Dune: Part Two Review: A Spectacular Sequel.

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I absolutely adored Denis Villeneuve’s Dune: Part One.
Adapted from Frank Herbert’s novel of the same name, which is widely regarded as one of the greatest science fiction novels of all time, Part One did a fantastic job of setting up this world’s story, characters and themes.
I had been anticipating the sequel ever since I saw the first one in theaters, even waiting through a few delays.
Once I got the chance to see it, I figured there would be no way better than to watch a double feature, with both Parts One and Two played back-to-back.
This resulted in undoubtedly one of the greatest cinematic experiences I have ever had, and it is through watching this double feature that I can confidently say that Part One flows perfectly into its sequel.

Both movies feel at their best when watched together.

Dune: Part 2 sees Paul Atreides (Timothée Chalamet) and his mother Jessica (Rebecca Ferguson) take shelter with the Fremen of Arrakis after the Atreides family is massacred by their old enemy, the Harkonnens, under the orders of the Emperor (Christopher Walken). 
From there, the film follows Paul’s journey to get revenge upon the Harkonnens and help the Fremen, while also attempting to avoid the messiah role being crafted for him.
After watching the first movie, some fans of the book were concerned that Villeneuve was not leaning into the theme of not trusting charismatic leaders, which was Herbert’s key message when writing Dune.
This second film, however, should dispel any doubts about that.
Timothée Chalamet does an excellent job of showing Paul’s gradual transition into becoming the Lisan al Gaib, culminating in a confrontation scene which left the audience I saw the film with in stunned silence. 

Chalamet nails his performance as Paul Atreides at his most tyrannical.

Everyone else in this film does a fantastic job as well.
Rebecca Ferguson is unexpectedly terrifying in her manipulation as Jessica.
Austin Butler is also terrifying but for very different reasons as Feyd-Rautha.
Then there is Javier Bardem who somehow works as both the comedic relief of the film and a chilling representation of radicalization.
Josh Brolin, Stellan Skarsgård Florence Pugh, and Dave Bautista all do great, as well.
The most surprising character in the film, for me though, was Chani, played by Zendaya.
She has so much more agency than her book counterpart, and the way her ideas differ from Stilgar’s helps make the Fremen feel much more realistic as a culture.
This also makes her movie-only conflict with Paul interesting, and I look forward to seeing how this is followed up on in the inevitable adaptation of Dune: Messiah. 

I much prefer movie Chani to book Chani.

So, the characters and the themes they portray are all excellent, but what about the visuals and soundtrack?
Well, if you saw the first movie then you definitely had no doubt that they were going to be just as amazing.
Watching this movie on Xtremescreen was a sight to behold, and I would not be surprised if Greg Fraser received at least an Oscar nomination for his cinematography.
The same goes for Hans Zimmer, whose score is just as epic as it was in the first film.
These visuals, supported by excellent CGI, along with the score, made for a jaw dropping experience.  

Part Two is full of stunning shots like this.

As you have read, I have been heaping praise upon this movie from the moment the review started but do I have any criticisms?
Well, yes but those issues really only come down to things from the book that were not included.
For example, one of my favorite characters in the novel had their role greatly reduced and this was disappointing to see.
However, at the same time, I do acknowledge that this character would have been difficult to adapt completely.
Besides Part Two clearly sets up their importance in the future of the story.
Not only this, but I cannot deny that if I had never read the book then this would not have been an issue for me. 

Although I was sad to see a certain character’s role reduced, I liked how their importance was foreshadowed.

Other than a few, biased, book reader issues, Dune: Part Two is just as much a masterpiece for me, as the first.
It and Part One are the greatest science fiction movies in years.
If you still can, I would highly recommend watching them as double feature, like I did.
Watching these movies on the big screen was a cinematic experience I will remember for years to come.
Whenever I decide to rewatch these films, it will definitely be back-to-back.
Let the sequels continue to flow.     

Avatar: The Last Airbender, Netflix Adaptation Review: A Great Divide of a Season.

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When the Netflix live-action adaptation of Avatar: The Last Airbender was first announced, I was cautiously optimistic about it.
This optimism faltered a bit when the creators of the original show departed, but my hopes started climbing again when I saw the trailers, which were quite good.
Well, the show is out and the consensus is in.
Turns out, the fandom is as divided as the two tribes in “The Great Divide” episode. 

I have seen plenty of people hating and liking the adaption.

As for me, I quite enjoyed Netflix’s adaptation of Avatar.
Is it as good as the original?
No, but it was never going to be.
Going into the show, I wanted a retelling of the story with changes that stuck true to the soul of the original and, for the most part, I got that.
Like the cartoon, the adaptation follows Aang (Gordon Comier) who, as the Avatar, is the only one who can master all four elements of Water, Earth, Fire and Air.
However, after being frozen in ice for a hundred years, he awakens to find that, in his absence, the Fire Nation has been waging war on the world and killed all of the Air Nomads. 

The depiction of the Air Nomad genocide was grim but thankfully pulled its punches where it needed to.

Teaming up with Katara (Kiawentiio) and Sokka (Ian Ousley) from the Water Tribe, Aang sets out of a journey to master all the elements to save the world, all the while being pursued by the disgraced Prince Zuko (Dallus Liu) and his tea loving uncle Iroh (Paul Sun-Hyung Lee).
For the most part, I would say that the actors chosen to play these iconic characters do a good job portraying them.
My favorites of the bunch were definitely Ousley as Sokka, Liu as Zuko, Sun-Hyung Lee as Iroh, Daniel Dae Kim as Ozai, and Ken Leung as Zhao.
Ousley in particular is excellent as Sokka who, while some of his character growth is unfortunately cut, still portrays the character with a lot of spirit and humor. 

Ousley was, in my opinion, the perfect casting for Sokka.

The comedy of the adaptation is definitely in keeping with the original, with a lot of great laughs from both Sokka and the interactions between Zuko and Iroh.
The maintaining of this humor was good to see since this adaptation is darker than the original cartoon, what with the showing of the genocide.
The series also has plenty of good emotional moments, with the hardest hitting being an added scene at Lu Ten’s funeral.
This scene had me tearing up, although I will admit that this was mostly due to the context I had as a fan of the original show. 

The added scene between Zuko and Iroh will leave fans in tears.

So, the adaptation definitely maintains the soul of the original in regard to its tone with the good mixture of humorous, dark and emotional moments.
Where it deviates from the original is what I was most interested to see going in.
I wanted to see how the writers would introduce characters in different places and blend them into other storylines.
I think the writers nailed this in some areas and failed in others.
For example, I think episodes three and four did the mixing of different storylines and characters to create a new and cohesive storyline excellently.
However, I think the writers also dropped the ball with it, as Episode Five feels quite disjointed and like things were only added for fan service reasons, rather than them being necessary.  

Hei Bai’s storyline takes a considerable drop in quality.

I would not say that Episode Five is the weakest episode, though.
No, I think the first episode is, what with its constant clunky exposition.
This clunky exposition is an issue which sadly persists throughout the season, and I hope future seasons can improve upon it.
Another thing I hope they improve upon is the CGI.
Don’t get me wrong, the CGI is not bad.
There are a lot of moments of fantastic computer-generated environments across the season.
It’s just that sometimes, when the actors interact with these environments, I could clearly tell that they were looking at a green screen.  

Some moments in the season definitely could have used more work in the CGI department.

And then there are a few things that the adaptation did which I just think were straight up bad ideas.
The first of these is the portrayal of Roku (C.S Lee).
He is the first past Avatar we see in the original show, and he is by far the most important as he warns Aang about Sozin’s Comet.
In the adaptation, however, he is overshadowed in importance by Kyoshi (Yvonne Chapman) and Kuruk (Meegwun Fairbrother), and he feels completely different from the Roku of the original.
The second, and by far the worst thing the adaptation did was Aang not learning Water Bending.
Seriously, this season is an adaptation of Book One.
You know, the book named Water.
Each season of the show focuses on Aang learning an element.
Book One is water, Book Two is earth, and Book Three is fire.
Aang not learning to Water Bend is honestly baffling to me. 

The Avatar is supposed to learn to bend the elements, yet Aang takes no time to do so, even when there clearly is.

Aang is probably going to learn to Water Bend in between now and the next season, and I really hope the show does not do the same for earth and fire.
Still, there are a couple of changes that I think are actually improvements the original show.
Having Zuko’s crew be the division he saved, and having Han be an actually pretty nice guy were both great decisions.
So, with plenty of positives and negatives in this first season, it is easy to see why the fandom is divided.
For me, I would say that I am satisfied with this adaptation, so far.
Yes, there are some questionable deviations but there are also plenty of good changes as well, and the soul of the original show is still there.
I look forward to seeing the next season of this adaptation and hope they can improve upon it. 

Ranking the Total Drama Seasons from Worst to Best.

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Growing up, the Total Drama series was a cartoon I greatly enjoyed.
I had a lot of fun going into every episode guessing which contestant would be voted off.
So, when I learned that the series had been revived with a reboot in 2023, I decided that it would be fun to rank the seasons, including the newest one.
Unfortunately, distribution for the reboot has been quite poor.
I found it immensely difficult to watch in New Zealand.
Well, after a lot of searching, I finally watched the new season and will now rank it alongside the others.
Before we begin, however, I have to state a few things.
First, I will not be ranking any of the
Total Dramarama seasons.
That is a show I refuse to watch on basic principle.
Second, this ranking will contain spoilers so make sure you have watched all of the seasons before you read it.
With those things made clear, let’s begin the ranking.    

8. Total Drama All Stars. 

All Stars is, without a doubt, the worst season of Total Drama and this is a shame because of how much potential it had.
I mean, a season where the old cast and the new cast compete for the million dollars while forging alliances and rivalries with one another?
That sounds great.
However, what sounds great in concept does not play out well in reality.
For starters, the new cast had only been around for a single 13-episode season.
Therefore, the viewers would obviously care more about the old cast, who we had got to know for three 26-episode seasons.
Another issue is that the new and old characters rarely interact in meaningful ways.
They mostly just stick to their own original groups, with the only significant interactions resulting from Sierra obsessing over Cameron, and Courtney getting together with Scott.
The former is unbearable to watch, and the latter is ruined in the infamous “Sundae Muddy Sundae” episode, which is one of the worst episodes in all of Total Drama because of how it derails Courtney’s character just to get her eliminated.
Unfortunately, character assassination is the norm for All Stars, as many characters are completely different from their former selves.
Duncan cares way too much about what other people think of him, Gwen’s feelings about cheating with Duncan are constantly contradicting themselves, and Alejandro and Heather both make unusually stupid decisions which lead to their eliminations.
These moronic choices are sadly widespread among the characters.
It appears that a lot of them drank stupid juice before their time on All Stars, and most of this is because of the worst character in the entire season: Mal.
Mal is the evil alternate personality of Mike and is one of the worst antagonists in the entire series.
All he does is break stuff with seemingly no plan, and it feels like the only way the writers could think to make him seem evil was to just give him an edgy appearance and dialogue.
Mal is such a terribly written villain that the writers literally had to make the other characters stupider just so he would not get caught.
Alejandro reveals he has a video of Mal’s crimes to his face, and Zoe and Cameron somehow do not realize Mike has been taken over by an evil personality, despite them knowing him very well.
Then there is the whole journey through Mike’s subconscious, which is just a massive eyeroll of a storyline because Total Drama is supposed to be a reality show.
How are the cameras getting into Mike’s subconscious?
Even worse is how this builds into the finale, “The Final Wreck-ening”, which is the most anti-climactic season finale of the series.
Mal is literally defeated with the press of a button.
This season (and the following one) also has Chris at his absolute worst, with him being shown to starve his interns.   
All Stars fails to live up to its potential, while having constant character assassinations, and whatever good storylines it does have are ruined in the “Sundae Muddy Sundae” episode.
It is, without question, the worst Total Drama season.

7. Total Drama Pahkitew Island.

All Stars may be the worst Total Drama season, but Pahkitew Island is not far behind it.
The main reason this season is so terrible is the cast.
Pahkitew Island has the worst original cast of any of the seasons and this is in large part due to the stereotypes these characters are based off.
Now, were the characters in the original Total Drama Island based off stereotypes?
Yes, but the thing is that these characters were more than just their stereotypes.
In Pahkitew Island, the stereotype is usually the contestant’s sole defining trait.
Leonard thinks he is a wizard and that is it, Ella acts like a Disney princess and that is it, Sugar is a Honey Boo Boo parody and that is it.
Also, notice how absurd those characteristics sound?
Well, this is another problem with Pahkitew Island’s characters because it feels like the writers ran out of teen stereotypes so they just gave the contestants the most extreme traits that they could think of.
All of this ultimately results in characters who are absurd while somehow also being boring.
Even some of the characters who start off well, like Dave and Scarlett, are eventually turned into insufferable over-the-top villains.
By the end, there were only four characters in the entire cast who I liked, these being Sky, Samey, Jasmine and Shawn, but Sky is just okay, and Samey was eliminated before she could realize her potential.
Shawn and Jasmine, on the other hand, are the shining lights of Pahkitew Island.
Shawn’s constant fear of the zombie apocalypse is always funny, and Jasmine is likeable from the get-go, as shown by her taking Samey under her wing.
Her and Shawn also somehow work together as a couple and their growth across the season is satisfying to watch.
Jasmine learns to accept Shawn’s weirdness, and Shawn learns to put his fear of zombies aside for Jasmine.
Had it not been for these two characters then Pahkitew Island very well could have been the worst season in my eyes, for there are many other bad qualities about it.
Chris continues to be a psychopath, both starving the contestants and giving them food poisoning.
He even goes so far as to not care if they die when Scarlett takes the island hostage.
Speaking of the island, just like in All Stars, the season fails at most of its concepts which actually had potential.
In Episode Ten, “Scarlett Fever”, it is revealed that the entire island is mechanical.
If this had been known from the beginning, it could have given Pahkitew Island a unique flair.
Instead, the mechanical nature of the island is revealed far too late for it to have any meaningful impact, leaving us with fairly standard challenges competed by a mostly terrible cast.
In the end, all I can say about Pahkitew Island is thank God for Shawn and Jasime because this season would have been a whole lot worse without them.    

6. Total Drama Action.

I just want to make clear that there is a massive leap in quality between Pahkitew Island and Total Drama Action.
While Pahkitew Island is a bad season, I would say that Action is a pretty good one.
That being said, I was surprised to find this season ranking so low because it used to be my favorite as a kid.
This was mostly because of the challenges since, as someone who loves movies, the film-based challenges really appealed to me back then.
They definitely still appeal to me now, with challenges like the superhero contest, the murder mystery, the rock star biopic, and the animal-buddy competition being some of my favorites in all of Total Drama.
Another thing Action does a great job of is giving characters who did not have enough screen time in the first season more time to shine.
Characters like Lindsay, Harold, Courtney, Justin and Beth get way more to do in Action.
This is especially the case for Beth, who makes it all the way to the finale with Duncan.
However, this is where some of my issues come in because, although I like Beth, she is just not strong enough of a character to be a finalist, and her character dynamic with Duncan is poor, making for a bit of a disappointing finale.
It honestly felt like the writers were setting up Lindsay or Harold to be finalists more than Beth.
The finale would have been way better if it had been those two characters going against each other, or one of them against Duncan.
Unfortunately, this is not the only issue because Action does treat quite a few of its characters poorly.
Lindsay accidentally voting herself off was embarrassing and Owen’s return near the end of the season was pointless.
Worst of all is the treatment of Trent.
Apparently, Cartoon Network wanted Gwen and Duncan to get together but, in order to do that, the writers had to break up Gwen and Trent.
They decided to do this by making Trent go nuts, forcing Gwen to break up with him.
This came at the cost of Trent’s entire character, as he started throwing challenges for her.
He was also bizarrely given a sudden obsession with the number nine, which the writers acted like he always had, when he clearly never did until this season. 
There are other bits of character derailment in this season, but Trent definitely gets it the worst.
All of that being said, there is still a lot to like about Total Drama Action.
As I said, many of the challenges are favorites of mine, a lot of the characters were given chances to shine that they were not before and, although the finale is a bit of a let-down, it does have a pretty good arc for Chris and Chef’s friendship.
Action may not be as good as I remembered it being, but it does have a lot to like. 

5. Total Drama Revenge of the Island. 

After World Tour, the writers decided to take a risk by returning to Camp Wawanakwa with a brand-new cast.
This was the series’ first attempt at a new cast after the original and, honestly, I think they did a pretty good job.
Almost all of the characters have distinct personalities, whether I liked them or not.
I say “almost” because Staci cannot even be called a character, as she is just the trait of insufferably repeating lies about her family.
Although, to be fair, Staci was created to be this way since she is the first to be eliminated.
Aside from her, every contestant has plenty of defining characteristics.

This does become an issue with how short the season is, however.
At the beginning of the season, I was the most interested in Dawn and B.
This was because they had interesting personalities, but they were both eliminated before they could be explored further.
If Revenge of the Island had been the length of prior seasons, instead of just 13 episodes, we could have got more time to know the characters.
Thankfully, the ones who make it further into the season, like Brick, Zoe, Cameron, Lightning, Scott and Jo, all prove to be interesting. 
Along with this, the setting of Camp Wawanakwa is well defined, with it feeling both nostalgic, due to it being the setting from Season One, and new, due to the toxic waste affecting the island.
This leads to quite a few interesting challenges where the mutated animals prove to be a threat.
At the same time, this does impact Chris’ character negatively, since he intentionally used the island as toxic waste dump.
He had been growing progressively crueler in Action and World Tour, but Revenge was the first season to take it too far with his character, and All Stars and Pahkitew Island unfortunately made him worse.
So, there is a lot to like and dislike about Revenge of the Island.
It has an interesting cast and an interesting setting, but the short length of the season means we don’t get to know many of the characters as much as I would have liked, and this was the first season to really character assassinate Chris.
So, why is it above Action then?
Well, because of the finale, “Brain vs. Brawn: The Ultimate Showdown.”
The rivalry between Cameron and Lightning was built up pretty well before the finale, and the episode’s focus on the theme of brain vs. brawn made for a compelling final fight.
It makes for a great underdog story when Cameron actually wins, if that is the ending you see based on whatever country you are watching it.
Also, the season ends with Chris getting blown up and then arrested for his crimes so that is satisfying.
In the end, the finale of Revenge of the Island was much more gratifying than Action’s and that was enough to push it up to number four on this list, despite the season’s issues. 

4. Total Drama Island Reboot. 

I know the reboot is technically two seasons, but I decided to rank them together since I watched them back-to-back.
After so many years absent, Total Drama made its return to the island with another set of brand-new contestants to compete for the million dollars.
Thankfully, this new cast is great, and we get to know each and every one of them.
Some are done better than others but, overall, they all make an impression.
Julia, Bowie, and M.K make for compelling antagonists, especially Julia who is delightfully cunning in her manipulation.
As for the more positive characters, Raj and Wayne’s friendship is endlessly endearing, Damien has an excellent arc in the first half of the reboot, and Zee’s laidback personality gets a lot of laughs.
The funniest character of the season for me though, has to be Scary Girl.
Every morbid thing that comes out of her mouth made me laugh, and I hope she gets more to do in a hypothetical third season (along with Damien).
So, the new characters are pretty great, but what about the old ones of Chris and Chef?
Well, Chris is voiced by Terry McGurrin instead of Christian Potenza, but his new voice actor does a great job of playing the character.
Chris is still psychopathically cruel in the reboot but, what makes this more acceptable is Chef, who seems quite different from prior seasons.
In the reboot, he is often concerned about the condition of the campers, making him a great contrast to Chris, with the two playing off each other well.
Speaking of playing, the challenges in the reboot are all mostly fun, with them creating a lot of interesting character interactions.
As for the two finales we get in the reboot, both are solid.
Priya makes for a good winner, although I honestly would have preferred Bowie.
As for Wayne, he is also a good winner, but I do wish he got more screen time before his victory.
One downside to these victors is that, unfortunately, there is no alternate ending where we get to see someone else win.
I would have liked to see what would happen if Bowie, Julia or Caleb won.
Sadly, this is not my only issue.
For starters, in the second half of the reboot, there is a romantic storyline between Priya and Caleb, which takes up too much time and simply goes on for far too long.
I liked it in the beginning but it more than overstayed its welcome.
If it had ended just two or three episodes prior, then I think this storyline would have been received a lot better.
I honestly don’t think there’s a way Episode Five could have been well received, though.
Fart humor has always been a part of Total Drama, for better and mostly for worse, but this is by far the worst use of it.
“Jurassic Fart” is so painfully unfunny to watch that it ranks right up there with “Sundae Muddy Sundae” as one of Total Drama’s worst episodes.
It is these things that hold the reboot back from taking a higher spot in the ranking.
However, as stated, there is still a lot to love about it, like the new characters and a much more bearable Chris thanks to his and Chef’s new dynamic.
I hope we get a Season Three of the reboot because I would like to see more of these characters.

3. Total Drama Presents: The Ridonculous Race.

Growing up, my family and I used to love watching The Amazing Race.
It was one of my favorite reality shows as a kid, so I was pretty much guaranteed to like The Ridonculous Race.
Unless of course it was botched to the same degree as All Stars and Pahkitew were.
Thankfully, this Total Drama spin-off show is great, as a cast of 18 teams travel around the world and compete in challenges for one million dollars, all guided by Don, the new host.
This cast is almost entirely new, with only a few characters from prior seasons returning.
But, wow, do the writers do these old characters justice.
Geoff is as fun as he was in Island, and his friend Brody increases this fun to make them an especially enjoyable team to watch.
Then, there is Noah, whose character continues to improve from World Tour.
His friendship with Owen is charming and his growing romantic relationship with Emma is endearing.
And then there’s Leonard who… okay, why the hell is this insufferable character back?
Just so they could have someone to boot off first?
Okay.
Yeah, not gonna lie, a lot of the early boots are pretty meh characters, and some of the other teams definitely overstay their welcome, most notably the Daters, Ryan and Stephanie.
However, for every meh team there is a great one.
The Sisters grow more likeable with each episode, the Father and Son are great, the Rockers are a lot of fun, and the Goths are endlessly hilarious.
Then there are the Ice Dancers, Jacques and Josee, who are among the best villains in the series, right alongside Heather, Alejandro and Julia.
Their rivalry with the Police Cadets is also fun to see play out.
As for the Police Cadets themselves, MacArthur’s general craziness gets a lot of laughs, and Sanders plays off this well as the straight man to her partner’s insanity.
As for the finale, it is a pretty good one.

The Ice Dancer’s elimination is extremely cathartic, given all of the cheating they have done, and the ending where the Police Cadets win is satisfying.
My criticism come with the other team of finalists, the Surfer Dudes.
While Geoff and Brody are deserving of winning, I cannot help but feel like Emma and Kitty would have been better finalists.
That is not a huge criticism, though, more of a nit-pick based on preference. 
The finale of the Ridonculous Race is a more than satisfactory conclusion to a great parody of The Amazing Race.  

2. Total Drama Island. 

The original season of the show, I had just as much fun rewatching Total Drama Island as I did seeing it for the first time when I was a kid all those years ago.
The original cast is by far the most iconic, with Chris McLean and Chef Hatchet welcoming 22 contestants to Camp Wawanakwa for the first time.
Each of these campers are based off teen stereotypes but, like I said when I was talking about Pahkitew Island, there is more to them than that.
Duncan, despite being a bad boy, has a softer side to him.
Owen may be a fart joke machine, but he also has a heart of gold.
Gwen is the goth girl with a fierce streak, who is also a loyal friend when the other characters push past her walls.
Unless of course that character is Heather, who breaks down those walls with a sledgehammer of meanness.
Heather’s title as the Queen of Mean is perfect for her this season, as she plays the role of the antagonist we all love to hate, and then cheer at her inevitable downfall. 
Almost all of the characters are fantastic, except for a few of them, like Katie and Sadie who take the title of the most annoying Total Drama characters for me.
But, aside from them, and a few others, the cast of the original Total Drama Island is great.
Izzy, Lindsay, DJ, Geoff, Bridget, Leshawna, Harold, Courtney, all of these characters and more are memorable. 
Even Chris and Chef are at their best in this first season, with them actually seeming to care about the camper’s safety (even if it was just to avoid a lawsuit).
These memorable characters all make the first season more interesting when they are pushed to their limits in the challenges, resulting in various great episodes like, “Dodgebrawl”, “Paintball Deer Hunter”, “Hook, Line & Screamer”, and the finale “The Very Last Episode, Really!”
Speaking of that finale, it was great to see Owen and Gwen go head-to-head, even if I prefer Gwen as the winner to Owen.
The extra episode “Total Drama Drama Drama Drama Island” may be the best episode of the bunch, with it perfectly setting up the events of Action.
Overall, this first season is great, with my only criticism being a couple of inconsistencies and a few ridiculously unfair eliminations, most notably Leshawna’s.
Otherwise, this is one of the best seasons.
Total Drama Island was the beginning of this series, and it started it off with a bang. 

1. Total Drama World Tour.

When I decided to make a list ranking the Total Drama seasons, I knew which season was going to take the top spot.
Sure enough, when I finished my rewatch, Total Drama World Tour was my favorite.
This is hardly an unpopular opinion, as many other fans of the series also have World Tour as their number one.
It is a position the season has more than earned.

The first season to take its contestants around the world, World Tour stands out from the rest of the series with a unique feature.
This feature is Chris requiring the contestants to sing to progress, resulting in numerous fantastic songs, such as “Come Fly with Us”, “Gwen’s Face”, “Condor”, “This is How We Will End It,” and many, many more.
Along with these great songs, the characters singing them are also highlights.
World Tour continues what Action started by giving previously minor characters more time to develop, namely Noah, Tyler, and especially Cody.
Speaking of Cody, he comes with an attachment this season, since Chris adds two new contestants, Sierra and Alejandro.
At first, Sierra was annoying and creepy, but she grew on me by the end.
As for Alejandro, he is, without question, the most intelligent antagonist in the entire series.
His rivalry and simultaneous romantic chemistry with Heather is also fantastic.
Speaking of the Queen of Mean herself, the writers of World Tour did the impossible by making me cheer for her against Alejandro.
Turning Heather from the manipulative antagonist of the first season into the anti-hero of the third was a great idea which more than paid off.
This resulted in the season finale, “Hawaiian Punch”, being the most satisfying finale of the entire series for me.
Watching Heather kick Alejandro where it hurts, slide him off the mountain, and then drop her sacrifice into the volcano to win the million was immensely gratifying.
And, again, Heather was a character I and many others despised in Island.
Her transformation into this anti-hero figure in World Tour made Heather my favorite character in all of Total Drama.
All of these great qualities combine to make World Tour the best season in my eyes.
However, despite this, I would still not say it is a perfect season because there are a few issues I have.
For starters, the character of Blainley really served no purpose in this season, given that she’s brought into the competition late and eliminated just a few episodes after.
You could remove her from the plot and nothing significant would change.
At least it’s fun to laugh at her expense during the “Her Real Name Isn’t Blainley” song.
The second issue I have with World Tour is its portrayal of cheating.
Bridget is forgiven by Geoff for trying to cheat on him with Alejandro way too quickly.
Then there is the infamous Gwen, Duncan and Courtney love triangle.
I have already gone over how this plotline led to the derailment of Trent’s character in Total Drama Action but, in this season, it weakens Gwen’s character as well by painting her as a hypocrite.
Gwen was distraught when she thought Trent cheated on her in Island, yet she kisses Duncan when she’s friends with Courtney.
Honestly, I thought the show was doing a good job building a friendship between Gwen and Courtney, until they brought Duncan back and the love triangle with it.
If anything, though, the fact that I name these issues and still proclaim World Tour as my favorite season of Total Drama should show how fantastic the rest of this season is.
It is so good that I am able to ignore its issues and enjoy myself.
Out of all the seasons, Total Drama World Tour is the undisputed best for me.    
But I hope to see more seasons in the future.      
Fingers crossed that the reboot will be continued, with better distribution this time.

Ranking Bloodborne Bosses from Worst to Best.

The game that first introduced me to FromSoftware was Elden Ring.
Being extremely challenging, yet also extremely rewarding, it quickly became one of my favorite video games of all time. 
So, when I finally got my hands on a PlayStation 5, one of the first games I tried was the Demon’s Souls remake.
Unfortunately, despite multiple attempts, I never connected with the game enough to get very far in it, and this put me off the rest of the FromSoftware lineup.
As the years passed, though, I kept hearing about the game many considered to be the best in the Soulsborne catalogue: Bloodborne.
It got to the point that one day, when I found a copy in a retro-gaming store, I decided to bite the bullet and try it.
And I am so glad I did.
For me, Bloodborne lived up to all of the hype, especially in regards to its incredible boss roster.
After I finished the game for the first time, I immediately decided to replay it and then rank the bosses from worst to best, excluding those from the Chalice Dungeons.
This ranking is based off those two playthroughs and takes gameplay, lore, challenge and fun all into account.
Despite the mostly high quality of the bosses overall, one of them had to end up at the bottom of the list, and that boss is…


22. Micolash, Host of the Nightmare.

I will give Micolash some credit, his voice acting and personality are entertaining.
There, credit given.
Now, for the bad.
Found in the Nightmare of Mensis, Micolash’s “fight” can hardly be called that, at first.
The moment the boss begins, Micolash runs away from the player, starting a chase which can either end quickly or drag on for minutes.
Once finally cornered, you have the choice of first taking out his two puppets or fighting all three at once.
I would suggest taking out the puppets before Micolash because that makes his Augur of Ebrietas attack much easier to dodge. 
This single attack takes off a great deal of health, but it is the only attack Micolash has in this first phase.
Around half health, he vanishes and you have to chase him down again, although this time the chase if far more scripted.
Upon cornering him for a second time, he gains two more moves.
The first is a measly punch that does barely any damage.
The second attack, named A Call Beyond, does way too much damage.
If you die in this fight, it will most likely be because Micolash one-shot you with the attack.
Oh, and he can spam it multiple times, so dodging it the first time does not mean you will the second, third, or even fourth.
And, once you die, you have to go through the long process of chasing him just to get to this point all over again, so have fun with that.
I certainly did not.
Going through that arduous process just to get one-shot by A Call Beyond (or more embarrassingly, falling to my death at one point) over and over again was endlessly frustrating and boring.
The chase can go on for too long, Micolash’s move-set is way too limited, and his second phase is accompanied by an annoying one-shot attack that he can spam endlessly.
The only thing Micolash has going for is, again, his voice-acting and personality, which did admittedly get a few chuckles out of me.
Otherwise, there is absolutely nothing that works about this boss, making him easily Bloodborne’s worst, in my opinion. 

21. Rom, the Vacuous Spider.

The runner-up for worst boss in Bloodborne goes to Rom, the Vacuous Spider.
Located at the end of the surprisingly short Byrgenwerth area, Rom is unfortunately nowhere near as short.
Like Micolash, you will probably die a few times fighting her, and these fights are quite frustrating.
On a positive note, I will say that Rom’s arena is excellent, and defeating her is significant because it unveils the cosmic horror at Bloodborne’s center.
Sadly, this is the only praise I can give Rom,
Again, like Micolash, her moveset is extremely limited.
She does not even attack in phase one, and her attacks are pretty basic in phases two and three.
That is not why she is ranked down at twenty-one, though.
No, it is her many, many, many spider children that bring her down this low.
The moment Rom is attacked, these spiders will fall from the sky and swarm the player.
This leads to endless frustration because these spiders hit way harder than they should, leading to many deaths when they strike you from behind while you’re trying to fight Rom.
Even taking the spiders out before dealing with Rom is a nuisance because of their armoured heads, which makes trying to kill them all extend the fight even longer.
Oh, and if you do decide to take the risk of leaving the spiders alive while fighting Rom, the arena will soon become so full of spiders that it tanks the frame rate a bit, making the boss more difficult.
Whenever I died to Rom, it never felt fair due to the other spiders’ involvement.
The story impact and beauty of the arena is the only thing saving Rom from the bottom of the list.


20. Witch of Hemwick.

Found at the end of Hemwick Charnel Lane, the Witch of Hemwick is one of Bloodborne’s blandest bosses.
Upon entering the arena, the witch will summon a Mad One, probably tricking the player into thinking that is the boss.
The real boss is invisible, so you need to track her down to attack, with the Witch teleporting around the arena after a few hits.
So begins a boring game of hide and seek, where you find and attack the Witch while avoiding the Mad Ones it spawns.
This would have been bad enough but then it turns out the name of the boss is inaccurate.
It is actually the Witches of Hemwick because another one spawns after you kill the first, which can also annoyingly be revived by the second.
The freezing spells they unleash can also extend the length of the fight if you get hit, so that is frustrating.
Luckily, the Witch of Hemwick is actually one of the easiest fights in the game, being one of only three bosses I have never died against in my two playthroughs.
Had she actually offered difficulty like Micolash and Rom then you can bet the Witch of Hemwick would have been in last place for my ranking.


19. Celestial Emissary.  

As you progress through Bloodborne, you will encounter various enemies that suggest there is something more otherworldly going on than just the Beast plague.
The Celestial Minions are one such enemy and you can encounter them a few times before their boss at the orphanage. 
This fight offers very little of interest, but it is the second Bloodborne boss I never died to, so it is at least not frustrating.
At first, the boss seems to be just a horde of standard minions, until you notice one standing back.
Unlike the others, this one does not attack you but hit him enough and he will transform into a larger version of himself, which unfortunately does not help his case.
The only reason there would be any challenge to the Celestial Emissary is if the player found some difficulty in navigating the spawning minions, much like Rom’s spiders.
Although, it is relieving to say that the minions are nowhere near as annoying as those spiders, considering that, again, this boss did not kill me in either of my playthroughs.
So, much like the Witch of Hemwick, it is a boring boss, but one that is saved from being lower by not being too much of an annoyance.
There is also the horrifying implication of finding this boss at the orphanage, suggesting than the Choir transformed children into the Celestial Minions, which is just another level of evil.


18. Living Failures. 

Barely edging out their more successful counterparts, the Living Failures are the lowest ranked DLC boss on this list.
You will not see another boss from the Old Hunters until much further down, showing how high quality the rest of them are.
As for the Living Failures, not everything about them fails.
Their arena is well designed, and the attack where they call down meteors is fun to avoid.
Not to mention their soundtrack is excellent, arguably too great for such an average boss.
The Living Falures share a health bar, and their attacks range from launching magic at the player, to swinging their surprisingly hard-hitting fists.
You basically just have to target one away from the others, deal enough blows to kill it, move onto the next one, rinse and repeat.
I would like to say they were one of the bosses I never died to but, unfortunately, the strength of their blows caught me off guard on my first attempt and I died once.
It is a bit of a humbling experience to be killed by something known as a failure, especially with how basic their moveset is.
Still, their epic soundtrack and arena is enough to place them above the Celestial Emissary.


17. Amygdala.

r/bloodborne - does anyone know how tall the amygdala is?

Seen in Cathedral War and throughout Yahar’gul after killing Rom, the Amydala are a constant and threatening presence.
These eldritch abominations constantly watching your progress and occasionally attacking you does a good job of building up to the eventual boss fight. 
Unfortunately, said fight arrives at the end of the Nightmare Frontier, my least favorite area in all of Bloodborne.  
Thank the Great Ones there was a shortcut to the boss because if I had to avoid the poison swamp every attempt, Amygdala would have been a lot lower on this list.
As for the actual fight itself, it is sadly something of a disappointment.
The boss has its moments, like when the Great One fires lasers at you or when it rips off its own arms to attack you with.
Otherwise, the fight is a bit of a letdown for a boss hyped up since the defeat of Rom.
The Amygdala’s head takes the most damage but, much like the Ancient Dragons in Elden Ring, this weak point is constantly out of range, meaning the player has to target other parts like the arms and legs.
However, the arms are risky because they are being continuously swung at you, and it takes forever to kill the boss if you target the legs and tail.
So, you either risk getting killed a bunch by standard hand swings, or have a slow and drawn out fight that takes way too long.
Like I said, Amydala has its moments, but not enough to put it any higher on the list. 


16. The One Reborn.

I was surprised to see a lot of people rank The One Reborn at the bottom of their lists.
This is not to say I think the fight is incredible; it comes in at number sixteen, after all.
But I still found enough value of here to call The One Reborn a solid boss. 
For staters, the Great One is bar none the most disgusting enemy in the game, and that is saying something. 
Formed from the rotting corpses of countless people sacrificed in the Mensis Ritual, the One Reborn is aided by six chime maidens who shoot fireballs and can heal the boss.
So, if you want an easier time, kill the maidens first.
That being said, on my first playthrough, I killed the boss without realizing I could take the maidens out, so your experience may vary.
The One Reborn’s moves consist of standard body slams and leg kicks.
It can also drop bodies from the freaking sky but if you have a high enough vitality level you can pretty easily tank these hits if they connect.
I only died once each playthrough to the One Reborn, but both these times I was killed by the boss’ most annoying move, which is covering the ground in a toxic sludge.
This is quite hard to notice if you are focused on hitting the boss, so the first time I died to the move I had no idea what had happened.
Other than this cheap move, which forces you to keep distance, I found The One Reborn to be a solid fight.
Not Bloodborne’s best but certainly not its worst which some players ranked it as.  


15. Moon Presence.  

Potentially the final boss of Bloodborne, in order to fight the Moon Prescence you have to consume three one thirds of an umbilical cord (yes, I said what I said).
Following a cinematic and threatening cutscene, the fight begins… and it is unfortunately a letdown.
Don’t get me wrong, the Moon Prescence is fine enough as a boss, but as the secret final fight of the game it left much to be desired.
Like Amygdala, it mostly uses physical attacks, which seems basic for an otherworldly being beyond our understanding.
The Moon Prescence’s most unique attack is when it brings your health down to one, but the boss’ recovery period following this move is so long you can completely regain your health by either downing blood vials, or by using the rally mechanic.
The boss arena is also excellent, but this is more Gehrman’s arena, since you fight him here beforehand.
Overall, the Moon Prescence is a fine enough boss.
If it had been a fight earlier in the game, it would have been higher.
As the final fight, it left me wanting more from it. 

14. Cleric Beast.

Cleric Beast | Bloodborne Wiki | Fandom

We go from potentially the final boss of the game to potentially the first.
The Cleric Beast is located on a bridge in Old Yharnam and is well built up to, since the beast is heard screeching when you climb up the first ladder.
Get used to this screeching because the boss will make this noise constantly when it jumps down at you, taking wild swings.
Much like the Moon Presence, the Cleric’s Beasts attacks are physically orientated and basic, but this works for a first boss as opposed to a final one.
It also serves as a lesson for new players about what works best against Beast enemies.
Chucking the molotovs collected on the journey to reach the boss ends the fight much quicker.
The only issue I can think of is the boss’ constant screaming but a lot of bosses in Bloodborne do that so you will get used to it pretty quick.
The Cleric Beast is a solid tutorial boss for the game that teaches the player how to deal with Beasts.


13. Dark Beast Paarl

Darkbeast Paarl | Bloodborne Wiki

Located in Yahar’gul, Dark Beast Paarl is unique in that he is a late game boss who can be fought earlier in the playthrough.
All you need to do is be killed and captured by a Snatcher and you will be taken to be presumably used in the Mensis Ritual.
If you choose to progress through the area, you can find the Dark Beast guarding the back entrance to Old Yharnam.
The boss ambushes you, seemingly rising from the dead and imbuing itself with bolt damage, which you must stun it out of if you are to have a chance of winning.
The Dark Beast is a struggle this early in the game, but you can always leave and return after Rom’s defeat, when the fight will be easier.
This was what I did on my first playthrough, but on my second I attempted and succeeded in killing him in the early game.
The added factor of having the chance to fight Dark Beast Paarl in the early game makes him standout, especially from the bosses which are much lower on the list. 

12. Shadows of Yharnam.

FromSoftware’s gank fights are very hit or miss.
I have not played Dark Souls yet, but I have heard endless praise for its Ornstein and Smough fight.
That being said, gank fights like the Godskin Duo and Valiant Gargoyles from Elden Ring are among the worst in the game.
Upon completing Bloodborne twice, I can safely say I feel much more positively about the Shadows of Yharnam.
Acting as the guards for Byrgenwerth, the three Shadows have a great mix of combat styles.
One uses aggressive sword swipes, one stays back launching fire projectiles, and the final Shadow uses a mix of both.
This allows the player to mostly focus on the three one at a time, but the Shadows have a final trick up their sleeve.
Do enough damage and they will reveal the serpents inside them and launch snake attacks at you, which felt like an early stage of the Messmer fight from the Shadows of the Erdtree DLC.
If you read my Elden Ring boss ranking, you would know that Messmer is my favorite fight in the game, so being reminded of him when fighting the Shadows of Yharnam was a big point in their favor.      
Sure, their impact is slightly lessened when they appear as standard enemies in the Nightmare of Mensis, but these enemies do not have the snake attacks, so they feel separate from the boss.
The Shadows of Yharnam is a gank fight done right. 


11. Blood-starved Beast

Found at the end of Old Yharnam (a fantastic area in its own right) the Blood-starved Beast is something of a controversial boss. 
Some enjoy it while others really don’t.
Personally, I had a lot of fun fighting it.
Its first phase is pretty easy, considering you just have to dodge left into the attack to avoid most of his strikes.
It can be made even easier by throwing pungent blood cocktails to lure the Beast away, giving you the chance to get a few strikes in.
The second phase gets a bit harder by making the attacks poison, so be sure to bring some antidote to the boss.
For the third phase, however, do not even bother with the antidote unless you are near death.
You will be poisoned simply by being around the Blood-starved Beast, meaning every antidote usage will just give the Beast more chances to hit you.
Focus on getting damage and avoiding his attacks and you will come through victorious.
The Blood-starved Beast starts off easy but gets progressively harder due to the poison, but in a way that feels fair, which puts it higher up on the list, just outside the top ten.

10. Laurence, the First Vicar.

After eight placements, we finally get another DLC boss.
Laurence, the First Vicar takes tenth place and that may be a bit of a surprise, considering how controversial he is.
I have seen a lot of people hate on Laurence and I get why.
He is the most out of way boss to find in the DLC, he does extreme damage, and his first phase is just a Cleric Beast only with fire effects added.
Personally, though, I actually like that Laurence is a Cleric Beast because it works for the lore.
It makes sense that the person arguably most responsible for the horrifying events of the game is twisted into a stronger version of the first boss you fight.
Even then, there is more to the fight than that because, once he reaches half health, Laurence’s legs disintergrate and he somehow becomes more difficult.
His swipes seem to hit harder, he shoots lava from his mouth and even emits it from his body, and his ground slams seem to go on endlessly.
For this phase, I would suggest getting in close to Laurence’s sides.
Attempting to maintain distance only ends badly.
On my first playthrough, I found Laurence to be the second hardest boss of the game but, funnily enough, on my second playthrough it only took me two attempts to beat him.
Maybe I just got lucky on that second playthrough, but going from endlessly losing against him to beating him pretty easily was a worthwhile experience that just pushed Laurence into the top ten. 


9. Mergo’s Wet Nurse.

In ninth place, we have the final boss I never died to in either of my playthroughs.
I was surprised by this, given how late her fight is in the game.
Despite its ease, I still had a lot of fun fighting Mergo’s Wet Nurse.
For starters, her design is excellent, and the cutscene introducing her does an excellent job of making her appear as the threatening defender of a baby Great One.
Then there is her soundtrack, which is the most unique in Bloodborne, being a lullaby first heard in Central Yharnam.
Most of her attacks are sword slices that are shockingly easy to avoid.
Just stick to her backside and you will be out of range for most of her slashes.
The difficulty only arrives when the Wet Nurse clones herself.
It can be hard to stay focused on attacking her, when you have to worry about her twin striking you from off-screen.
While this did come close to killing me once, I was still able to pull through and get the win.
Lore-wise the fight is also memorable for the second encounter it provides with Queen Yharnam.
Upon defeating the Wet Nurse and putting Mergo to rest, the Queen fades away, seemingly at peace.
For the lore and fun nature of the fight, Mergo’s Wet Nurse takes ninth place, but it could have gone further if the boss had been a little more challenging.  

8. Vicar Amelia.

Vicar Amelia served as my first roadblock in Bloodborne. 
Yes, I had died fighting the Cleric Beast and Father Gascoigne, but that was only a few times.
In comparison, it took me close to ten attempts to beat Vicar Amelia on my first playthrough.
The cutscene introducing her is one of the most brutal in the game, with her transforming into a giant Wendigo-like Beast, despite her prayers.
From the beginning of the fight, Amelia hits hard for the early game, striking at the player while constantly shrieking. 
Aiming for her legs is your best bet but, should you get her to phase two, be sure to keep close because, otherwise, Amelia may heal herself, making the fight last longer.
Once beaten, the player can then access a Cleric Beast skull to witness Laurence and Willem’s falling out, learning the iconic adage, “Fear the Old Blood.”
If only Laurence and Amelia had taken this quote to heart, then they may not have become so beastly by the end.
A challenging fight, which serves as the key to an important piece of Bloodborne lore, Vicar Amelia is certainly a memorable fight.
My only issue is that her boss theme is just a repeat of the Cleric Beast. 


7. Gehrman, the First Hunter.

I have seen Gehrman ranked pretty highly among Bloodborne’s bosses, so it may be a surprise that he is only number seven on this list.
The guardian of the Hunter’s Dream, Gehrman has pretty tragic lore.
Forced to guide Hunters like yourself, the First Hunter attempts to free you from the dream at the end of the game.
Accept, and you will be free while Gehrman remains trapped.
Refuse, and Gehrman will fight you, with both Hunters aiming to free the other from this nightmare.
The tragedy of the fight is sold by the stunning arena of white flowers, and emotional score, which is one of the best in the game.
As for Gehrman’s moveset, he switches weapons across the fight, occasionally being powered up by the Moon Presence.
His sythe is the most difficult of his attacks to dodge but, even then, I did not find him to be that much of a challenge, only dying a few times.
This was most likely due to me beating the DLC before his fight both times, but that was pretty much a requirement, considering beating the final boss automatically sends you to a new game.
As a result, I found that I did not have his moveset down 100%, despite defeating him in only a couple attempts. 
Also, even though the lore of Gehrman is tragic, I found the reveal of him being one of the final bosses a little bit lacking.
Outside of the opening, you rarely interact with Gehrman in the Hunter’s Dream, since the Doll is the main NPC there.
Still, Gehrman’s fight is fun from what I saw of it, and the soundtrack, arena and lore are all great, which is why he finds himself in seventh place. 

6. Father Gascoigne.

While the Cleric Beast serves as a great tutorial for Beast bosses, preparing players for fights like the Blood-starved Beast and Vicar Amelia, Fahter Gascoigne acts as a tutorial for Hunter bosses such as Gehrman and Lady Maria.
Gascoigne is also the center of one of the first quests you can find in the game.
Encountering his daughter at a window, she will ask you to find her parents.
This is a FromSoft game, however, so of course it has to end with everybody dying.
By the time you find Gascoigne, he has become so blood crazed that he has killed his wife. 
Declaring that we will also be a Beast soon, Gascoigne attacks us with his axe trick weapon.
The graves surrounding the arena make for great barriers to create distance with Gascoigne, before closing in to attack.
He is also the first boss that allows you to parry, which can often be key to help defeating Hunter bosses.
Gascoigne does not stay a Hunter forever, though, because in his final phase he transforms into a Beast, increasing his aggression and damage output.
It is quite easy to die to this final phase, and on my second playthrough I did die when I was one hit away from defeating him, which was frustrating, but the fun kind.
To make the fight easier, you can also use the music box given to you by the little girl to make her father remember, temporarily stunning him.
Speaking of the little girl, her story also sends in tragedy, being killed by a massive pig in the sewers.
There are no happy endings in Bloodborne, and the best we can do for Gascoigne is to send him to be with the rest of his family.   

5. Ebrietas, Daughter of the Cosmos.

Ebrietas | Neutral Characters Wiki | Fandom

Ebrietas is perhaps one of the most important bosses to Bloodborne’s lore.
It is her blood which may ultimately have been used to create the Healing Church, thus leading to the eventual Beast plague.
For such an important boss, you sure have to go out of your way to find her.
Seriously, I am not sure how anyone could realise you needed to break through a window in the Celestial Emissary’s arena without reading some kind of guide.
Once you reach the Alter of Despair where Ebrietas resides, the sight is a sad one.
Resting in front of a fallen Great One (which looks a lot like Rom) Ebrietas will not attack the Hunter until you strike first.
From here, the fight begins like many Great One battles, since most of Ebrietas’ attacks are physical.
That being said, they feel a lot fairer than say Amygdala’s since it is relatively easy to bait Ebrietas into attempting to strike you with her massive head, which you can then attack to get the most damage.
Ebrietas’ attacks do not stay physical forever, though.
She will eventually begin spitting frenzy inducing blood at you, so it is best to keep sedatives on hand.
In her second phase, Ebrietas summons otherworldly powers, like a life drain which gradually takes away your health when you get close to her.
The boss’ most dangerous attack, however, is A Call Beyond.
Unlike with Micolash, this attack feels fair, giving the Hunter plenty of time to dodge it, and Ebrietas does not spam it.
The only attack that does not feel fair is her charge attack, which has only a brief signal and an annoying hitbox.
Aside from this, Ebrieras is a challenging, yet fun fight, and the best Great One boss in the base game.
And, after you beat her, you can use the Alter of Despair to revive Queen Annalise, if you have reached that point in the Vileblood questline. 
Speaking of…

4. Martyr Logarius.

In my opinion, the title of best boss in the base game goes to Martyr Logarius.
Found at Castle Cainhurst, Logarius has one of my favorite boss cutscenes in the entire game.
Watching his skeletal form unfreeze itself and rise from his makeshift throne felt intimidating, and the way the sound design plays, with the music cutting out right before Logarius rises, plays into that excellently.
His fight is also unique compared to Bloodborne’s human bosses because he is a spellcaster.
He will spend the majority of his first phase casting magical skulls at the player, while occasionally taking a few swipes with his sword.
I suggest getting in close for this phase because standing back while Logarius flings spells at you is a surefire way to get a YOU DIED screen.
His physical attacks can be paried, though, so that makes the fight a little easier.
What will make it harder is backing him into a corner or fighting him near the edge of the building, where you can easily get knocked off, which happened to me a couple times.
The power-up for his second phase does give you enough time to get a visceral attack in.
Once he recovers, or fully powers up to his second phase, Logarius becomes much more aggressive, now relying mostly on sword strikes, and often charging the player from the sky.
His most important spell in this phase is his sword strike, which generates multiple blades to fly at the player.
Dealing both with this and Logarius’ attacks makes the fight more difficult, but you can thankfully destroy the sword with a gunshot to stop the spell from continuing.
Once defeated, Logarius will also drop the Clown of Illusions, allowing you to meet the Vileblood Queen and finish Alfred’s questline.
Do you allow the fanatical order Logarius led to win by causing the Queen’s death, or do you foil them by reviving her using the Alter of Despair?
The choice is yours.
Martyr Logarius is a great fight, with an intimidating cutscene, and fun spells to avoid.
The only reason he is not in the top three is because his runback is the worst in the game, even with the shortcut. 

3. Orphan of Kos.

FromSoftware usually saves their best bosses for the DLC.
They did this for Shadow of the Erdtree, with bosses like Messmer, Midra and Bayle and they did this years earlier with Bloodborne’s The Old Hunters DLC.
The fact that the top three bosses on this list are from the DLC should confirm to you how much I loved playing this expansion.
Of the three, I would say Orphan of Kos is the weakest but still an incredible fight.
Before Malenia and Radahn, the Orphan stood at the pinnacle of gaming difficulty.
Some say Laurence is harder but, after playing through the DLC twice, I definitely disagree.
The buildup to the boss is excellent, as you struggle through the scourged remains of the Fishing Hamlet, until you reach Kos’ corpse.
The cutscene that follows is quite disgusting, as the Orphan crawls from its mother’s body, before weeping.
This inspires sympathy that quickly turns to terror upon the Orphan attacking you with its own placenta, dealing heavy damage.
You can stun the Orphan and even visceral it, but this is little comfort when the boss enters its second phase, spawning a pair of wings and somehow becoming even more aggressive.
I found that dodging to the right of the Orphan’s attacks was the best strategy during this phase, but I still died plenty of times to his ground strikes and AOE attacks.
His most iconic attack arrives when he gives a signature cry and lightning strikes his mother’s corpse, spreading out to do shocking damage to the player if it connects.
Whether this is the Orphan using its mother’s body, or Kos responding to her son from beyond the grave no one knows.
What is known by almost every Bloodborne player is that finally beating the Orphan of Kos is an immensely euphoric experience.
My first time defeating him, I collapsed backwards onto my bed in utter exhaustion.
Despite the trial that was his fight, I still found it worth my time.
Even victorious, I felt like I had only won by the skin of my teeth on both playthroughs.
If I had to name a criticism, it would be that the Orphan has the weakest soundtrack of the DLC’s five bosses (I cannot believe I am saying Living Failures have a better OST but there it is).
Even then, the score is still great.

Orphan of Kos is without a doubt Bloodborne’s hardest boss, but it is also one of its best. 

2. Ludwig the Accursed/Holy Blade.

Going into Ludwig’s fight, I knew he was a boss many considered to be the best of Bloodborne.
While there is one boss who I would rank higher, Ludwig certainly lives up to expectations.
Located in a literal corpse pit, the once proud Hunter is now a hideous monstrousity.
As opposed to other Beasts, Ludwig takes the form of a horse rather than a wolf.
Some even theorize that he merged with his horse upon transformation.
Radahn would approve.
The first phase of his fight is extremely chaotic, in the best of ways.
Ludwig will strike at you, spew at you, jump down from the cieling, and unleash one of the hardest hitting charge attacks in the game.
Do not get behind Ludwig to strike him, though, because he will just horse kick you.
It is best to strike him from the sides but you always have to be on alert for his next attack.
Get him to half health and he will transition to phase two with a cutscene.
Nowadays, a mid-fight cutscene is nothing new in a FromSoftware game but, back when Bloodborne released, this was truly unique.
The incredible quality of the cutscene only adds to the historical value.
Ludwig sees the Moonlight Greatsword, one of FromSoft’s most iconic weapons, and this is enough to temporarily restore his humanity.
Ludwig the Accursed then becomes Ludwig the Holy Blade, fighting the Hunter upright with the legendary sword to the best soundtrack of the game.
Hell, I would argue this is not only Bloodborne’s best OST, but the best one in FromSoft history.
The way it blends from the cutscene to the second phase is excellent and, if I were not fighting for my life, I would be content just sitting back and listening to the operatic chants.
After finally defeating Ludwig, you can even talk with him, answering a question if you are wearing the correct clothing.
Ludwig dies either believing he was honourable, or realizing the horrifying truth of his fall from grace.
He is a fantastic boss that tells the story of a man who lost his humanity regaining it for one last battle.
But there is one boss in Bloodborne that I consider to be even better. 

1. Lady Maria of the Astral Clocktower.

Lady Maria of the Astral Clocktower : r/bloodborne

If I had to name who the most tragic character in Bloodborne is, I would say Lady Maria.
Her lore is not the only reason she is my favorite boss in the game, but it is important to understanding how great I find her fight to be.
Being born from, yet hating the Vileblood family, Maria was one of the first Hunters, becoming Gehrman’s disciple.  
Everything changed for her when she was sent to the Fishing Hamlet and took part in the massacre, which included desecrating the corpse of Kos, cursing Maria and all those involved.
Traumatised by what she had done, Maria perhaps tried to find some redemption by helping the ailing patients of the Research Hall.
When this did not sooth her conscience, Maria took her own life, but was doomed to the Hunter’s Nightmare.
Just as Gehrman is forced to guide Hunters, Maria is forced to protect the sight of the massacre she helped unleash.
The buildup to her fight is excellent, as we wander the Research Hall, hearing its suffering patients call out to Lady Maria for help.
Upon reaching her body at the top of the Astral Clocktower, Maria awakens and tells us, “a corpse should be left well alone.”
There can be multiple interpretations to what she means by this.
Is she referring to her own dead body, the body of Kos who she helped desecrate, or perhaps the Orphan that was ripped from Kos’ womb?
To hide the secret of the Fishing Hamlet, Maria then fights us to the death, and it is a glorious battle.
Her first phase acts as a tutorial, familiarising the player with her moveset before she upgrades it in phases two and three.
Upon entering Phase Two, Maria stabs herself, unleashing her Vileblood abilities.
It is stated in Maria’s lore that she hated her heritage, and yet she is so desperate to stop us from uncovering her shame that she resorts to using the powers of the lineage she hates.
It is a tragic decision, which adds blood to her attacks, the hardest of which to deal with is the one where she delays her strike before shooting blood at the Hunter.
It took me a while to get the hang of dodging that attack.
Eventually, Maria will enter he third phase, adding flame damage to her skillset. 
I got her all the way to this phase on my first attempt, only to die a few hits before I would have killed her.
Predictably, it took me many, many more attempts to even get close to that point again, let alone kill her.
Sure, I could have parried her to death, but I wanted an honourable duel, for all the suffering it brought me.
Upon defeating Maria, however, I felt sad to move on from such a fantastic boss.
Not only is her moveset and lore amazing, but her soundtrack is as well, being my second favorite in Bloodborne.
Her impact on the story does not fade with her death either because we can later find her Rakuyo, which she tossed in a well after the Fishing Hamlet.
That being said, I have never retrieved it because of the two goddamn shark men guarding it.
I did not have the patience to deal with that.

On a greater story level, Maria is actually the inspiration for the Doll.
Gehrman was so obsessed with his former pupil that he designed the Doll to look like Maria after her death (pretty creepy Gehrman, not gonna lie). 
This creates a connection between the two, so the Doll feels Maria’s passing from the Hunter’s Nightmare.
The Doll describes Maria passing on as “a liberation from heavy shackles.”
So, hopefully defeating Maria brought the Old Hunter some peace in the end.
All of this is why Lady Maria is my favorite boss in Bloodborne.
Her lore is the most tragic in the game and it ties into her already fantastic boss fight, as a woman trying to hide her crime, either out of shame or obligation, resorting to the technique she so hates to achieve her goal.       
In my opinion, of all twenty-two bosses in Bloodborne, Lady Maria of the Astral Clocktower stands tall as the best of them.      

 

Phew, this was a lot to sit down and write. 
Pretty sure this is my longest post since I started my blog almost a decade ago.
If you read through the whole ranking to get to this point, thank you. 
You just made the many deaths I suffered in Bloodborne worth it. 
Hopefully someday Sony will remaster the game, or FromSoft will make a sequel. 
Until then, at least we have the animated adaptation by Jacksepticeye to look forward to. 
Before ending this post, however, I want to leave you with one, last important adage… Fear the Old Blood… 

 

Saga of Tanya the Evil Season Two, Episode Six, Decoy Review: Best Episode of the Show?

Upon starting Episode Six of Tanya the Evil Season Two, Decoy, I was quite excited to see where it would go.
The trailers teased that we would get the face-off teased between Tanya and Mikel, along with Zettour fighting on the front lines.
Well, after watching Decoy, I can say that it more than lived up to my expectations and may very well be my favorite episode of the show.
The episode begins by revealing Weiss thankfully survived his injury from the Federation mage, but said mage is now being yelled at by Mary Sue, who wants to hunt the rest of Tanya’s men down.
This and Mary’s actions later on in the episode continue to prove she has learned absolutely no patience from her prior battle with Tanya.
As for Mikel, I am surprised he seems so loyal to the Party, considering they sent him and his men to gulags.
Tanya is rightfully concerned about the Federation resorting to bringing these mages back, though she does have a funny reaction to Weiss’ injury, “How could you let someone from that volunteer army shoot you down?”
Way to be empathetic Tanya, although I suppose that is not in your skill set.
With Tanya’s forces surrounded, Zettour enacts the next part of his plan, changing the decoy from Tanya to himself.
Taking Grantz for protection, Zettour goes to rescue Tanya’s forces, hoping to draw the enemy to him, thus giving Tanya the chance to escape the encirclement and then team up to take their foes down.
Given Tanya’s past track record for misunderstandings, I would not have been surprised if she misinterpreted Zettour’s plan, leading to a military disaster.
If there is one skill Tanya does have, though, it is her military mind, and she quickly deduces Zettour’s scheme, going to aid him.
She also has Visha act as bait for Mary Sue by pretending to be Tanya.
While Tanya has a strong military mind, Mary Sue appears to lack a brain entirely, and I expect Tanya will use her recklessness to her advantage even more in the future.
Unfortunately for Tanya, Mikel is not Mary Sue, being smart enough to track her down, and so the anticipated fight between the two begins.
What follows is a fight with a great blend of 2D animation and CGI, with the latter going by so fast and being intercut with multiple 2D shots that it all flows together nicely.
With Tanya being delayed by Mikel, Zettour and Grantz find themselves on the ropes, and Zettour proves why he is the second-best character in the show, next to Tanya, demanding the Empire’s flag be risen so the enemy knows he is there.
He even goes as far to allow Grantz to help Tanya, leaving him defenceless.
Zettour reasons that if he, a high-ranking general is killed, it might shake the leadership up enough to show them how dire the war has become.
“The corpse of a soldier must be put to the best use it can,” Zettour says, with two head wounds. “That’s what war is all about.”
In the end, Grantz’s help allows Tanya to break through Mikel’s defences, forcing him to withdraw.
As for Zettour, he and Tanya end up back-to-back on the battlefield, gunning down their enemies in one of the coolest moments of the show.
For a moment, I thought Zettour was really about to die.
His death certainly would have been a wakeup call for the Empire.
But I am glad he is sticking around, and I hope we see more instances of him on the battlefield in the future.
Overall, Decoy was a fantastic episode and definitely the best of the season.
Hell, I would even argue it’s the best of the series so far, with its great action and epic moments from Tanya and especially Zettour.
I am very curious to see if any episode in the rest of the season can top this one.

Saga of Tanya the Evil Season Two, Episode Five, Unlucky Draw Review: Misunderstandings Before the Battle.

I have been enjoying the Second Season for Saga of Tanya the Evil.
That being said, the last few episodes have been focusing more on the logistics of war, rather than the actual combat, so I have not found much to talk about (which was why I skipped talking about Episode Four).
Well, Episode Five, Unlucky Draw, brought back the promise of action, along with the funniest scene of the series up to this point.
Picking up in the aftermath of Rudersdorf caving to the high leadership’s demands to continue the war, Zettour has been transferred to the front lines, while Rudersdorf remains.
I am surprised the two still seem to be on good terms, given how angered Zettour was by Rudesdorf’s decision at the end of the previous episode, but Zettour could just be pretending and now playing the long game.
No matter his plans, he is not the only one dealt an unlucky draw this episode, because it is upon his arrival that Tanya first learns that the war will not be ending soon, and then unintentionally talks Zettour into using her as bait for their next operation.
This is the scene I said was the funniest of the show yet.
Tanya’s constant exaggerated expressions and absurd obliviousness to the obvious never failed to get a laugh out of me.
“I don’t know who he’s referring to, but I feel sorry for them.”
Seriously, Tanya, how do you not know after all that has happened that you are Zettour’s trump card?
It gets even worse for Tanya because what she and Zettour do not know is that there is a spy in the Empire, passing on information about the Andromeda mission.
My money is currently on the not-Italian officer who has been observing Tanya.
And it would not be a Saga of Tanya the Evil Season Two episode if we did not get one scene reminding us of Loria’s disgusting lust for our protaganist, right?
He orders Tanya captured alive and we once again get a gross close-up of him licking his lips.
I have to wonder why they decided, of all shots, they chose that one to be animated so well?
I certainly would have rather seen that animation effort put into the charging soldiers, rather than the use of CGI, although its current state is far from bad.
Once the battle begins, Tanya sends Weiss to deal with the artillery, resulting in an explosion which hilariously sends Tanya flying.
It is not all laughs though because, right before the credits roll, Weiss is struck and severely injured (potentially even killed) by Mikel.
Looks like we will be getting the fight between him and Tanya teased in the trailer and OP next episode.
Speaking of, the promo for that episode promises a lot of action, with even Zettour getting involved, so I am quite hyped for that.
Back to Unlucky Draw itself, the episode ends after the credits with a brief gag of Uger telling Rerugen a dirty joke (which we do not hear) only to be coldly rebuffed.
It is a nice bit of humor which will probably be our last for a few episodes, given the action promised for the next one.
Unlucky Draw is another solid episode which delivers on laughs and a gripping cliffhanger.

Spider-Man Brand New Day Review: With Great Mutation Comes Great Responsibility.

Following Avengers: Endgame, I have grown pretty fatigued by Marvel films.
It has got to the point that I even find myself having little interest in watching the supposedly good ones, like Fantastic Four.
The exception to this is, of course, Spider-Man.
Excluding Batman, he is probably my favorite superhero, and I have enjoyed each of his films in the MCU.
So, I went into Spidey’s latest film, Spider-Man: Brand New Day with fingers crossed it would be just as good if not better than those films.
But, as someone who has not watched the MCU shows, could I connect with a film that has quite a few connections to those projects?
Thankfully, the answer is yes. 

Brand New Day crafts a compelling Spider-Man story.

After Peter Parker (Tom Holland) had to erase everyone’s memories of him to save the world in No Way Home, he now has a lonely existence, protecting New York as the web-swinging hero.
However, when a powerful telepath begins terrorizing the city, Peter must put his feelings aside to protect his former best friend Ned (Jacob Batalon), and especially his ex-girlfriend Mary-Jane (Zendaya).
Too bad a mysterious mutation is affecting Peter, forcing him to turn to other heroes like Yelena (Florence Pugh), Bruce Banner (Mark Ruffalo), and Frank Castle (Jon Bernthal) for help.
Of the three, Frank has the most amount of screen time and serves as the comic relief of the film.
You would not expect the Punisher to work as a comedic foil but the script and Bernthal’s performance sell it.
His bond with Peter is also great, and we can see the two care about each other, despite getting on each other’s nerves every conversation (argument).

I would be up for seeing more Spider-Man and Punisher interactions in the future.

As for the spider himself, Tom Holland is once again excellent as Peter Parker.
Dealing with his loneliness, along with the unwilling evolution of his powers makes for a compelling arc that he sells well.
My favorite of the cast though is definitely Sadie Sink as… well, I won’t say.
What I will say is that her sympathetic, yet powerful performance got me interested in seeing a certain group of characters enter the MCU, which is more than I can say for any of the setup beforehand.

I am actually intrigued to see where the MCU goes post Doomsday now.

That being said, while I did love Sadie Sink in the role, I do think the writing around her was a little messy in terms of morality.
Nothing to ruin the film, of course, but I think it required a few tweaks.
What did not need to be fixed was the action, which is engaging and full of great shots.
Although I enjoyed the previous Spider-Man movies, they were lacking in the cinematography department, so it was a relief to see this was improved upon with Brand New Day.

There was clearly some inspiration for the Insomniac games with the way this was shot.

There was something that let me down though and that was the post credits scene.
You could pretty much just look up what happened after the movie and have the exact same experience as waiting to see it.
This and the slight messiness of Sadie Sink’s character are my only flaws with Brand New Day.
It is another fun Spider-Man film in a long line of them and it is justifiably making bank at the box office.
If you are a Spidey fan who has somehow not seen it yet, I would recommend getting your butt to a theater and expecting a good time.      

Saga of Tanya the Evil Season Two, Episode Three, Well-Intentioned Mediator Review: Logic vs Emotion.

Episode Three of Saga of Tanya the Evil Season Two begins with narration from our titular anti-hero.
Tanya begins the episode, titled “Well-Intentioned Mediator,” by describing a minor skirmish in the war.
The way this incident was just brushed over so quickly makes me wonder if it was a storyline from the Light Novel that was skipped over.
If it is, though, I am not too bothered by it, considering I still understood the story.
The “Well-Intentioned Mediator” of the episode is the kingdom of Ildoa (alternate universe Italy), which attempts to bring a peaceful end to the war, for their own benefit of course, since ending the war will net them a lot of praise.
We get some foreshadowing to how this plan will fail with the following meeting of the Empire’s General Staff.
Zetour is open to Ildoa, although cautious, while Rudesdorf is hostile, sending Rerugen to observe their supposed ally.
Ildoan Virginio Calandro extends his country’s offer as negotiator, to which Rerugen repays by sending him to observe Tanya.
Ah, yes, the perfect way to make a man regret his life decisions.
Rerugen has his own concerns, however, because he is now taking credit for Tanya’s military success.
He need not worry though because now Tanya has someone who can take the fall for her actions while still owing her.
As for Calandro, Tanya makes a good first impression on him, joking about her small size making her harder to hit.
This impression expectedly does not last, however, because it is soon Calandro’s turn to witness Tanya master the art of technically-not-a-war-crime strategy.
Tanya’s cutesy acting turns terrifying when she has a residential area, including a church, bombed with artillery.
The haunting music playing over the scene adds to this impression.
Typical Tanya misunderstandings follow, as she attempts to assure Calandro that she will accept the generals ending the war, only for Calandro to interpret this as her and the rest of the soldiers prioritizing national interests.
Hearing Tanya’s following inner monologue got a big chuckle out of me.
“I got the war observer to understand that we Imperial soldiers are normal people,” she says, right after we got a scene of said observer giving a terrified report to his commanding officer.
The constant misunderstanding field Tanya emits will never stop being funny.
As per usual, Tanya thinking the war is about to end practically jinxes her, as proven by the arrival of Ugar.
It is here that we see the return of the logic vs emotion theme.
Back in Season One, we saw emotion win over logic, with the Empire logically viewing their enemies beaten, never suspecting they would give in to the emotional motive of revenge.
Now, faced with the logic of ending the war before more are sacrificed, Ugar, Weiss and other soldiers are struck by the emotional drive to keep fighting in the face of a peace they view as no better than surrender.
Even Rudesdorf feels this way, going against Zettour and continuing the war, starting Operation Iron Hammer.
I expect we will learn what this operation is next episode.
Overall, “Well-Intentioned Mediator” was another solid episode.
The highlights for me were expectedly the Tanya scenes, which had plenty of humor, while also showing why she is to be feared.
Season Two’s quality is still good and hopefully that will continue with Episode Four.

Saga of Tanya the Evil Season Two, Episode Two, A Strange Friendship Review: Communists vs Nationalists.

The first episode of Saga of Tanya the Evil‘s Second Season set a solid foundation for the rest, with its action, sound design, and funny misunderstandings.
The second episode “A Strange Friendship” follows this up well with more setup for the future, and some especially humorous moments by the end.
Before discussing the events of the episode, I want to talk about the new opening and outro.
The OP is titled Why? RED Induction and is performed by Myth & Royd, the group who did the OP for Season One.
This may just be recency bias, but I think their new OP easily tops the old, starting loud, before going quiet and sinister, and then going full bombastic with the chorus.
The visuals of the OP also give us plenty to look forward to, especially with the teased two vs one of Tanya facing off against Mary Sue again, along with the mage Mikel.
As for the ED Weiter! Weiter! it is performed once again by Aoi Yuki, who continues to show off her vocal talents.
I also prefer this ED because it actually has visuals, rather than a showcase of light novel covers and illustrations.
Back to the episode, it starts off by once again showing us issues the Empire is having with the war effort.
We see this through talks between Tanya and Visha, and Zettour and Rudersdorf.
The combat units are only receiving weapons rather than basic necessities, and the Empire has to halt its progress due to winter.
Worse still are the partisans in occupied territory, along with the fact that, unknown to the Empire, the Russy Federation is now allowing mages back into its ranks.
We see this with the arrival of Political Commissar Liliya and mage Colonel Mikel at Mary Sue’s unit.
Liliya immediately sets about making friends with Mary, which is absolutely a ploy to manipulate her.
We know Liliya was chosen for being, “loyal to the party and idealistic.”
I expect we will see her push Mary to more extreme ends this season.
As for Mikel, he has been described as “charismatic,” and he will certainly lead by example, as seen by his fight with Tanya in the OP and trailer.
However, I do have to wonder how loyal he really is to the Federation, considering the mages were all put in internment camps.
Perhaps he has a similar mindset to the common soldiers, who believe fighting for the Federation will make them listen and improve the country.
Tanya is horrified to hear this viewpoint from a captive, realizing that she is not fighting communists but nationalists.
This makes the enemy a bigger threat, considering they view themselves as fighting for their country rather than an ideology, which she later explains to Zettour.
Zettour, being described as a “conman” by Tanya, is able to find a work around for this problem with Tanya’s advice.
In a speech to various nationalists from occupied territories, he drives a wedge between them and the communists by turning the territories over to civilian rule.
Given the haunting images of Zettour on a skeletal horse, I doubt this is entirely truthful, but his speech gets the job done, halting most partisan attacks and allowing Tanya’s combat unit to get the supplies they need.
In a humorous final scene before the credits, Visha delights in her new socks, and Tanya lights up in cartoonish exaggeration at the offer of coffee.
Tany’s joy ends when she notices a Being X nutcracker in the house, demanding Visha get rid of it.
The final, funny moment after the ED shows Visha offering Tanya a highchair so she can interrogate prisoners without being looked down on, much to her disdain.
After such a logistical episode, it was good to get a few chuckles at the end.
We will have to see how long the laughter lasts though, as the war continues to evolve over the season.
“A Strange Friendship” is a good follow-up episode to Season Two’s pilot, and I am excited to see what is next in store for Tanya the Evil.


The Odyssey Review: Adding New Depth to History’s Most Classical Story.

I have fond memories of studying Homer’s classics of The Iliad and The Odyssey in High School.
The two epic poems are perhaps the oldest surviving stories in human history but there have not been many big budget attempts to adapt them to the screen.
There was the Troy movie many years ago but that was more focused on being an action blockbuster than actually getting into the message of the story.
However, when I heard that Christopher Nolan would be adapting The Odyssey, I had no doubt that one of the greatest directors of our time would be up to the task.
The film follows the Greek Hero Odysseus, played wonderfully by Matt Damon, on his ten-year journey home following the Trojan War.

Odysseus’ quest to get home to his family is a timeless tale.

During his travels he must face monsters, potential mutiny from his men, and the wrath of the Gods themselves.   
But even if the hero reaches his home of Ithaca, his trials will be far from over.
In Odysseus’ absence, suitors have taken over his home, planning to marry his wife Penelope (Anne Hathaway) and usurp his son, Telemachus (Tom Holland).
These suitors are led by Antinous, who is portrayed through a delightfully scummy performance from Robert Pattinson.

Get ready to want to punch Pattinson in this movie. Although, that’s probably a bad idea since he is literally Batman.

Every actor in this movie, from those with large roles to minor, give it their all, which is quite funny given all of the casting “controversy.”
In the lead up to the film’s release, it was difficult to escape people complaining about Lupita Nyong’o as Helen of Troy and Elliot Page as Achilles.
The latter complaint is especially egregious because, guess what?
Elliot Page does not play Achilles so all of that complaining was for nothing.

Elliot Page plays Sinon, a soldier from The Aeneid rather than The Odyssey.

Nyong’o and Page’s performances also only take up a few minutes of the film, at most, so it really goes to show just how disingenuous certain people were being.
Not to mention, the brief performances the actors gave were solid.
As I said, everyone in the cast does a great job, with my favorites being Matt Damon as Odysseus (of course), Himesh Patel as Eurylochus, and John Leguizamo as Eumaus in what might be the best performance of his career. 

John Leguizamo is excellent as the faithful swineherd.

But enough about the performances, what about the rest of the film?
Well, the cinematography by Hoyte van Hoytema and soundtrack by Ludwig Göransson are expectedly also fantastic.
Nolan shot the movie entirely on IMAX 70 mm (the first feature film to do so), and filmed on location across the globe, resulting in jaw dropping visuals.
There was also plenty of camera trickery, which added to the otherworldly nature of The Odyssey’s mythical monsters.
This was most apparent with the Cyclops Polyphemus (Bill Irwin), with the way he was filmed reminding me a lot of the original King Kong (1933).
Speaking of the Cyclops, his scene is nothing short of absolutely horrifying. 
The same goes for Circe (Samantha Morton), where Nolan tries his hand at body horror, which resulted in me wincing into the back of my seat.
There’s the Laestrygonians, the trip to the Underworld, and many more unsettling moments.
Honestly, I would be very excited to hear it if Christopher Nolan’s next movie was a horror film.
I cannot imagine how scary such a movie would be.

The Cyclops and Circe scenes are probably going to haunt my nightmares for a while.

Nolan wrote the script for The Odyssey, adding new twists to the age-old tale.
I particularly liked how the events of the Trojan War drove Odysseus’ actions in this movie, along with how it led to his interactions with Athena (Zendaya).
There is also one particular scene with Odysseus’ dog and, as someone who lost their own dog last year, this moment made me tear up. 

Argos is a good boy.

Although, the writing is not completely perfect because, as you may have noticed from the trailer, all of the characters speak in a modern dialect.
This does create a few moments where I was brought out of the film because of how modern everything sounded.
Also some of the creatures Odysseus faces go by pretty quickly, which makes sense given how packed the film is, but it felt like they should have either been given more room to breath or cut entirely. 

Granted, this movie is already so long that extending it might have been a little much.

Otherwise, Christopher Nolan definitely lived up to expectations in adapting The Odyssey.
The performances are excellent, as are the techniques used to craft the film, and Nolan’s writing adds plenty of thematic weight to an already rich tale.
I expect The Odyssey to be nominated for a lot of awards by the year’s end and, should it win these, it will be very well deserved.
Do not listen to the biased detractors and go see this movie.
Just make sure not to drink too much water beforehand, otherwise you may be in need of a toilet break halfway through, because this a long one.   

Saga of Tanya the Evil Season Two, Episode One, Salamander Combat Team Review: Welcome Back to the Front Lines.

After nearly a decade long absence, Saga of Tanya the Evil has finally returned with its Second Season.
I quite enjoyed the first season, with its solid action, fantastic sound design, and titular character’s constant hilarious misunderstandings.
Going into the first episode of this Second Season, “Salamander Combat Team”, I had my fingers crossed it would live up to the first.
If this premiere is any indication, Season Two should be just as enjoyable as the original and movie.
The episode begins by setting up our cast of characters.
Front and center, of course, is Tanya, whose personality and goals are spelled out by her intro.
We see her praying to Being X due to brainwashing, before she violently lashes out, shooting the statue representing her enemy.
As Tayna stands before the massive combat unit she was gifted at the end of the movie (much to her horror), we see various characters’ perspectives of her.
Loria views her as his “little fairy”, wanting her captured for depraved reasons.
I am all for seeing great animation, but witnessing Loria suck on his finger in such detail was not something any of us wanted.
I hope Loria gets the same pathetic end the real person he is based off received.
After Loria, we see Mary Sue, who seems not to have learned anything from her fight with Tanya in the movie.
Sure, she admits to acting recklessly, but she immediately justifies it by saying God is on her side.
Finally, we see Lergen, Rudersdorf and Zettour, the former of whom is, as per usual, concerned about Tanya, calling her “a monster in the form of a little girl,” just as he did all the way in Season One.
Zettour wants a monster for the war however, and he finishes Lergen’s sentence as Tanya’s theme kicks in and she addresses her new combat team, welcoming them and us to the front lines.
Unfortunately for Tanya, her Salamander Team prove to be wildly incompetent.
This forces Tanya to step in and hopefully the level of animation and sound design we see here will remain consistent throughout the season because what we got was a fantastic continuation of Season One’s.
To the tune of her theme, Tanya flies through storms and swerves to avoid fire, eventually even destroying one of the planes with her knife.
Over the top?
Definitely.
Cool?
Also, definitely.
There is time for humor as well in this battle, because Tanya’s allies almost kill her with friendly fire, causing her to throw out her fists like child because, well, she is one.
This does not save the last pilot, however, and neither do his prayers to God.
It must have been pretty confusing for him to hear Tanya denouncing God one moment and then praising him the next, due to brainwashing.
The pilot does not have time to ponder this contradiction, though, for he is quickly obliterated by a magic blast from Tanya.
Her job done, Tanya naturally follows this up by chewing her new troops out, before we get a look at what the other nations are up to.
We see Mary lost her friend from the movie sometime offscreen, so I wonder if we will get a flashback to how that happened?
More importantly, Loria seemingly convinces alternate universe Stalin to allow mages back into the army to up their chances of defeating the Empire.
We know this will be a big deal, considering we saw one of these Federation Mages wreck Tanya’s men in one of the trailers.
Not long after Tanya gives her men a dressing down, Visha arrives with news that two Federation infantry brigades are on the attack.
What follows is a tense scene, which constantly makes it feel like Tanya’s forces are about to fall into a trap.
I was half expecting the Federation mage from the trailers to ambush them.
Instead, we got a classic Youjo Senki rug pull, where it is revealed that the enemy forces have been just as poorly trained as Tanya’s and they are easily defeated.
Tanya’s surprised “Eh!?” upon learning this gave me my biggest laugh of the episode, closely followed by everyone’s terrified reactions when she falsely praises them with a childish voice and expression.
She does this in the hopes of building a good reputation with her new troops, just in case the Empire loses and she has to rely on their testimony to stay alive.
In typical Tanya fashion, however, this has pretty much the opposite effect, because everyone is left absolutely terrified of her.
Tanya saying she will have a missing captain executed if he deserted certainly does not help her case.
The final scene of the episode then shows the new captains looking at a propaganda poster of Tanya, freaked out by how much it diverges from their reality.
Overall, “Salamander Combat Team” is a great return for Saga of Tanya the Evil after so many years.
It brought back the classic Tanya misunderstandings, as well as a greatly animated action scene with terrific sound design.
I look forward to reviewing the rest of the season as it releases.
It is good to be back on the front lines… which is something I am sure no soldier would ever say.
Certainly not Tanya.


The Bugle Call: Song of War Review: Already Among My Favorite Manga.

I have a system where, if I hear about a manga that sounds interesting, I will write its name down in a Google Doc.
Whenever I’m bored, I’ll look at that document for suggestions on what to read.    
I first added The Bugle Call: Song of War to that list a few years back and it has pretty much been gathering dust since then… well, if something in a Google Doc could gather dust.
Well, after recently coming across the first two volumes in a bookstore and remembering its presence on my to read list, I decided to buy them and give it a shot.
One week later, I was back in the store to buy the rest of The Bugle Call volumes currently out.
When I was done reading those, I immediately jumped online to read the rest of the story.
If that does not tell you how much I enjoyed The Bugle Call, I do not know what will. 

The Bugle Call is a more obscure manga, but I cannot recommend it enough.

The Bugle Call follows Luca; a boy raised in a mercenary band.
Although he would much rather be in a literal band, where he can become a maestro who plays the bugle.
What is unusual about Luca, is that he has a tree branch growing out of his head.
When this branch manifests a power allowing him to guide and boost the morale of armies on the battlefield, Luca finds himself recruited by a mysterious Pontiff to work alongside other branched individuals.
Tasked with protecting the kingdom’s giant Spire from other Branched, Luca makes a deal with the Pontiff: If he kills the Branched known as the Garland, he will be free to become a maestro. 

Luca’s goal is a sympathetic one, and it is sad to see him get dragged further into the war the longer this story goes on.

If I had to describe my initial impression of reading The Bugle Call, I would say the beginning of the story feels like a mix between Vinland Saga and X-Men, before branching off into a completely different story with interesting twists and turns.
The mangaka Mozuku Sora takes some seriously wide swings with this story, which I am not sure will work for everyone, but worked for me.
The characters are also pretty great.
Luca is relatable and the squad of Branched he finds himself in is also full of interesting characters.
There’s the child-like Zoe, the determined Demi, the timid Miura, the sadist Cora, and many more.  

Each of these characters get their own moments to shine.

The bonds Luca forms with these characters are strong and help serve as the backbone of the story.
His strongest bond is with Zoe, but it is here that I have to get into my one criticism with The Bugle Call, that being their age difference.
Luca is 14 and Zoe is 27.
To make their connection even weirder, Zoe has the mind of a nine year old.
This makes sense for her character arc, but it makes the romantic undertones of their relationship even more problematic.
I hope when the anime releases, they age Luca up a bit to make the whole thing less weird. 

Thankfully, Luca and Zoe’s connection does not take up most of the focus, so the rest of the story can still shine.

With that criticism out of the way, let me get back to the positives.
As well as our main cast, the antagonists are also well written, with the Garland and the doppelganger being especially sympathetic characters.
The art for the series by Higoro Toumori is also incredible.
I remember multiple times I had to pause reading just to gaze at the artistry of the paneling. 

This panel of Zoe fighting the Looking Glass Branched blew my mind.

With an interesting story, complex characters, and great artwork, The Bugle Call: Song of War is a fantastic manga that I wish I read when I got recommended it years ago.
Now that I have caught up, I will read the chapters as they release, and plan to keep supporting the story by buying the volumes.
I will also be there day one when the anime drops.
Speaking of which, it was kind of funny how that turned out.
I had just started reading this story, and then it was announced not long later that we were getting an anime adaptation. 

Hopefully, the anime can live up to the manga and will draw in new fans.

If the series gets popular then eventually, we may see the whole story animated.
Fingers crossed that Mozuku Sora will also wrap up their story in a satisfying way when they reach the conclusion.
Time will tell.     
Go read The Bugle Call: Song of War if you have not already.
It is definitely worth your time.

Toy Story 5 Review: Toys vs Tech.

I grew up watching the first two Toy Story movies.
Despite releasing over a decade later, Toy Story 3 was just as amazing, as was the fourth installment, which released after nearly a decade.
Now, seven years from that, we have Toy Story 5, which thankfully maintains the series’ quality.
For the fifth film, the writers decided to tackle the subject of kids entertaining themselves more with technology than toys.
The movie centers around Jessie (Joan Cusack) this time, who becomes concerned when Bonnie (Scarlett Spears) gets a tablet known as Lilypad (Gretta Lee).
Not only does this risk the toys becoming obsolete, but Jessie also worries that Lilypad could lead Bonnie to the wrong friends. 

Toy Story 5 centers around the conflict between tech and toys.

This makes Toy Story 5 the most topical of the flms, and I love the way the messaging they decided to go with.
Instead of making the technology completely bad, it showed how they could coexist with toys through Jessie’s meeting with a toilet training toy named Smarty Pants (Coan O’Brien).
As for Jessie herself, we get the continuation of her storyline from Toy Story 2, eventually resulting in one of the most moving scenes of the franchise. 

Jessie steps up as the main character in this film.

But what about Woody (Tom Hanks) and Buzz (Tim Allen), the main characters of the past four films?
Well, Woody had his character arc resolved in Toy Story 4 so he is just here as moral support this time around.
Buzz thankfully gets more to do than he did in the previous film, although the rest of Bonnie’s toys feel more like cameos than anything else.
The movie is most focused around Jessie, the conflict between toys and technology, and a weird side story about some lost Buzz Lightyear toys.
The latter storyline seems to just be there so a part of the third act can work.

It also feels largely disconnected from the rest of the film before that point

That is my only big criticism of Toy Story 5 though.
Along with the great commentary and character arc for Jessie, the animation is fun, the story is charming, and it made me reflect on my own time as a kid.
Five movies in and the Toy Story franchise is still going strong when it comes to quality.
Will there be a sixth one, though?  
We shall see.