found myself staring in wonder at the screen at the amazing graphics, which highlighted the beautiful Indian landscape

uncharted visuals
after this, the game changes completely and almost all my fears were put to rest.
The gameplay quickly gets better, introducing fun action set pieces and even some of the funnest puzzle pieces in the Uncharted series.
My personal favourite puzzle piece being the one with the statues that try to stab you and you have to jump to the safe spaces, where you won’t get hit.
The story also gets better, introducing an interesting twist halfway through.
However, the story does result to some cliches, which do get very annoying.
I rolled my eyes when the villain of the game Asav leaves you to die by a death trap rather than kill you himself, something which would obviously lead to my inevitable escape.
The connection between Chloe and Nadine also makes the game better as they have great chemistry, which is just as good as Nathan and Sam’s in Uncharted 4.
It was also great to see their interactions change over the course of the game from working together only for personal benefit to a mutual partnership.

Uncharted partnership
This game is also the funniest in the series.
The ending had me burst out laughing, the first time I have ever done this while playing an Uncharted game.
This all culminates in a giant action set piece of an ending, which (although seeming to be ripped right from Uncharted 2) left me speechless.
Overall the game’s story and gameplay does start off a bit rocky, offering nothing exactly new but the story takes a detour after the first two hours and the gameplay becomes more exciting, making it worth it.
It doesn’t quite fit the definition of a glorified DLC or a new and unique experience, it falls somewhere in between.
Nothing special but worth playing.
3 and a half stars