Tales of Zestiria Review: This One’s a Mess.

2 and a half stars
I played my first Tales game,
Tales of Vesperia, almost a year ago, when my country went into lockdown because of the pandemic.
Although I struggled with the combat and found the game pretty outdated in certain areas, I still enjoyed many of its aspects, especially its main cast of characters, which probably puts Vesperia in my top ten video game casts.
So, upon stumbling across Tales of Zestiria in a store I, naturally, had to buy it.
Going in, I knew that Zestiria was considered to be one of the weakest games in the series but, wow, is this game a bit of a mess.
Honestly, when I started planning this review it was initially going to be a positive one but, just like my The Rise of Skywalker review, I came up with so many negatives that I couldn’t justify giving this a positive review.
That’s not to say there aren’t good things about Zestiria because there certainly are but the bad and mediocre do outweigh that good here.
Developed by Bandai Namco, and directed by Yuuta Hase and Mari Miyata, Tales of Zestiria is set in the mythical land of Glenwood, where mystical beings known as Seraphim but cannot be seen by human, except for a mere few who have the resonance to do so.
However, a dark force produced by humans, known as Manevolence, threatens both them and the Seraphim, turning them into monsters known as Hellions.
This is where the Shepherd comes in, the mythica hero capable of seeing Seraphim and purifying the Hellions.
Our hero is Sorey (Robbie Daymond, English Dub), the next Shepherd who, along with his close friend and Seraphim Mikleo (Michael Johnston), sets out to purify the world of Manevolence and stop the evil Lord of Calamity who controls the Hellions.

Following this opening prologue, the game delivers an epic opening, “White Light” by Superfly.

The first thing I will say about Zestiria’s story is that it is incredibly generic, with not much of a driving force.
It’s a typical good guys vs bad guys story, which isn’t necessarily a bad thing, but for so long it feels like the characters are just wandering around with no clear direction.
Granted, Vesperia had a pretty generic story as well but what it did have in its favor was a clear direction, helped by a fantastic set of characters.
In comparison, Zestiria’s characters are pretty boring and have little to no character development.
Sorey is a hero who is always saved from making the hard choices, Mikleo probably has the most striking lack of character development considering what he learns about his past, Alisha (Alexis Tipton) was completely wasted, Lailah (Carrie Keranen) is pretty annoying and hides crucial information for dramatic effect, and I found Dezel’s (Chris Nioso) story to be pretty problematic with his abrupt “redemption.”
I at least liked Rose (Caitlin Glass) and Zaveid (Ian Sinclair) but, again, they have little to no character development.
The one member of the main party who I found to be a great character was Edna (Kira Buckland) who, even though she didn’t have a lot of development, is just hilarious and her presence alone makes the boring characters interesting for at least a couple of scenes.

Edna instantly won me over with her introduction and she is the game’s most insteresting and funny character.

Then there’s the main villain, The Lord of Calamity, Heldaf (Patrick Seitz), who is also incredibly boring but at least has the benefit of a backstory, which made him slightly more interesting than boring.
Speaking of that backstory, though, having to collect all of the Earthen Historia to find out his past and actually progress the game was such a chore.
With that, I now have to get into the gameplay, which, oh, boy, is also a big mess.
I said in my review of Vesperia that I struggled with its mechanics because I was new to the series and Zestiria really did not help this with how needlessly complicated its leveling up and attack system is.
It often left me scratching my head about what exactly I was supposed to do and, even after completing the game, I’m not entirely sure.
Still, I did like the Armitization parts of the gameplay, although I can see some people’s complaints about how they limit your choices in combat, with the player being forced to keep Sorey and Rose in combat.

While the Armitization system does limit gameplay optinions, it is, at the very least, enjoyable.

I also found the final boss to be pretty rewarding in terms of difficulty, so there was that.
I’m just glad we got to fight it an open area and not an inclosed one, since I never would have beaten the final boss if that happened because the camera is really bad in Zestiria.
Seriously, whenever I entered a dungeon and I had to fight an enemy in a tight corridor, the camera would constantly get stuck and I would have no idea what was happening, more often than not resulting in the party’s inevitable death.
So, overall, Tales of Zestiria is quite a mess.
There’s certainly good things, like some of the character interactions, mostly due to Edna, and I found some bits of combat, like Armitization and the final boss, to be rewarding.
However, the story is extremely generic and has no drive for a while, the characters are mostly boring and have no development, and the gameplay is needlessly complicated with a horrible camera in tight spaces.
At least this game resulted in Tales of Berseria, which I just finished and cannot wait to review because I loved it.
As for Zestiria, though, in my opinion, there’s no better word to describe it than a “mess.”

Cyberpunk 2077 Review: A Fun, Buggy, Hot Mess.

3 and a half stars
I remember the first time I saw the 48 minute gameplay reveal for Cyberpunk 2077.
It blew my socks off with its quality and I became incredibly excited for its release.
Years passed and each tease got me more and more excited, especially the reveal that Keanu Reeves would play a big part in the game’s story, playing Johnny Silverhand.
My hype for the game was to the point that I was almost as excited for it as I was for The Last of Us Part 2.
However, going in, I knew I had to temper my expectations because it had been hyped up to levels I was sure even it could not surpass.
Yet, I was still confident that CD PROJEKT RED would deliver a complete and finished product.
Then, news came out that they were restricting those who reviewed the PC version, so they could only use footage from the trailers.
Even more suspicious was them completely banning any reviews for the PlayStation 4 and Xbox versions.
At the time, I reasoned that they were just trying to hide the bugs that would be fixed with the day one patch and the game would run fine on my PlayStation 4.
Oh, how wrong I was.
I’m not saying anything new by going over how incredibly buggy the console versions were upon release and, honestly, still are.
I just completed my first playthrough of the game and lost count of how many bugs I encountered.
My game crashed a total of five times, seven if you count the two times I had to quit because a bug made it literally unplayable.
There were a litany of other glitches I experienced, like characters speeding up like they were the flash, the frame rate dropping when driving, characters calling me in the middle of a mission when I’m already talking to another character.

There are numerous bugs in the world of Cyberpunk 2077. Too many to count, in fact.

Not only this but Cyberpunk 2077 is also lacking features that have been in open world games for almost two decades.
The most prominent example of this is the police system, which is 100% broken, as police officers spawn right in front of you and give up chasing you after you get a block away from them.
Driving is also a pain because of how difficult cars are to drive, the already stated low frame rate, and the mini map being way too small.
At least I found driving around on motorcycles to be pretty fun.
However, despite all of these numerous problems, I still found myself having fun with Cyberpunk 2077.
Yes, it definitely should not have been released in this state, but I still found myself enjoying the story, its characters, and gameplay.
You play as V (Gavin Drea for male, and Cherami Leigh for female), a mercenary living in the dystopian Night City, who is hired to steal a biochip from a corpo.
Of course, this heist goes completely wrong and V has to place the biochip in their head to save it.
Unfortunately, after a near death experience, the biochip begins to kill V and replace them with the digitized soul of Johnny Silverhand. 

Keanu Reeves does a great job as Silverhand, although I do find it a bit hard to imagine him as a rockstar with his voice.

And so, V and Johnny have to work together to find a way to remove the biochip, without killing V, encountering a large cast of colorful characters along the way.
Takemura (Rome Kanda), Judy (Karla Tassara), Panam (Emily Woo Zeller), River (Robbie Daymond), Kerry (Mathew Yang King), Jackie (Jason Hightower), I came to care about so many of these great characters, to the point that, when one of them died in a mission, I actually looked up how to save them, then went back and did just that because I liked them so much.
The growing bond between V and Johnny is also great to see, as it grows across the game and Johnny continuously gives you advice on what to do in many compelling missions.
Of these numerous fun quests, I would have to say that my favorite is actually a side quest called Sinnerman.
The opening to that mission is just so intriguing and, as it goes on, it raises some really interesting moral questions about belief, forgiveness and corporate exploitation.
Along with the great quests, there are also some intense gameplay mechanics, with different play styles offered to the different builds you use.
I focused on my stealth and turned my V into a Cyberpunk ninja, occasionally using Mantis Blades to slice up my enemies.
This action went along great with the score, which is absolutely phenomenal in every way.
I can easily see myself listening to this game’s music for years to come.
These great elements of story, character and gameplay combine into the endings, of which there are numerous.
Unfortunately, these endings are mostly based on what you choose right at the end rather than across the game, but they all offer different perspectives for the story, and different conclusions for each of the characters, delivering a satisfying experience.

How the game ends, and who stays in control of V’s body by the end, is entirely up to the player’s actions.

It’s just a shame that this satisfaction is watered down by the extremely buggy nature of the game, and the shady business practices that went towards hiding this from players.
I may have not enjoyed The Last of Us Part 2’s story to the point that it made me personally find playing it to be a negative experience, but at least Naughty Dog didn’t screw with players by releasing a buggy mess.
Once again, I know I’m not the only person pointing out the hypocrisy of a game preaching against corporations when said game falls victim to corporate greed, but it’s still quite depressing.
Cyberpunk 2077 could have been one of the best games of 2020 that delivered a worthwhile experience, even if it could never live up to all the hype.
Instead, it will most likely be remembered for its buggy launch and practicing the very corporate actions it speaks against.
Still a fun game overall but one with a corporate shadow leaning over it.