Ranking Bloodborne Bosses from Worst to Best.

The game that first introduced me to FromSoftware was Elden Ring.
Being extremely challenging, yet also extremely rewarding, it quickly became one of my favorite video games of all time. 
So, when I finally got my hands on a PlayStation 5, one of the first games I tried was the Demon’s Souls remake.
Unfortunately, despite multiple attempts, I never connected with the game enough to get very far in it, and this put me off the rest of the FromSoftware lineup.
As the years passed, though, I kept hearing about the game many considered to be the best in the Soulsborne catalogue: Bloodborne.
It got to the point that one day, when I found a copy in a retro-gaming store, I decided to bite the bullet and try it.
And I am so glad I did.
For me, Bloodborne lived up to all of the hype, especially in regards to its incredible boss roster.
After I finished the game for the first time, I immediately decided to replay it and then rank the bosses from worst to best, excluding those from the Chalice Dungeons.
This ranking is based off those two playthroughs and takes gameplay, lore, challenge and fun all into account.
Despite the mostly high quality of the bosses overall, one of them had to end up at the bottom of the list, and that boss is…


22. Micolash, Host of the Nightmare.

I will give Micolash some credit, his voice acting and personality are entertaining.
There, credit given.
Now, for the bad.
Found in the Nightmare of Mensis, Micolash’s “fight” can hardly be called that, at first.
The moment the boss begins, Micolash runs away from the player, starting a chase which can either end quickly or drag on for minutes.
Once finally cornered, you have the choice of first taking out his two puppets or fighting all three at once.
I would suggest taking out the puppets before Micolash because that makes his Augur of Ebrietas attack much easier to dodge. 
This single attack takes off a great deal of health, but it is the only attack Micolash has in this first phase.
Around half health, he vanishes and you have to chase him down again, although this time the chase if far more scripted.
Upon cornering him for a second time, he gains two more moves.
The first is a measly punch that does barely any damage.
The second attack, named A Call Beyond, does way too much damage.
If you die in this fight, it will most likely be because Micolash one-shot you with the attack.
Oh, and he can spam it multiple times, so dodging it the first time does not mean you will the second, third, or even fourth.
And, once you die, you have to go through the long process of chasing him just to get to this point all over again, so have fun with that.
I certainly did not.
Going through that arduous process just to get one-shot by A Call Beyond (or more embarrassingly, falling to my death at one point) over and over again was endlessly frustrating and boring.
The chase can go on for too long, Micolash’s move-set is way too limited, and his second phase is accompanied by an annoying one-shot attack that he can spam endlessly.
The only thing Micolash has going for is, again, his voice-acting and personality, which did admittedly get a few chuckles out of me.
Otherwise, there is absolutely nothing that works about this boss, making him easily Bloodborne’s worst, in my opinion. 

21. Rom, the Vacuous Spider.

The runner-up for worst boss in Bloodborne goes to Rom, the Vacuous Spider.
Located at the end of the surprisingly short Byrgenwerth area, Rom is unfortunately nowhere near as short.
Like Micolash, you will probably die a few times fighting her, and these fights are quite frustrating.
On a positive note, I will say that Rom’s arena is excellent, and defeating her is significant because it unveils the cosmic horror at Bloodborne’s center.
Sadly, this is the only praise I can give Rom,
Again, like Micolash, her moveset is extremely limited.
She does not even attack in phase one, and her attacks are pretty basic in phases two and three.
That is not why she is ranked down at twenty-one, though.
No, it is her many, many, many spider children that bring her down this low.
The moment Rom is attacked, these spiders will fall from the sky and swarm the player.
This leads to endless frustration because these spiders hit way harder than they should, leading to many deaths when they strike you from behind while you’re trying to fight Rom.
Even taking the spiders out before dealing with Rom is a nuisance because of their armoured heads, which makes trying to kill them all extend the fight even longer.
Oh, and if you do decide to take the risk of leaving the spiders alive while fighting Rom, the arena will soon become so full of spiders that it tanks the frame rate a bit, making the boss more difficult.
Whenever I died to Rom, it never felt fair due to the other spiders’ involvement.
The story impact and beauty of the arena is the only thing saving Rom from the bottom of the list.


20. Witch of Hemwick.

Found at the end of Hemwick Charnel Lane, the Witch of Hemwick is one of Bloodborne’s blandest bosses.
Upon entering the arena, the witch will summon a Mad One, probably tricking the player into thinking that is the boss.
The real boss is invisible, so you need to track her down to attack, with the Witch teleporting around the arena after a few hits.
So begins a boring game of hide and seek, where you find and attack the Witch while avoiding the Mad Ones it spawns.
This would have been bad enough but then it turns out the name of the boss is inaccurate.
It is actually the Witches of Hemwick because another one spawns after you kill the first, which can also annoyingly be revived by the second.
The freezing spells they unleash can also extend the length of the fight if you get hit, so that is frustrating.
Luckily, the Witch of Hemwick is actually one of the easiest fights in the game, being one of only three bosses I have never died against in my two playthroughs.
Had she actually offered difficulty like Micolash and Rom then you can bet the Witch of Hemwick would have been in last place for my ranking.


19. Celestial Emissary.  

As you progress through Bloodborne, you will encounter various enemies that suggest there is something more otherworldly going on than just the Beast plague.
The Celestial Minions are one such enemy and you can encounter them a few times before their boss at the orphanage. 
This fight offers very little of interest, but it is the second Bloodborne boss I never died to, so it is at least not frustrating.
At first, the boss seems to be just a horde of standard minions, until you notice one standing back.
Unlike the others, this one does not attack you but hit him enough and he will transform into a larger version of himself, which unfortunately does not help his case.
The only reason there would be any challenge to the Celestial Emissary is if the player found some difficulty in navigating the spawning minions, much like Rom’s spiders.
Although, it is relieving to say that the minions are nowhere near as annoying as those spiders, considering that, again, this boss did not kill me in either of my playthroughs.
So, much like the Witch of Hemwick, it is a boring boss, but one that is saved from being lower by not being too much of an annoyance.
There is also the horrifying implication of finding this boss at the orphanage, suggesting than the Choir transformed children into the Celestial Minions, which is just another level of evil.


18. Living Failures. 

Barely edging out their more successful counterparts, the Living Failures are the lowest ranked DLC boss on this list.
You will not see another boss from the Old Hunters until much further down, showing how high quality the rest of them are.
As for the Living Failures, not everything about them fails.
Their arena is well designed, and the attack where they call down meteors is fun to avoid.
Not to mention their soundtrack is excellent, arguably too great for such an average boss.
The Living Falures share a health bar, and their attacks range from launching magic at the player, to swinging their surprisingly hard-hitting fists.
You basically just have to target one away from the others, deal enough blows to kill it, move onto the next one, rinse and repeat.
I would like to say they were one of the bosses I never died to but, unfortunately, the strength of their blows caught me off guard on my first attempt and I died once.
It is a bit of a humbling experience to be killed by something known as a failure, especially with how basic their moveset is.
Still, their epic soundtrack and arena is enough to place them above the Celestial Emissary.


17. Amygdala.

r/bloodborne - does anyone know how tall the amygdala is?

Seen in Cathedral War and throughout Yahar’gul after killing Rom, the Amydala are a constant and threatening presence.
These eldritch abominations constantly watching your progress and occasionally attacking you does a good job of building up to the eventual boss fight. 
Unfortunately, said fight arrives at the end of the Nightmare Frontier, my least favorite area in all of Bloodborne.  
Thank the Great Ones there was a shortcut to the boss because if I had to avoid the poison swamp every attempt, Amygdala would have been a lot lower on this list.
As for the actual fight itself, it is sadly something of a disappointment.
The boss has its moments, like when the Great One fires lasers at you or when it rips off its own arms to attack you with.
Otherwise, the fight is a bit of a letdown for a boss hyped up since the defeat of Rom.
The Amygdala’s head takes the most damage but, much like the Ancient Dragons in Elden Ring, this weak point is constantly out of range, meaning the player has to target other parts like the arms and legs.
However, the arms are risky because they are being continuously swung at you, and it takes forever to kill the boss if you target the legs and tail.
So, you either risk getting killed a bunch by standard hand swings, or have a slow and drawn out fight that takes way too long.
Like I said, Amydala has its moments, but not enough to put it any higher on the list. 


16. The One Reborn.

I was surprised to see a lot of people rank The One Reborn at the bottom of their lists.
This is not to say I think the fight is incredible; it comes in at number sixteen, after all.
But I still found enough value of here to call The One Reborn a solid boss. 
For staters, the Great One is bar none the most disgusting enemy in the game, and that is saying something. 
Formed from the rotting corpses of countless people sacrificed in the Mensis Ritual, the One Reborn is aided by six chime maidens who shoot fireballs and can heal the boss.
So, if you want an easier time, kill the maidens first.
That being said, on my first playthrough, I killed the boss without realizing I could take the maidens out, so your experience may vary.
The One Reborn’s moves consist of standard body slams and leg kicks.
It can also drop bodies from the freaking sky but if you have a high enough vitality level you can pretty easily tank these hits if they connect.
I only died once each playthrough to the One Reborn, but both these times I was killed by the boss’ most annoying move, which is covering the ground in a toxic sludge.
This is quite hard to notice if you are focused on hitting the boss, so the first time I died to the move I had no idea what had happened.
Other than this cheap move, which forces you to keep distance, I found The One Reborn to be a solid fight.
Not Bloodborne’s best but certainly not its worst which some players ranked it as.  


15. Moon Presence.  

Potentially the final boss of Bloodborne, in order to fight the Moon Prescence you have to consume three one thirds of an umbilical cord (yes, I said what I said).
Following a cinematic and threatening cutscene, the fight begins… and it is unfortunately a letdown.
Don’t get me wrong, the Moon Prescence is fine enough as a boss, but as the secret final fight of the game it left much to be desired.
Like Amygdala, it mostly uses physical attacks, which seems basic for an otherworldly being beyond our understanding.
The Moon Prescence’s most unique attack is when it brings your health down to one, but the boss’ recovery period following this move is so long you can completely regain your health by either downing blood vials, or by using the rally mechanic.
The boss arena is also excellent, but this is more Gehrman’s arena, since you fight him here beforehand.
Overall, the Moon Prescence is a fine enough boss.
If it had been a fight earlier in the game, it would have been higher.
As the final fight, it left me wanting more from it. 

14. Cleric Beast.

Cleric Beast | Bloodborne Wiki | Fandom

We go from potentially the final boss of the game to potentially the first.
The Cleric Beast is located on a bridge in Old Yharnam and is well built up to, since the beast is heard screeching when you climb up the first ladder.
Get used to this screeching because the boss will make this noise constantly when it jumps down at you, taking wild swings.
Much like the Moon Presence, the Cleric’s Beasts attacks are physically orientated and basic, but this works for a first boss as opposed to a final one.
It also serves as a lesson for new players about what works best against Beast enemies.
Chucking the molotovs collected on the journey to reach the boss ends the fight much quicker.
The only issue I can think of is the boss’ constant screaming but a lot of bosses in Bloodborne do that so you will get used to it pretty quick.
The Cleric Beast is a solid tutorial boss for the game that teaches the player how to deal with Beasts.


13. Dark Beast Paarl

Darkbeast Paarl | Bloodborne Wiki

Located in Yahar’gul, Dark Beast Paarl is unique in that he is a late game boss who can be fought earlier in the playthrough.
All you need to do is be killed and captured by a Snatcher and you will be taken to be presumably used in the Mensis Ritual.
If you choose to progress through the area, you can find the Dark Beast guarding the back entrance to Old Yharnam.
The boss ambushes you, seemingly rising from the dead and imbuing itself with bolt damage, which you must stun it out of if you are to have a chance of winning.
The Dark Beast is a struggle this early in the game, but you can always leave and return after Rom’s defeat, when the fight will be easier.
This was what I did on my first playthrough, but on my second I attempted and succeeded in killing him in the early game.
The added factor of having the chance to fight Dark Beast Paarl in the early game makes him standout, especially from the bosses which are much lower on the list. 

12. Shadows of Yharnam.

FromSoftware’s gank fights are very hit or miss.
I have not played Dark Souls yet, but I have heard endless praise for its Ornstein and Smough fight.
That being said, gank fights like the Godskin Duo and Valiant Gargoyles from Elden Ring are among the worst in the game.
Upon completing Bloodborne twice, I can safely say I feel much more positively about the Shadows of Yharnam.
Acting as the guards for Byrgenwerth, the three Shadows have a great mix of combat styles.
One uses aggressive sword swipes, one stays back launching fire projectiles, and the final Shadow uses a mix of both.
This allows the player to mostly focus on the three one at a time, but the Shadows have a final trick up their sleeve.
Do enough damage and they will reveal the serpents inside them and launch snake attacks at you, which felt like an early stage of the Messmer fight from the Shadows of the Erdtree DLC.
If you read my Elden Ring boss ranking, you would know that Messmer is my favorite fight in the game, so being reminded of him when fighting the Shadows of Yharnam was a big point in their favor.      
Sure, their impact is slightly lessened when they appear as standard enemies in the Nightmare of Mensis, but these enemies do not have the snake attacks, so they feel separate from the boss.
The Shadows of Yharnam is a gank fight done right. 


11. Blood-starved Beast

Found at the end of Old Yharnam (a fantastic area in its own right) the Blood-starved Beast is something of a controversial boss. 
Some enjoy it while others really don’t.
Personally, I had a lot of fun fighting it.
Its first phase is pretty easy, considering you just have to dodge left into the attack to avoid most of his strikes.
It can be made even easier by throwing pungent blood cocktails to lure the Beast away, giving you the chance to get a few strikes in.
The second phase gets a bit harder by making the attacks poison, so be sure to bring some antidote to the boss.
For the third phase, however, do not even bother with the antidote unless you are near death.
You will be poisoned simply by being around the Blood-starved Beast, meaning every antidote usage will just give the Beast more chances to hit you.
Focus on getting damage and avoiding his attacks and you will come through victorious.
The Blood-starved Beast starts off easy but gets progressively harder due to the poison, but in a way that feels fair, which puts it higher up on the list, just outside the top ten.

10. Laurence, the First Vicar.

After eight placements, we finally get another DLC boss.
Laurence, the First Vicar takes tenth place and that may be a bit of a surprise, considering how controversial he is.
I have seen a lot of people hate on Laurence and I get why.
He is the most out of way boss to find in the DLC, he does extreme damage, and his first phase is just a Cleric Beast only with fire effects added.
Personally, though, I actually like that Laurence is a Cleric Beast because it works for the lore.
It makes sense that the person arguably most responsible for the horrifying events of the game is twisted into a stronger version of the first boss you fight.
Even then, there is more to the fight than that because, once he reaches half health, Laurence’s legs disintergrate and he somehow becomes more difficult.
His swipes seem to hit harder, he shoots lava from his mouth and even emits it from his body, and his ground slams seem to go on endlessly.
For this phase, I would suggest getting in close to Laurence’s sides.
Attempting to maintain distance only ends badly.
On my first playthrough, I found Laurence to be the second hardest boss of the game but, funnily enough, on my second playthrough it only took me two attempts to beat him.
Maybe I just got lucky on that second playthrough, but going from endlessly losing against him to beating him pretty easily was a worthwhile experience that just pushed Laurence into the top ten. 


9. Mergo’s Wet Nurse.

In ninth place, we have the final boss I never died to in either of my playthroughs.
I was surprised by this, given how late her fight is in the game.
Despite its ease, I still had a lot of fun fighting Mergo’s Wet Nurse.
For starters, her design is excellent, and the cutscene introducing her does an excellent job of making her appear as the threatening defender of a baby Great One.
Then there is her soundtrack, which is the most unique in Bloodborne, being a lullaby first heard in Central Yharnam.
Most of her attacks are sword slices that are shockingly easy to avoid.
Just stick to her backside and you will be out of range for most of her slashes.
The difficulty only arrives when the Wet Nurse clones herself.
It can be hard to stay focused on attacking her, when you have to worry about her twin striking you from off-screen.
While this did come close to killing me once, I was still able to pull through and get the win.
Lore-wise the fight is also memorable for the second encounter it provides with Queen Yharnam.
Upon defeating the Wet Nurse and putting Mergo to rest, the Queen fades away, seemingly at peace.
For the lore and fun nature of the fight, Mergo’s Wet Nurse takes ninth place, but it could have gone further if the boss had been a little more challenging.  

8. Vicar Amelia.

Vicar Amelia served as my first roadblock in Bloodborne. 
Yes, I had died fighting the Cleric Beast and Father Gascoigne, but that was only a few times.
In comparison, it took me close to ten attempts to beat Vicar Amelia on my first playthrough.
The cutscene introducing her is one of the most brutal in the game, with her transforming into a giant Wendigo-like Beast, despite her prayers.
From the beginning of the fight, Amelia hits hard for the early game, striking at the player while constantly shrieking. 
Aiming for her legs is your best bet but, should you get her to phase two, be sure to keep close because, otherwise, Amelia may heal herself, making the fight last longer.
Once beaten, the player can then access a Cleric Beast skull to witness Laurence and Willem’s falling out, learning the iconic adage, “Fear the Old Blood.”
If only Laurence and Amelia had taken this quote to heart, then they may not have become so beastly by the end.
A challenging fight, which serves as the key to an important piece of Bloodborne lore, Vicar Amelia is certainly a memorable fight.
My only issue is that her boss theme is just a repeat of the Cleric Beast. 


7. Gehrman, the First Hunter.

I have seen Gehrman ranked pretty highly among Bloodborne’s bosses, so it may be a surprise that he is only number seven on this list.
The guardian of the Hunter’s Dream, Gehrman has pretty tragic lore.
Forced to guide Hunters like yourself, the First Hunter attempts to free you from the dream at the end of the game.
Accept, and you will be free while Gehrman remains trapped.
Refuse, and Gehrman will fight you, with both Hunters aiming to free the other from this nightmare.
The tragedy of the fight is sold by the stunning arena of white flowers, and emotional score, which is one of the best in the game.
As for Gehrman’s moveset, he switches weapons across the fight, occasionally being powered up by the Moon Presence.
His sythe is the most difficult of his attacks to dodge but, even then, I did not find him to be that much of a challenge, only dying a few times.
This was most likely due to me beating the DLC before his fight both times, but that was pretty much a requirement, considering beating the final boss automatically sends you to a new game.
As a result, I found that I did not have his moveset down 100%, despite defeating him in only a couple attempts. 
Also, even though the lore of Gehrman is tragic, I found the reveal of him being one of the final bosses a little bit lacking.
Outside of the opening, you rarely interact with Gehrman in the Hunter’s Dream, since the Doll is the main NPC there.
Still, Gehrman’s fight is fun from what I saw of it, and the soundtrack, arena and lore are all great, which is why he finds himself in seventh place. 

6. Father Gascoigne.

While the Cleric Beast serves as a great tutorial for Beast bosses, preparing players for fights like the Blood-starved Beast and Vicar Amelia, Fahter Gascoigne acts as a tutorial for Hunter bosses such as Gehrman and Lady Maria.
Gascoigne is also the center of one of the first quests you can find in the game.
Encountering his daughter at a window, she will ask you to find her parents.
This is a FromSoft game, however, so of course it has to end with everybody dying.
By the time you find Gascoigne, he has become so blood crazed that he has killed his wife. 
Declaring that we will also be a Beast soon, Gascoigne attacks us with his axe trick weapon.
The graves surrounding the arena make for great barriers to create distance with Gascoigne, before closing in to attack.
He is also the first boss that allows you to parry, which can often be key to help defeating Hunter bosses.
Gascoigne does not stay a Hunter forever, though, because in his final phase he transforms into a Beast, increasing his aggression and damage output.
It is quite easy to die to this final phase, and on my second playthrough I did die when I was one hit away from defeating him, which was frustrating, but the fun kind.
To make the fight easier, you can also use the music box given to you by the little girl to make her father remember, temporarily stunning him.
Speaking of the little girl, her story also sends in tragedy, being killed by a massive pig in the sewers.
There are no happy endings in Bloodborne, and the best we can do for Gascoigne is to send him to be with the rest of his family.   

5. Ebrietas, Daughter of the Cosmos.

Ebrietas | Neutral Characters Wiki | Fandom

Ebrietas is perhaps one of the most important bosses to Bloodborne’s lore.
It is her blood which may ultimately have been used to create the Healing Church, thus leading to the eventual Beast plague.
For such an important boss, you sure have to go out of your way to find her.
Seriously, I am not sure how anyone could realise you needed to break through a window in the Celestial Emissary’s arena without reading some kind of guide.
Once you reach the Alter of Despair where Ebrietas resides, the sight is a sad one.
Resting in front of a fallen Great One (which looks a lot like Rom) Ebrietas will not attack the Hunter until you strike first.
From here, the fight begins like many Great One battles, since most of Ebrietas’ attacks are physical.
That being said, they feel a lot fairer than say Amygdala’s since it is relatively easy to bait Ebrietas into attempting to strike you with her massive head, which you can then attack to get the most damage.
Ebrietas’ attacks do not stay physical forever, though.
She will eventually begin spitting frenzy inducing blood at you, so it is best to keep sedatives on hand.
In her second phase, Ebrietas summons otherworldly powers, like a life drain which gradually takes away your health when you get close to her.
The boss’ most dangerous attack, however, is A Call Beyond.
Unlike with Micolash, this attack feels fair, giving the Hunter plenty of time to dodge it, and Ebrietas does not spam it.
The only attack that does not feel fair is her charge attack, which has only a brief signal and an annoying hitbox.
Aside from this, Ebrieras is a challenging, yet fun fight, and the best Great One boss in the base game.
And, after you beat her, you can use the Alter of Despair to revive Queen Annalise, if you have reached that point in the Vileblood questline. 
Speaking of…

4. Martyr Logarius.

In my opinion, the title of best boss in the base game goes to Martyr Logarius.
Found at Castle Cainhurst, Logarius has one of my favorite boss cutscenes in the entire game.
Watching his skeletal form unfreeze itself and rise from his makeshift throne felt intimidating, and the way the sound design plays, with the music cutting out right before Logarius rises, plays into that excellently.
His fight is also unique compared to Bloodborne’s human bosses because he is a spellcaster.
He will spend the majority of his first phase casting magical skulls at the player, while occasionally taking a few swipes with his sword.
I suggest getting in close for this phase because standing back while Logarius flings spells at you is a surefire way to get a YOU DIED screen.
His physical attacks can be paried, though, so that makes the fight a little easier.
What will make it harder is backing him into a corner or fighting him near the edge of the building, where you can easily get knocked off, which happened to me a couple times.
The power-up for his second phase does give you enough time to get a visceral attack in.
Once he recovers, or fully powers up to his second phase, Logarius becomes much more aggressive, now relying mostly on sword strikes, and often charging the player from the sky.
His most important spell in this phase is his sword strike, which generates multiple blades to fly at the player.
Dealing both with this and Logarius’ attacks makes the fight more difficult, but you can thankfully destroy the sword with a gunshot to stop the spell from continuing.
Once defeated, Logarius will also drop the Clown of Illusions, allowing you to meet the Vileblood Queen and finish Alfred’s questline.
Do you allow the fanatical order Logarius led to win by causing the Queen’s death, or do you foil them by reviving her using the Alter of Despair?
The choice is yours.
Martyr Logarius is a great fight, with an intimidating cutscene, and fun spells to avoid.
The only reason he is not in the top three is because his runback is the worst in the game, even with the shortcut. 

3. Orphan of Kos.

FromSoftware usually saves their best bosses for the DLC.
They did this for Shadow of the Erdtree, with bosses like Messmer, Midra and Bayle and they did this years earlier with Bloodborne’s The Old Hunters DLC.
The fact that the top three bosses on this list are from the DLC should confirm to you how much I loved playing this expansion.
Of the three, I would say Orphan of Kos is the weakest but still an incredible fight.
Before Malenia and Radahn, the Orphan stood at the pinnacle of gaming difficulty.
Some say Laurence is harder but, after playing through the DLC twice, I definitely disagree.
The buildup to the boss is excellent, as you struggle through the scourged remains of the Fishing Hamlet, until you reach Kos’ corpse.
The cutscene that follows is quite disgusting, as the Orphan crawls from its mother’s body, before weeping.
This inspires sympathy that quickly turns to terror upon the Orphan attacking you with its own placenta, dealing heavy damage.
You can stun the Orphan and even visceral it, but this is little comfort when the boss enters its second phase, spawning a pair of wings and somehow becoming even more aggressive.
I found that dodging to the right of the Orphan’s attacks was the best strategy during this phase, but I still died plenty of times to his ground strikes and AOE attacks.
His most iconic attack arrives when he gives a signature cry and lightning strikes his mother’s corpse, spreading out to do shocking damage to the player if it connects.
Whether this is the Orphan using its mother’s body, or Kos responding to her son from beyond the grave no one knows.
What is known by almost every Bloodborne player is that finally beating the Orphan of Kos is an immensely euphoric experience.
My first time defeating him, I collapsed backwards onto my bed in utter exhaustion.
Despite the trial that was his fight, I still found it worth my time.
Even victorious, I felt like I had only won by the skin of my teeth on both playthroughs.
If I had to name a criticism, it would be that the Orphan has the weakest soundtrack of the DLC’s five bosses (I cannot believe I am saying Living Failures have a better OST but there it is).
Even then, the score is still great.

Orphan of Kos is without a doubt Bloodborne’s hardest boss, but it is also one of its best. 

2. Ludwig the Accursed/Holy Blade.

Going into Ludwig’s fight, I knew he was a boss many considered to be the best of Bloodborne.
While there is one boss who I would rank higher, Ludwig certainly lives up to expectations.
Located in a literal corpse pit, the once proud Hunter is now a hideous monstrousity.
As opposed to other Beasts, Ludwig takes the form of a horse rather than a wolf.
Some even theorize that he merged with his horse upon transformation.
Radahn would approve.
The first phase of his fight is extremely chaotic, in the best of ways.
Ludwig will strike at you, spew at you, jump down from the cieling, and unleash one of the hardest hitting charge attacks in the game.
Do not get behind Ludwig to strike him, though, because he will just horse kick you.
It is best to strike him from the sides but you always have to be on alert for his next attack.
Get him to half health and he will transition to phase two with a cutscene.
Nowadays, a mid-fight cutscene is nothing new in a FromSoftware game but, back when Bloodborne released, this was truly unique.
The incredible quality of the cutscene only adds to the historical value.
Ludwig sees the Moonlight Greatsword, one of FromSoft’s most iconic weapons, and this is enough to temporarily restore his humanity.
Ludwig the Accursed then becomes Ludwig the Holy Blade, fighting the Hunter upright with the legendary sword to the best soundtrack of the game.
Hell, I would argue this is not only Bloodborne’s best OST, but the best one in FromSoft history.
The way it blends from the cutscene to the second phase is excellent and, if I were not fighting for my life, I would be content just sitting back and listening to the operatic chants.
After finally defeating Ludwig, you can even talk with him, answering a question if you are wearing the correct clothing.
Ludwig dies either believing he was honourable, or realizing the horrifying truth of his fall from grace.
He is a fantastic boss that tells the story of a man who lost his humanity regaining it for one last battle.
But there is one boss in Bloodborne that I consider to be even better. 

1. Lady Maria of the Astral Clocktower.

Lady Maria of the Astral Clocktower : r/bloodborne

If I had to name who the most tragic character in Bloodborne is, I would say Lady Maria.
Her lore is not the only reason she is my favorite boss in the game, but it is important to understanding how great I find her fight to be.
Being born from, yet hating the Vileblood family, Maria was one of the first Hunters, becoming Gehrman’s disciple.  
Everything changed for her when she was sent to the Fishing Hamlet and took part in the massacre, which included desecrating the corpse of Kos, cursing Maria and all those involved.
Traumatised by what she had done, Maria perhaps tried to find some redemption by helping the ailing patients of the Research Hall.
When this did not sooth her conscience, Maria took her own life, but was doomed to the Hunter’s Nightmare.
Just as Gehrman is forced to guide Hunters, Maria is forced to protect the sight of the massacre she helped unleash.
The buildup to her fight is excellent, as we wander the Research Hall, hearing its suffering patients call out to Lady Maria for help.
Upon reaching her body at the top of the Astral Clocktower, Maria awakens and tells us, “a corpse should be left well alone.”
There can be multiple interpretations to what she means by this.
Is she referring to her own dead body, the body of Kos who she helped desecrate, or perhaps the Orphan that was ripped from Kos’ womb?
To hide the secret of the Fishing Hamlet, Maria then fights us to the death, and it is a glorious battle.
Her first phase acts as a tutorial, familiarising the player with her moveset before she upgrades it in phases two and three.
Upon entering Phase Two, Maria stabs herself, unleashing her Vileblood abilities.
It is stated in Maria’s lore that she hated her heritage, and yet she is so desperate to stop us from uncovering her shame that she resorts to using the powers of the lineage she hates.
It is a tragic decision, which adds blood to her attacks, the hardest of which to deal with is the one where she delays her strike before shooting blood at the Hunter.
It took me a while to get the hang of dodging that attack.
Eventually, Maria will enter he third phase, adding flame damage to her skillset. 
I got her all the way to this phase on my first attempt, only to die a few hits before I would have killed her.
Predictably, it took me many, many more attempts to even get close to that point again, let alone kill her.
Sure, I could have parried her to death, but I wanted an honourable duel, for all the suffering it brought me.
Upon defeating Maria, however, I felt sad to move on from such a fantastic boss.
Not only is her moveset and lore amazing, but her soundtrack is as well, being my second favorite in Bloodborne.
Her impact on the story does not fade with her death either because we can later find her Rakuyo, which she tossed in a well after the Fishing Hamlet.
That being said, I have never retrieved it because of the two goddamn shark men guarding it.
I did not have the patience to deal with that.

On a greater story level, Maria is actually the inspiration for the Doll.
Gehrman was so obsessed with his former pupil that he designed the Doll to look like Maria after her death (pretty creepy Gehrman, not gonna lie). 
This creates a connection between the two, so the Doll feels Maria’s passing from the Hunter’s Nightmare.
The Doll describes Maria passing on as “a liberation from heavy shackles.”
So, hopefully defeating Maria brought the Old Hunter some peace in the end.
All of this is why Lady Maria is my favorite boss in Bloodborne.
Her lore is the most tragic in the game and it ties into her already fantastic boss fight, as a woman trying to hide her crime, either out of shame or obligation, resorting to the technique she so hates to achieve her goal.       
In my opinion, of all twenty-two bosses in Bloodborne, Lady Maria of the Astral Clocktower stands tall as the best of them.      

 

Phew, this was a lot to sit down and write. 
Pretty sure this is my longest post since I started my blog almost a decade ago.
If you read through the whole ranking to get to this point, thank you. 
You just made the many deaths I suffered in Bloodborne worth it. 
Hopefully someday Sony will remaster the game, or FromSoft will make a sequel. 
Until then, at least we have the animated adaptation by Jacksepticeye to look forward to. 
Before ending this post, however, I want to leave you with one, last important adage… Fear the Old Blood… 

 

Saga of Tanya the Evil Season Two, Episode Two, A Strange Friendship Review: Communists vs Nationalists.

The first episode of Saga of Tanya the Evil‘s Second Season set a solid foundation for the rest, with its action, sound design, and funny misunderstandings.
The second episode “A Strange Friendship” follows this up well with more setup for the future, and some especially humorous moments by the end.
Before discussing the events of the episode, I want to talk about the new opening and outro.
The OP is titled Why? RED Induction and is performed by Myth & Royd, the group who did the OP for Season One.
This may just be recency bias, but I think their new OP easily tops the old, starting loud, before going quiet and sinister, and then going full bombastic with the chorus.
The visuals of the OP also give us plenty to look forward to, especially with the teased two vs one of Tanya facing off against Mary Sue again, along with the mage Mikel.
As for the ED Weiter! Weiter! it is performed once again by Aoi Yuki, who continues to show off her vocal talents.
I also prefer this ED because it actually has visuals, rather than a showcase of light novel covers and illustrations.
Back to the episode, it starts off by once again showing us issues the Empire is having with the war effort.
We see this through talks between Tanya and Visha, and Zettour and Rudersdorf.
The combat units are only receiving weapons rather than basic necessities, and the Empire has to halt its progress due to winter.
Worse still are the partisans in occupied territory, along with the fact that, unknown to the Empire, the Russy Federation is now allowing mages back into its ranks.
We see this with the arrival of Political Commissar Liliya and mage Colonel Mikel at Mary Sue’s unit.
Liliya immediately sets about making friends with Mary, which is absolutely a ploy to manipulate her.
We know Liliya was chosen for being, “loyal to the party and idealistic.”
I expect we will see her push Mary to more extreme ends this season.
As for Mikel, he has been described as “charismatic,” and he will certainly lead by example, as seen by his fight with Tanya in the OP and trailer.
However, I do have to wonder how loyal he really is to the Federation, considering the mages were all put in internment camps.
Perhaps he has a similar mindset to the common soldiers, who believe fighting for the Federation will make them listen and improve the country.
Tanya is horrified to hear this viewpoint from a captive, realizing that she is not fighting communists but nationalists.
This makes the enemy a bigger threat, considering they view themselves as fighting for their country rather than an ideology, which she later explains to Zettour.
Zettour, being described as a “conman” by Tanya, is able to find a work around for this problem with Tanya’s advice.
In a speech to various nationalists from occupied territories, he drives a wedge between them and the communists by turning the territories over to civilian rule.
Given the haunting images of Zettour on a skeletal horse, I doubt this is entirely truthful, but his speech gets the job done, halting most partisan attacks and allowing Tanya’s combat unit to get the supplies they need.
In a humorous final scene before the credits, Visha delights in her new socks, and Tanya lights up in cartoonish exaggeration at the offer of coffee.
Tany’s joy ends when she notices a Being X nutcracker in the house, demanding Visha get rid of it.
The final, funny moment after the ED shows Visha offering Tanya a highchair so she can interrogate prisoners without being looked down on, much to her disdain.
After such a logistical episode, it was good to get a few chuckles at the end.
We will have to see how long the laughter lasts though, as the war continues to evolve over the season.
“A Strange Friendship” is a good follow-up episode to Season Two’s pilot, and I am excited to see what is next in store for Tanya the Evil.


Directive 8020 Review: Interesting Story, Boring Stealth.

Back in 2014, I was a day one Until Dawn player.
The idea of my decisions shaping which characters lived and died in a horror setting was quite appealing to me, and the game more than lived up to expectations.
Since then, Supermassive has released many games in the same vein, from The Dark Pictures Anthology, to The Quarry.
Despite this, none of these games have quite lived up to the game that started it all.
There was even a remake of Until Dawn by a different studio a few years back, but that also paled in comparison.
Nevertheless, I was quite excited to play the latest installment Directive 8020, because it seemed like it would be Supermassive’s version of John Carpenter’s The Thing, one of my favorite horror movies. 

Directive 8020 certainly gives the same vibes as that masterpiece of a film.

After finishing it, I would say that Directive 8020 presents interesting choices to go along with that vibe, but also some rather tiresome gameplay.
Set in the far future, where Earth is dying, the story follows the crew of the Cassiopea, who have been sent to survey a distant planet which is humanity’s last hope for survival.
However, along the way, the ship is struck by an asteroid carrying an unwanted visitor.
From there, your choices shape the narrative across eight chapters, determining who among the crew lives and dies.
This crew consists of the five playable characters Young (Lashana Lynch), Stafford (Danny Sapani), Eisle (Lotte Verbeek), Cooper (Anna Leong Brophy), and Cernan (Philip Arditti), along with a few other characters, who are all standard enough as the cast.
I liked and wanted to save them, although there was nobody I was overly attached to.

The cast gets the job done.

The story is a bit of a slow burn, with the intensity only really kicking off in the last three chapters.
As for certain twist and turns the story takes, I found them riveting, both narratively and thematically.
I actually started a second playthrough immediately after my first so I could see the foreshadowing for these twists.
I also did it so I could try to save everyone, as I got two of the five playable characters killed on my first playthrough due to my choices.
The choices are not the only thing that can lead to character deaths because there are also the quick time events, which are incredibly easy to mess up on the hardest difficulty.

You have to be incredibly lucky or quick to not get at least one character killed by missing a quick time event in the final chapter on hard mode.

Directive 8020’s gameplay is not just limited to quick time events for there are also stealth sections in the game, although, by the final mission, I really wished there were not.
These segments are extremely simplistic, with the enemies following scripted pathways and being incredibly easy to avoid.
The stealth mechanics are also practically identical from Episode One all the way to Episode Eight.
This would not be too much of an issue if they did not repeat ad nauseam.
I quickly grew tired of them and it makes the final few episodes quite the slog to get through when it is stealth section after stealth section.

Avoiding the game’s extraterrestrials gets old fast.

Overall, though, I would still say Directive 8020 is a solid experience.
The characters are decent, and the story is well told with plenty of twists and turns, making a second playthrough to spot the foreshadowing worth it
It still does not beat Until Dawn but at this point I think nothing will.
I will just have to wait and see if the long awaited Until Dawn 2 can live up to the original’s status but, given that a different studio is also behind this game, I have my doubts. 

Dispatch Review: HR’s Having a Heart Attack.

2025 has been a spectacular year for indie gaming.
Games from smaller studios like Kingdom Come: Deliverance 2, and Clair Obscur: Expedition 33 captured the attention and hearts of gamers everywhere.
Clair Obscur (deservedly) won Game of the Year, so that is proof enough.
One of the games released by a smaller studio later in the year was Dispatch, a superhero comedy in the vein of Telltale.
This description was enough to sell me on it and, after completing my first playthrough, I can say it is well worth the money. 

I highly recommend this game is you are a Telltale fan.

Dispatch follows Robert Robertson The Third (Yes, that is his actual name), the superhero Mecha-Man.
After his suit is destroyed, Robert is left driftless, until superheroes Blonde Blazer (Erin Yvette) and Track Star (Jeffrey Wright) come to him with an offer: Work as a dispatch worker, coordinating a team of former super villains turned heroes, and they will help him rebuild his suit. 
And so, Robert has to work to transform the Z-Team from a group of combative, squabbling children, into heroes the public can trust.

The Z Team are all great characters, but the HR Department’s worst nightmare.

Each of the characters you dispatch are interesting in their own way, from the Crypto-Man-Bat, Sonar (MoistCri1tiKaL), to shortie Irishman, Punch Up (Jacksepticeye), to the rebel Invisigal (Laura Bailey).
The latter in particular takes center stage, with the player’s decisions determining how Robert’s relationships with both her and Blonde Blazer progresses.
All of the performances for these characters are great, especially Aaron Paul’s as Robert.
Usually whenever I hear him in a voice-acting role, I associate his character with the actor.
For Robert, however, he felt completely his own person, showing how good of a job Aaron Paul did for this game from the serious moments to the humorous ones.
Speaking of the humor, this game can be incredibly funny, and I broke out into laughter multiple times.
Probably one of my favourite jokes was delivered by Prism (Thot Squad) in a bar fight.

The bar fight has many great gags.

But enough about the characters, what about the choices?
Dispatch does have quite a few after, all.
Well, overall, the story does not change too drastically.
The current end point of a few characters changes depending on your choices, along with who Robert decides to romance but, otherwise, the storyline is generally the same.
That being said, the quality of the story more than makes up for it.
One thing Dispatch has over Telltale though is its gameplay.
Dispatch’s is strategy based, with you sending different combinations of heroes on different missions and then leveling their stats with their successes while learning from their failures.
After Episode One, I thought this would make the gameplay a bit of a chore, but Dispatch quickly proved me wrong.
The banter between the characters, the time limits to send characters on missions, the suspense over whether I had made the right choices, and even the sheer randomness of outcomes created a lot of fun moments, even if I did a really good job one episode and a terrible one the next. 

Who knew dispatching heroes could be this fun?

All in all, Dispatch is a great time.
The story is fun and often hilarious, the choices, while not incredibly impactful, are cool to see play out in the moment, and the gameplay is engaging.
I really hope we get a Season Two because I want to see the continuation of Robert’s story, alongside his dispatch team. 

Noragami Manga Review: I Need Season Three Even More Now!

4 and a half stars
I had a blast watching the two seasons of Noragami at my university anime club.
The story was funny, tragic, and had a great bunch of compelling characters.
So, knowing that there was no season three, I decided to go and read the manga to see how this story would continue.
If you didn’t read my review of the anime, the story, written by Adachitoka, follows Yato, a downtrodden god who inadvertently causes a teenaged girl, named Hiyori Iki, to be stuck between his world and the human world.
Along with his new Shinki, Yukine, Yato sets out to help Hiyori and others, for the small price of five yen, all while dealing with the threat of his sorcerer Father and the manipulative Nora.
For starters, I really enjoyed the subsequent arcs that followed from where the anime left off.
There were a lot of intense moments throughout, accompanied by great character development and fight sequences.
My favourite arc of the bunch has to be the High Treason Arc, which has terrific fights, fun new characters, and a nail-biting conclusion.

The High Treason Arc is by far my favourite arc of the bunch, delivering plenty of great moments.

A close second would probably be the currently ongoing arc, which goes into detail about Yukine’s dark past and how he died.
Seriously, the manga goes to some really disturbing places in this arc and I am intrigued to see how it will go.
Yukine is not the only character whose past is seen as Yato’s tragic backstory is also explored in detail.
Characters like Hiyori, Bishamon, Kazuma, Ebisu and Kofuku remain as enjoyable and likeable as ever.
It is even interesting to see how some things from the manga were changed in the anime, like the end of the Underworld Arc where some character roles were switched and one character who was introduced in one chapter didn’t even appear in the adaptation.
Probably the most drastic way the anime diverts from the manga is the inclusion of Rabo, who is, surprisingly, not even a character in the manga and was probably only added to make a fight for the final episodes of season one.
In all honesty though, I think him not being in the manga does improve Hiyori’s story a bit because it doesn’t mean she has to go through a memory loss storyline twice.

Rabo’s addition in the anime added some great action for the final few episodes of season one but also undercut Hiyori’s storyline by making her go through amnesia two times rather than once.

Back to the manga, there are some elements of it that could have used some work, like with the reveal of Yato’s past.
The reveal itself is great but the way that reveal happened felt a little contrived.
Also, there are a few instances where the impact of potential character deaths are removed by them being saved or brought back to life, like at the end of the High Treason Arc.
Another slight problem I have is that I found it a little hard to take the main villain, Father, seriously at times, based on how he appears, although this is subjective.

Father looks pretty intimidating in the flashbacks, see above, but much less so in his current form.

All in all though, the Noragami manga is a great read that makes me want a season three even more.
Unfortunately, it’s been five years since the second season ended so we are unlikely to get one soon, if at all.
Fingers crossed that this manga can eventually be adapted for a great season three, some time in the future.

Hinamatsuri Manga Review: I Have Never Laughed Harder.

4 and a half stars
Ah, it feels like just yesterday that I watched Hinamatsuri for the first time at the anime club of my university.
Based off the manga by Masao Ōtake, the story of a Yakuza gang member, named Nitta, who is blackmailed by a telekinetic girl, named Hina, into taking care of her, along with the tale of how a middle school student, named Hitomi, became a bartender, provided us all with a lot laughs.
In fact, when I did my review of the anime, I framed this premise like it was something out of a joke, “Tell me if you’ve heard this one; a Yakuza and a telekenetic girl walk into a bar and order a drink from an underage bartender”, is what I said.
Well, that joke sounding premise was very real and the laughs the show delivered were just as good or even better than any gag that joke could have produced.

This being said, though, the joke I made is a pretty fair description of the story.

So, after reminiscing on how funny the anime was, learning that there is no season two in sight, and also learning that the manga had recently finished, I decided to read that manga and, boy, was it worth it. 
I honestly don’t remember a time I have laughed harder after reading Hinamatsuri. 
The jokes almost always land in a hysterical fashion that reflects the absurdity of each situation. 
When the manga gets to the actual plot of the story it gets even more absurd. 
By that, I mean that Hinamatsuri takes a bit of a dive down a save the world storyline and yet this story is always on the back burner compared to the other characters’ personal struggles. 
This works because of how likable and funny these characters are.
Just like in the anime, my favourite character is definitely Hitomi, the inspirational success story who did not want to be an inspirational success story.

Bow before our lord and savoir Hitomi Mishima because I’m pretty sure she’s going to be a god at the end of her lifetime with how far she had progressed by the story’s conclusion.

What helps Hitomi is that the comedy in her storylines is always hilarious and some of the most hysterical moments in the entire manga.
I’m going to remember her wondering if everyone praising Anzu was part of some cult, her threatening Nitta, and, most of all, her accidentally being sent to a boot camp rather than an English class, resulting in her swearing like a sailor whenever she switches to the language. 
That last one was unfortunately not included in the anime, most likely for censorship reasons.  
But, that’s why Hinamatsuri is such a great read, even if you’ve read the bits that the anime already covered, because many hilarious moments from the manga were cut from the show. 
Back to the characters, the other ones are just as enjoyable, with Anzu continuing as best daughter and Nitta and Hina still being the lovable scumbags I remember. 
And then there’s Mao, who didn’t really make an impression on me in the anime because she felt more like a teaser character for a second season. 
Reading the manga, I got to see where her story went from that teaser.
Honestly, even though I was disappointed with how Mao’s reunion with Hina and Anzu was treated, I still found her to be among the best Hinamatsuri characters along with Hitomi, Anzu, Hina and Nitta. 

Like all the other characters, Mao has plenty of funny moments, mostly centered around her doll fixation.

Although, I will say, that even though a lot of these characters are hilarious, there are a few characters who I just never felt attached to and that their role in the story wasn’t really thought out that clearly. 
However, the great character development and humor more than make up for this. 
Overall, Hinamatsuri is a fantastic manga that provides some great characters and exceptional laughs, even if some of the characters storylines were not that great. 
I hope the anime gets a season two soon so I can laugh all over again.

Tokyo Ghoul: Re Manga Review. Not a Tragedy After All.

4 stars
Coming into Tokyo Ghoul: Re, Sui Ishida’s sequel manga to the brilliant Tokyo Ghoul, you have to understand that is quite different from the original manga.
Not in terms of tone, no, the story is still as horrifying and brutal as ever (except for the ending but we’ll get to that).
Tokyo Ghoul: Re picks up two years after the first manga, with an amnesiac Ken Kaneki, now under the name Sasaki Haise, who is working at the CCG as a ghoul investigator, while leading his own squad.
Named the Quinx Squad, the group consists of characters that have gained ghoul powers through experimentation, like Kaneki, however, unlike Kaneki they are still mostly human.
These are the characters that take up most of the screen time in Re, while most of the original main cast are relegated to smaller roles in the beginning and this can take some time getting used to.
Not to say that this new cast is bad or anything as, with one exception, I came to like all of them.

saiko
There are plenty of new and interesting characters introduced in Re like Saiko and Urie. 

Although, I will say I was not fond of the main antagonist.
Also, it is a shame that many of the original great dynamics of characters, like the one Kaneki had with Amon, are absent for most of the manga.
In comparison, the dynamics of the new cast are good but nowhere near as good as the original.
Credit where it is due though, some characters have been greatly improved and expanded upon from the first manga.
The best examples of this are Takizawa, who became a very tragic character, and, of course, my favourite character Eto, who was given plenty of flashbacks and amazing moments.
A certain scene with her at a press conference was my favourite moment in the entirety of Re.
I just wish that she had been given more screen time because she certainly deserved it.

Eto
Eto is definitely my favourite character, appearing to be both insane and completely logical at the same time.

Another aspect of the original Tokyo Ghoul that is expanded upon is the horror and gore. Seriously, the violence of this manga makes the violence of the last one look like an adorable puppy.
I can recall many moments where I audibly yelped or gagged at how disgusting some of the visuals were, which I’m sure was Ishida’s intent.
Not only this, but when the old cast does finally return, we get the interactions and dynamics that had been missing in the first half.
This also comes with the growth of the newly introduced characters, with my feelings about them progressing over time.
For example, I originally extremely disliked Urie but, by the end of the story, he was one my favourite characters.
On the opposite side of the spectrum there was Tooru, who went from one of my favourites of the new cast to one of my personally most despised characters in the entire manga.
I know Tooru has the most traumatic past out of any character, and what happened to him is something that no one deserves, but that does not justify his evil actions.
Speaking of evil actions, this is one of my many problems with the ending to the manga, because horrific crimes committed by characters are seemingly forgotten about and these characters then get happy endings.

evil tooru
It’s hard to feel good about a character getting a happy ending when you remember all of the terrible things they’ve done to innocent people, which has barely been addressed.

The ending of Tokyo Ghoul: Re was rushed.
Things happen too quickly and in the epilogue there are even important characters who were completely forgotten about.
This can probably be chalked up to Ishida being burnt out after writing the manga weekly for so long, which is understandable.
However, I still have more problems with the ending.
For one, it was a bit annoying how so many dead characters came back to life at the end, or Ishida made you think they were dead before bringing them back.
There were quite a few times where I just wished he had kept the characters he brought back dead.
And then there is my big problem with the ending, it does not suit the tone of the story up until this point.
At the beginning of Tokyo Ghoul, Ishida set out that the story would be tragic, through actually telling us this with narration and by showing us this with the extreme violence.
So, with many characters essentially getting a fairy tale story book ending, it feels at odds with everything the story had set up.
Just to be clear, I don’t hate this ending.
It is definitely not the worst ending the story could have got.
I just wish it had played out slower and felt in tone with the rest of the manga.

ending
Although rushed and not in tone with the rest of the manga, the ending of the Tokyo Ghoul story is still decent, providing conclusions to most of the characters and their problems.

Overall, Tokyo Ghoul: Re is still a good follow up to Ishida’s original story.
Despite its many faults, the manga constantly delivers on good characterization, horrifying moments, and themes.
Now that I have reviewed the manga, it’s on to the anime and, boy, do I have things to say.

Psycho-Pass: The Movie – This Should Have Been Season Two.

3 and a half stars
I love the first season of Psycho-Pass.
It is an intense cyberpunk anime with great characters and thought provoking material.
Psycho-Pass 2, on the other hand, is a complete mess with terrible new characters and incredibly dumb storytelling that has numerous plot holes.
As a result of this disappointing sequel series, I was put off watching Psycho-Pass: The Movie but I finally got around to watching it the other day.
Coming into the film, I was both hopeful and concerned.
Hopeful because the directors of the original season, Katsuyuki Motohiro and Naoyoshi Shiotani, were returning.
Concerned because this would be a follow up of the second season.
So, how did Psycho-Pass: The Movie deal with the terrible story telling from its predecessor?
Why by completely ignoring it, thank god!
This time around, the story sees Akane Tsunemori travel from Japan to the Southeast Asia Union, meaning the events of Psycho-Pass 2 are barely acknowledged.
And while the terrible character of  Mika Shimotsuki is still there, she mercifully gets barely any screen time.
No, that screen time goes to Akane and Shinya Kogami, who it was great to see return.

Kogami and Akane
It was fun to see Akane and Kogami working together again, especially after Kogami’s absence in Psycho Pass 2.

Both remain great characters with a lot of depth and the crime they are investigating is just as interesting, along with its commentary.
I was very intrigued to see how the Sybil System was being implemented in other countries and the implications of this.
Although, I will say, it does feel a little rushed.
It would have been better if this was a series rather than a movie because there would have been a lot more time to flesh out the story and villains.
Honestly, I wish this had been the second season and Psycho-Pass 2 never existed.
However, despite the rushed quality, I was still intrigued by the commentary and the action is decent enough to keep viewers engaged.
This results in an entertaining film that, while nowhere near as brilliant as the first Psycho-Pass season, feels like a nice return to form.
I do have to advise you to watch the English Dub though.
I prefer the Subs when watching the series but the Dub is definitely better when watching the film.
This is because many of the characters speak English and, since they are voiced by Japanese voice actors, their pronunciation is pretty laughable.

accccent.jpg
The Sub is often hilariously terrible, due to the awful English.

If you want to take the movie seriously then you should watch the English Dub first, before watching the Sub to get a good laugh.
Psycho-Pass: The Movie is a definite step up from the second season, and gives me hope for more good things to come in the Psycho-Pass universe.
Especially with a third season coming soon, which I am very eager to see how it will turn out.

 

Attack on Titan, Chapter 117, Judgement Review: War Hammer Mode Initiated.

4 stars
As many people have already pointed out, Hajime Isayama has so immaculately timed the events of Attack on Titan that we now have different fights between Eren and Reiner in the manga and the anime happening at the same time.
It really goes to show how good Isayama is at structuring the series and has me excited about how he will continue to do so.
As for the Chapter 117 itself, it is a non-stop thrill ride of a chapter that feels over way too soon.
That is the sad thing about Attack on Titan though.
It’s action packed chapters can be read through so quickly, and then you have to wait another month while you are dying to read the next one.
This Chapter, “Judgement”, definitely has me feeling this way, with almost the entirety of it being action oriented as Eren faces off against the warriors and Marley’s military.
However, my favourite part of “Judgement” is not the bombastic action sequences, but rather the small character moment we get from Gabi and Magath.
Isayama really surprised me with how well he develops these two this chapter.
After escaping with Pieck, Gabi is brought to the Marleyan troops, led by Magath, and she is very surprised when he hugs her, showing relief that she is safe.
I love this moment because it not only shows that Magath does care about the Eldians under his command, but it also serves as a nice callback to chapter 91, where both characters were introduced.
In that chapter, Gabi came up with a dangerous plan that put herself at risk and, at first, Magath forbade her from following through on that plan.
This led to Gabi jokingly saying that this meant Magath really cared about her… only for this to now be proven true with Magath embracing her.
Then there is the cool story moment we got from Gabi in this scene, which saw her remember what Zeke said about him having royal blood, causing the others to realise that Zeke and Eren coming into contact could activate the Founding Titan.
It is a good explanation for how the Marleyans would figure out Eren and Zeke’s plan and also goes to show how smart Gabi is.
Speaking of the Marleyans and their warriors though, reading the chapter I was not entirely sure who I should be routing for.
One the one hand, I wanted Eren to succeed and defeat Reiner, but on the other hand I wanted Reiner to beat him.
This shows how complex Attack on Titan has become, with every character’s motivations being understandable to us now, to the point that we route for them all.
So, in the end, there is a bunch of characters I all like that are fighting to the death, making me unsure of who to cheer on.
I loved every second of this uncertainty.
It added much more weight to the battle, which has a lot of highlights, from Pieck’s cannon wielded by Magath, to Zeke showing up at the end to save Eren.
One of the big highlights of this fight, though, is obviously Eren using his War Hammer Titan abilities in battle for the first time.
It was very exciting to see all the different ways Eren can use the power.
He is clearly not as skilled as the previous War Hammer Titan but, if he is given time, he could become even more overpowered, which could be either a good and bad thing, depending on how Isayama handles it.
There are even some morbidly funny moments to go along with all of this action.
The best of this is scene when Porco cuts off Pieck’s hand so she can transform without hurting Gabi.
When this happens, Pieck screams in pain before jumping off the building to transform.
This is humorous in a pretty morbid way because we have never seen a Titan Shifter express pain at their injuries before, despite hurting themselves in ways that would leave most people in complete agony.
There are also, what I feel to be, hints at future events in the manga, the most obvious being Magath talking about the Marleyan hero Helos, who Willy Tyber mentioned.
This historical figure has constantly been used in reference to Magath and, if the theory that the story of Ymir was actually transported to the past by Titan memories is true, this could mean Magath is actually Helos.
This has dire implications because it has been stated that Helos killed the Devil of all earth, and many people believe Eren is an allusion to this devil.
So, if Magath, or any other character, turns out to be Helos, then it may be likely that Eren will be killed by them.
Along with this, Zeke looks set to transform all of the people who ingested his spinal fluid in the next few chapters.
This will undoubtedly turn the fight in their favor because Zeke will have complete control over all 300 of the Titans he will create.
However, Zeke showing up here does add further weight to this being the final battle, which I am currently unsure how I feel about because so many characters are absent from it.
Also, I did have a few minor problems with the chapter, the biggest of which being suspension of disbelief when it came to Titan injuries.
Is it just me, or does anyone else think Eren and Reiner’s Titans should have been unusable by the end of the chapter?
Eren got shot in the head twice and Reiner got his face ripped open and was hit by Zeke’s boulders, and yet, both are somehow still standing by the end.
It just felt like a contradiction of what we already know about what Titan’s can withstand.
Speaking of contradictions, there is a weird continuity error when, for some reason, Eren is shown without a shirt in one panel and then with one in another.
It kind of felt like Isayama placed fan-service over continuity there.
Overall though, “Judgement” is another solid chapter of Attack on Titan that has me excited for the series’ endgame… that is if Isayama does not spoil it himself first, but I will talk about that situation in another post

Attack on Titan 2 Video Game: Enjoyable but very repetitive.

3 stars
I have become a big fan of Attack on Titan so when I learnt there was a game I was very excited to play it.
I wanted to see what it would be like to be a member of the Survey Corps and fly over buildings and trees with the omni-directional mobility gear and, I have to say, it was really fun.
The first few hours of this game are very enjoyable because you actually do feel like you are in the anime as you fly around slaughtering Titans.
However, if you have played the first couple of hours, then you have basically played the entire thing gameplay wise.
There are almost no new additions to the gameplay after those fist two hours and it gets old rather quickly.
To combat this, I tried to raise the difficulty from easy to normal so I could at least have a fun challenge.
However, this also alerted me to another problem with the game, which is its difficulty settings.
There are absurd variations between the difficulty settings in Attack on Titan 2.
Easy mode offers almost no challenge, normal is frustratingly difficult and good luck beating the game on hard mode.
There needed to be less variation between the difficulty settings so there was one that provided fun yet challenging gameplay.

Gameplay AOT2
The gameplay’s repetitive nature and huge difference in difficulty settings were by far the worst attributes of Attack on Titan 2. 

Unfortunately, it is not just the combat elements of gameplay that get repetitive but the social elements as well.
Since you design your own character for this game, you can make friends with the characters of the anime and doing so will heighten your skill set.
Like the combat, this is fun for the first few hours but, after that, it gets stale quickly.
It is very easy to guess what you have to say for each character and it got to the point that I was just skipping the conversations, stopping only to click a dialogue option.
This is not helped by the fact that the character you construct has little to no personality whatsoever and made me wish I could play as characters from the anime instead.
The final big problem I had with this game was the frame rate, which acted up a few times.
However, the game was not all bad.
As I said, the first few hours of combat are incredibly fun and, even though what follows is very repetitive, it still offers an occasional moment of fun.
Another thing I really liked was the cinematics, which are often played from your character’s point of view.
Watching events like the colossal twist of Warrior and others like it in first person was very interesting and I wish this first person style had been implemented into the gameplay as well, but I understand there probably was not a budget for that.
Finally, there was the final mission of the game.
Attack on Titan 2 covers the first two seasons of the anime but once that is over the game is not finished yet.
There is a final non-canon level where you face off against the Beast Titan, Armoured Titan and Colossal Titan and this final level was very enjoyable and a great way to end the game.

Ending AOT2
The final mission of Attack on Titan 2 is definitely its best with great combat and ending.

Overall, Attack on Titan is an enjoyable game, especially for those who are fans of the anime and manga, however you do have to wade through a lot of repetitive gameplay to get find it.