Resident Evil 4 Remake Review: Among the Greatest Action-Horror Games of All Time.

We are living in an age of horror video game remakes. 
This year alone, we have had the Dead Space remake, which is pretty spectacular, if you ask me, and the Silent Hill 2 remake might just come out out later this year.
Then, of course, there is the recently released Resident Evil 4 remake, which is not only the most beloved Resident Evil game but one of the most beloved video games of all time.
It served as an inspiration for countless other games.

However, despite knowing this, I never got around to playing the original Resident Evil 4. 
The most I did was look up a few clips of the gameplay to see how it had inspired Village.
So this was an opportunity for me to play an updated version of it to see why the game was so lauded.
After playing it, I can say that I get it.
Resident Evil 4 is a fantastic experience from start to finish with a good story and characters, exhilarating gameplay, and a few terrifying moments. 

The opening of the Resident Evil 4 Remake makes one hell of a first impression.

You play as Leon Kennedy (Nick Apostolides) who, after the events of Resident Evil 2, was unwillingly recruited by the US government to become one of their top agents.
After the President’s daughter Ashley Graham (Genevieve Buechner) is kidnapped and taken to a village in Spain by a cult known as the Los Illuminados, headed by Osmund Saddler (Christopher Jane), Leon is sent to rescue her.
On his mission, Leon encounters many colourful characters, such as the shady yet charasmatic Luis Serra (André Peña), Leon’s even shadier acquaintance Ada Wong (Lily Gao), Saddler’s devout follower Ramon Salazar (Marcio Moreno), and, of course, a friendly merchant (Michael Adamthwaite) who we buy from and sell supplies to and upgrades out weapons.
The story of Resident Evil 4 has a classic B-movie feel to it, while also carrying a feeling of seriousness that is key to the other Resident Evil remakes.
The game juggles these two tones effortlessly, providing a fun story for the player.

It’s constantly funny how Leon reacts to a lot horrifying situations with cheesy one-liners.

What is even funner, though, is the gameplay, as fighting against wave upon wave of Las Plagas infected villagers never became dull, with numerous ways of taking them out.
I found shooting one in the head to stun them, and then running forward to deliver a roundhouse kick, knocking them and any surrounding villagers to the ground, to be the most entertaining way of dealing with these waves.
This technique will not work with all enemies, however, so you will have to be constantly managing your ammo, herbs, and other supplies to be prepared for each possible encounter.
Such becomes particularly nerve wracking when the game truly gets into the horror Resident Evil is known for.
There is the Verdugo fight, and the remake original section where you play as Ashley running away from Plagas controlled suits of armour.
The most terrifying part of the game, however, is the Regenerators, where my panicking lead me to constantly missing their weak points, which then lead to me constantly dying against them. 

The Regenerators are by far the most terrifying enemies in the game.

Speaking of dying, this happened quite a few times on some of the bosses, most notably Salazar, who must have killed me at least ten times.
It was satisfying to finally defeat him but easily the most satisfying boss of the game for me was Major Krauser (Mike Kovac).
He destroyed me in my first attempt against him but our roles reversed in my second attempt, where I destroyed him, after learning from my failures.

Krauser is undobutedly the best boss in the game, in my opinion.

Honestly, the only boss that disappointed me in this game was the final one, although that may be more my fault than the game’s.
I still had an RPG in my inventory so I used that to pretty much one-shot him.
However, an argument could be made that I should not be able to one-shot the final boss in the first place because then there’s no challenge.
Another issue I have is how the escorting Ashley segments play out sometimes.
From what I hear, the remake did this much better than the original but there were still some frustrating moments, like a cannon section where Ashley kept going into a death loop.
A criticism I have also heard many people bring up is Lily Gao’s performance as Ada Wong.
And by “bring up”, I mean harass her online because people are terrible.
In my opinion, there was nothing wrong with Gao’s performance.
Sure it wasn’t fantastic but she got the job done. 

It is absolutley unacceptable how Ada Wong’s voice actress is being treated. If you don’t like it, fine, but don’t harass people over it.

One criticism I do find to be entirely legitimate is the recent addition of microtransactions for weapon upgrades.
It was pretty scummy of Capcom to add these only after all the positive reviews had come out, and it is extremely difficult to get the ticket used to upgrade the weapons completley without paying up, which is a shame for me because I have never bought a micotransaction and never will.
They are a predatory practice, designed to manipulate you into paying up in a game you have already bought, and sometimes they are even outright gambling.
Microtransactions have no place in a Resident Evil game, (or any game really, if you ask me).

“What are you buying?” The Merchant asks. “Not a microtransaction,” I say.

This problem aside, I found the Resident Evil 4 Remake to be a truly fantastic game that lives up to the hype of the original.
It provides a fun story with likeable characters, along with fantastic and sometimes terrifying gameplay.
I hope Capcom continues to do remakes of their older Resident Evil games so I can play updated versions of ones I never have previously, like Code Veronica for instance.

God of War: Ragnarök Review: Making Your Own Destiny.

The God of War reboot was one of my favourite games of 2018.
Sure, I did not play it until many months after its release, mostly because I personally could not connect with the original trilogy.
But when I did finally get around to playing it, I regretted that I had ever waited.
Now, four years later, the highly anticipated sequel, God of War: Ragnarök has finally released and, in my opinion, it is a more than worthy follow up. 

God of War: Ragnarök lives up to the hype and then some.

Directed by Eric Williams this time, and set years after the beginning of Fimbulwinter, Kratos (Christopher Judge), Atreus (Sonny Suljic), and Mimir (Alastair Duncan) are still living in their secluded home, while being constantly hunted by Baldur’s vengeful mother, Freya (Danielle Bisutti).
However, Atreus is far from content and, after a friendly visit from Thor (Ryan Hurst) and Odin (Richard Schiff), he and Kratos have to seek shelter with Brock (Robert Craighead) and Sindri (Adam Harrington), as they begin their search for the imprisoned Norse God of War, Tyr (Ben Prendergast). 
All of this is done in the hopes that they can find the answers Atreus seeks, while also attempting to avoiding the prophesied Ragnarök, which seems to be drawing closer with every action they take. 
The story of Ragnarök is compelling from beginning to end, with plenty of fantastic characters, both old and new.

Many characters from the previous game return, some with bigger roles than others.

There are many interesting twists to this story, which will make a second playthrough much more rewarding to see all of the foreshadowing.
It is the bond between Kratos and Atreus that really makes this story so great, as both characters grow in touching ways, which made me tear up a couple of times.
Christopher Judge is especially excellent as Kratos, bringing so much strength yet so much vulnerability to the character.

Kratos’ continued growth as a father in this game is fantastic.

Then, there are the antagonists, with Odin being quite the surprise for me.
His personality was certainly not what I expected and it made him a fun villain.
Much like Kratos, Thor is also given quite a bit of humanity, despite his terrible actions.
As for criticisms I have of the story, I do wish that certain parts of the final battle had been grander or, at the very least, had a greater emphasis placed on them.
This is a minor issue though and the other problems I have with the story are mostly nitpicks.
So, all in all, the story of God of War: Ragnarök is pretty spectacular and is accompanied by fantastic gameplay.
Seriously, the gameplay here is a great improved on God of War (2018).
There are plenty of new abilities, weapons and, best of all, enemies to fight.
My biggest criticism of God of War (2018) was its servere lack of enemy variety.
I quickly grew sick of fighting reskinned trolls in that game so to see such a diverse group of foes in this game was excellent, and many of them were fun to fight.
This extends to some pretty great boss fights, although I will say that the bosses were overall better in the original, at least when it comes to the gods.

Although I think the god fights in God of War (2018) were better, I still cannot deny that the ones in Ragnarök were a lot of fun.

There are also plenty of great side missions, with many of them being available after beating the main story. 
In my first playthrough, I only experienced a couple of glitches.
The first was a couple of pop ins in the realm of Vanaheim but this was minor.
The second glitch was a funny one, where Kratos’ leg moved to stand on a bench while I was leveling up my armour, making it look like he posing for the dwarf behind it. 


Other than these few glitches, the game performed perfectly.
The graphics and soundtrack of Ragnarök are also superb, with Bear McCreary delivering plenty of epic and somber pieces.
All in all, God of War: Ragnarök is a stellar video game.
Its epic and emotional story makes me even more excited for the continuation of this franchise in whatever form that may take, now that Norse mythology been convered.
Ragnarök is one of the best games of the year, and you should definitley play it.