The God of War reboot was one of my favourite games of 2018.
Sure, I did not play it until many months after its release, mostly because I personally could not connect with the original trilogy.
But when I did finally get around to playing it, I regretted that I had ever waited.
Now, four years later, the highly anticipated sequel, God of War: Ragnarök has finally released and, in my opinion, it is a more than worthy follow up.

Directed by Eric Williams this time, and set years after the beginning of Fimbulwinter, Kratos (Christopher Judge), Atreus (Sonny Suljic), and Mimir (Alastair Duncan) are still living in their secluded home, while being constantly hunted by Baldur’s vengeful mother, Freya (Danielle Bisutti).
However, Atreus is far from content and, after a friendly visit from Thor (Ryan Hurst) and Odin (Richard Schiff), he and Kratos have to seek shelter with Brock (Robert Craighead) and Sindri (Adam Harrington), as they begin their search for the imprisoned Norse God of War, Tyr (Ben Prendergast).
All of this is done in the hopes that they can find the answers Atreus seeks, while also attempting to avoiding the prophesied Ragnarök, which seems to be drawing closer with every action they take.
The story of Ragnarök is compelling from beginning to end, with plenty of fantastic characters, both old and new.

There are many interesting twists to this story, which will make a second playthrough much more rewarding to see all of the foreshadowing.
It is the bond between Kratos and Atreus that really makes this story so great, as both characters grow in touching ways, which made me tear up a couple of times.
Christopher Judge is especially excellent as Kratos, bringing so much strength yet so much vulnerability to the character.

Then, there are the antagonists, with Odin being quite the surprise for me.
His personality was certainly not what I expected and it made him a fun villain.
Much like Kratos, Thor is also given quite a bit of humanity, despite his terrible actions.
As for criticisms I have of the story, I do wish that certain parts of the final battle had been grander or, at the very least, had a greater emphasis placed on them.
This is a minor issue though and the other problems I have with the story are mostly nitpicks.
So, all in all, the story of God of War: Ragnarök is pretty spectacular and is accompanied by fantastic gameplay.
Seriously, the gameplay here is a great improved on God of War (2018).
There are plenty of new abilities, weapons and, best of all, enemies to fight.
My biggest criticism of God of War (2018) was its servere lack of enemy variety.
I quickly grew sick of fighting reskinned trolls in that game so to see such a diverse group of foes in this game was excellent, and many of them were fun to fight.
This extends to some pretty great boss fights, although I will say that the bosses were overall better in the original, at least when it comes to the gods.

There are also plenty of great side missions, with many of them being available after beating the main story.
In my first playthrough, I only experienced a couple of glitches.
The first was a couple of pop ins in the realm of Vanaheim but this was minor.
The second glitch was a funny one, where Kratos’ leg moved to stand on a bench while I was leveling up my armour, making it look like he posing for the dwarf behind it.

Other than these few glitches, the game performed perfectly.
The graphics and soundtrack of Ragnarök are also superb, with Bear McCreary delivering plenty of epic and somber pieces.
All in all, God of War: Ragnarök is a stellar video game.
Its epic and emotional story makes me even more excited for the continuation of this franchise in whatever form that may take, now that Norse mythology been convered.
Ragnarök is one of the best games of the year, and you should definitley play it.