Ghost of Yotei Review: Standard Revenge, Gripping Combat.

Despite never getting around to reviewing Ghost of Tsushima, it is a game I have found myself returning to again and again over the years.
With its great characters, excellent sword combat and some of the most beautiful visuals in all of gaming, it has slowly climbed the list of my favourite videogames of all time.
Needless to say, I was excited to see how Suckerpunch would continue the story of Jin Sakai and his friends.
So, you can imagine I was slightly disappointed to learn the sequel, Ghost of Yotei, would focus on a different main character centuries ahead of the first game.
Despite this, I still had faith that Suckerpunch would deliver a compelling story and, even if that tale did not live up to the original, the gameplay and visual style would more than make up for it.
Sure enough, this is exactly how I felt about the game by the end of my first playthrough.

The sequel to Tsushima has many great qualities.

Ghost of Yotei follows Atsu (Erika Ishii), a woman whose family was murdered when she was a girl by the notorious Yotei Six, led by Lord Saito (Feodor Chin).
After many years away, Atsu returns to Ezo, determined to see revenge.
Aided by a mysterious wolf and other allies, Atsu’s reputation grows with each member of the Six she executes, earning her the title of Onryo, a vengeful spirit.
I would say that the story of Yotei is an enjoyable one, although not as compelling as Tsushima’s.
Jin’s struggle with the samurai code and the necessity of the Ghost is just more interesting that Atsu’s standard revenge quest. 

The game does have a great side quest centering around Jin’s story though.

Just because Atsu’s storyline is nothing new does not mean it is not interesting, however, because I still cared about Atsu across her journey and the bonds she made with her Wolf Pack.
This pack is a collection of characters across Ezo, who range from important to the story to only involved in minor side quests.
The way these quests are tracked with a card system presents a rather unique way to keep track of everything going on in Yotei’s open world.
Speaking of that open world, it is just as gorgeous as I expected it to be.
I went wild with photo mode during my first playthrough, capturing the brutal fights and beautiful landscapes every chance I got. 

The art style of Yotei is so beautiful I just had to mess with it in photo mode.

Adding to these environments and confrontations are the different modes, like Kurosawa Mode from Tsushima, and Japanese dubbing with accurate lip syncing, providing a much more immersive experience.
The combat has also been advanced from the first game where, instead of stances, combat is tied to which weapon you are holding.
You can even be disarmed, leading the desperate choice of retrieving your weapon or switching to another one.
This choice is especially tense in boss fights, which hold a lot more challenge than they did in Tsushima. 

Each of the Yotei Six presents a challenge.

The combat is not the only draw of the gameplay, though.
I have already said the beautiful environments offer a lot, but so do some of the side activities, like the Zeni Hajiki minigames.
I spent most of my first playthrough riding around on my horse, doing side quests, fighting alongside the wolf, and hunting down bounties.
That alone speaks to the quality of Ghost of Yotei’s open world.
Unfortunately, it also leads into my big flaw with the game, which is its pacing.
I would say I spent around 60% of my time playing Yotei in the first act of the game, leaving the second and third act with a mere 40%.
As a result, it felt like the game speeds towards a conclusion once you reach Act Two, making the final hours feel a little rushed.
This is not even due to the side quests because dealing with those left on Atsu’s list from Act Two onwards felt a lot quicker than Act One.

By the story’s end it felt like it was rushing to finish.

Overall, though, I would still say Ghost of Yotei is a worthy sequel to Tsushima, even if it is not as good.
Sure, the revenge story it tells is nothing new and the pacing between the first act and the other two is inconsistent.
But the characters are likeable, the gameplay is a lot of fun and, of course, the visuals are spectacular.

Say what you want about the Ghost games, but you cannot deny they are beautiful.
Fingers crossed we get DLC for Yotei in the future. 

Clair Obscur: Expedition 33 Review: A Stunning Exploration of Grief.

All of us, in some way, have experienced grief.
Whether it be over the loss of a family member or friend, grief is part of the human experience.
There are many ways we can deal with this grief, both healthy and unhealthy.
Yet, I have not seen a video game explore the concept in such a profound way before as Clair Obscur: Expedition 33.
With many AAA games falling below the mark recently, AA studios have risen to the challenge to fill in the quality gap.
Directed by Guillaume Broche. Expedition 33 is the latest video game to fill in that gap. 

The world will have truly gone mad if this game is at least not nominated for Game of the Year.

Set in an alternate universe, the island of Lumière is facing certain oblivion.
Every year, a mysterious gigantic figure, known as the Paintress, paints a number upon her monolith.
The people that age then disappear in an event known as the Gommage.
With the Paintress counting down, it will not be long before everyone in Lumière has passed on   
And so, every year, a group of expeditioners are sent out to kill the Paintress, so that the people of Lumière can hope to grow old again. 
The game follows, you guessed it, Expedition 33 on this mission.

“She’ll never paint again,” a character states, perfectly summarizing many of the character’s goals.

On the journey is our main character Gustave (Charlie Cox), his adopted sister Maelle (Jennifer English), the intelligent Lune (Kirsty Rider), and the optimist Sciel (Shala Nyx).
They are also joined by a mysterious former Expeditioner named Verso (Ben Starr), his hilarious friend Monoco (Rich Kebble), and the giant friendly creature known as Esquie (Maxence Cazorla).
Together, the seven travel across the land, befriending Gestrels and fighting Nevrons in numerous fantastic battles. 
Expedition 33 is a turn-based game, and it is already one of the best in the genre if you ask me.
Every character feels unique to use with their various different skillsets.
Not only that, but the dodge and parry mechanics are riveting.
There is a lot of challenge in getting the timing down for certain bosses strikes but, when you can parry an eight-hit attack you feel like a god.

It feels very similar to the boss fights of Elden Ring, in that way.

Speaking of the bosses, they are all mostly excellent, as are the soundtracks accompanying them.
This is made all the more impressive by the fact that the game’s composer, Lorien Testard, had never worked on a video game before.
This is a common theme with Expedition 33.
Many of its developers are newbies to the industry, with a lot of them having been discovered by complete chance.
This makes the existence of Expedition 33 nothing short of a miracle, and I would highly encourage you to look into the history of the game just to see how it all came to be. 
Much like the composer, the game’s main writer, Jennifer Svedberg-Yen, had also never written for a video game, and this makes the excellence of her writing all the more inspiring.
The reveal of why the Paintress does what she does is excellent and perfectly set up throughout the narrative.
That narrative also does a fantastic job of building up the characters, especially Maelle and Verso, who are already among some of the most morally complex characters in video games.

I am going to remember Maelle’s journey for a while.

And then there are the themes.
As I stated at the beginning of this review, Expedition 33 is a game that centers around grief and what it can drive people to.
This results in multiple emotional moments, the standout of which is the ending.
No spoilers here, but it had me questioning the morality of characters in such a way that I have not experienced since the ending of the original Last of Us. 
It is an ending I have already seen multiple debates about online, arguing over which character, if any, made the right decision. 

Expedition 33‘s conclusion really makes you think.

As of right now, Clair Obscur: Expedition 33 is my game of the year. 
The gameplay is enthralling, the music is spectacular, and the writing delivers an emotional and beautiful message about grief.
I cannot wait to see what Sandfall Interactive does next in the gaming world.
If their future titles are anything like Expedition 33, we may have another legendary studio on our hands.   

Top 15 Elden Ring Bosses – Including Shadow of the Erdtree.

Elden Ring is one of my favorite video games of all time. 
Created by Hidetaka Miyazaki and George R.R Martin, the game is notoriously punishing yet is somehow also one of the most rewarding games I have ever had the pleasure of playing.
FromSoftware is a studio that is notorious for making games with extremely difficult but also incredible bosses, and Elden Ring is no different.
With nearly 300 hours spent playing this masterpiece, consisting of three playthroughs of the original game and two of the recently released Shadow of the Erdtree DLC, I decided to rank my favorite of the bosses.
This was no easy task, since the bosses of Elden Ring are so amazing that I had to increase this list from a Top 10 to a Top 15 just to talk about every boss I wanted to.
After much debate with myself, and an unhealthy amount of screaming as I died in-game over and over, I finally managed to settle on my Top 15 bosses in Elden Ring.
I will be ranking these bosses based off lore, soundtrack, challenge, fairness and, of course, fun.
So, without further ado, let’s start this list with number 15, which is… 

15. Radahn, Consort of Miquella. 

The most difficult boss in all of Elden Ring, Shadow of the Erdtree’s final boss is also its most controversial.   
Many were unhappy with Radahn coming back, saying it came out of nowhere, but I disagree with this.
If you followed Ansbach and Freyja’s questlines, the story perfectly built-up Miquella reviving his brother using Mohg’s corpse so he could marry him… yep, this was definitely something George R.R Martin came up with.  
I do have an issue with the lore surrounding Radahn’s return but I will save that for when I talk about another boss further down the list.
As for the fight itself, Radahn’s first phase is brutal, yet mostly fair.
The arena of the Divine Gate is excellent and makes for the perfect place to fight him.
Radahn will usually start the battle by launching himself at you with gravity magic, which is easy to dodge and punish.
He follows this up with various sword slashes and gravity attacks, almost all of which have a way to dodge, and it is fun to establish a rhythm when doing so.
Notice I said, “almost all.”
There is one cross-slash Radahn does that is almost impossible to dodge.
I have managed to dodge it a few times, but I cannot tell you how I did it, other than blind luck.
Besides this attack, Radahn’s first phase is a lot of fun, even though it is brutal.
Then Miquella gets involved in the second phase, and the fight devolves into complete insanity.
Radahn maintains many of his attacks from the first phase, but now they come with Holy AOE attacks which often blind the player.
This, and the fact that Miquella’s absurdly long hair covers up a lot of Radahn’s massive body, makes telling what is going on in this fight an extreme challenge.
It felt like half of my many deaths in the second phase were because I could not see what was happening, rather than through any fault of my own.
Still, there are some good new moves in the second phase, like Miquella charming the player, and Radahn using a new version of his iconic meteor strike.
However, the unfairness of the second phase is still difficult to get past.
The only way I could even beat Radahn in my two playthroughs of the DLC was to use a shield to block most of his attacks, and to also throw two Hefty Rot Pots at him as soon as the second phase started.
That whittled down his health enough for me to kill him.
Sure, I could have summoned Ansbach and Thiollier, but their presence only makes the fight harder through boosting Radahn’s health and making his movements more sporadic.
At least the soundtrack for his fight is one of the best in the DLC.
In the end, I would say that Radahn is a good boss fight.
He ended up on the list, after all.
But he could have been a lot higher were it not for the unfairness of his second phase.  

14. Godrick the Grafted.

We go from the hardest boss in all of Elden Ring, to the easiest demigod of them all.
Godrick the Grafted is a complete pushover compared to the rest of the game’s main bosses, but I would have it no other way.
Even in the lore he is a joke because he needs Margit to protect him so Tarnished will not kill him for his Great Rune.
We encounter Godrick at the end of Stormveil Castle, one of the greatest areas in both the original game and the DLC.
He makes for a disturbing sight, having grafted multiple body parts onto himself in an effort to make himself stronger.
Using his numerous limbs, Godrick strikes at the player with his axes, and ground slams.
My first death to him was from a ground slam but a lot of his other attacks are especially easy to dodge.
Easiest of all is the one where he launches himself up in the air.
All you need to do to dodge that is simply walk behind him when he jumps up.
I have never once been hit by that attack.
The fight does get a bit harder when he reaches second phase, as he amputates his own arm and then stuffs a decapitated dragon head onto it. 
“Forefathers, one and all,” he cries, throwing his new dragon head-hand up in the air to spew fire, “Bare witness!”
It is one of the most iconic cutscenes in the whole game, and the dragon does add a slight challenge increase, especially with his grab attack, which killed me twice.
That brought my death count against Godrick to three before I killed him on my first playthrough, a miniscule amount compared to other bosses.
You can also summon Nepheli Loux to join the fight, making him even easier.
Godrick is Elden Ring’s easiest main boss by a large margin, but this adds to his charm, along with his excellent phase two cutscene, fun move set, and chaotic soundtrack. 

13. Rellana, Twin Moon Knight. 

Excluding Radahn, Rellana was without question the hardest boss for me in Shadow of the Erdtree.
Even now, I still have not mastered her move set 100%.
Found in Castle Ensis, Rellana was Carian Royalty until she abandoned her nobility to side with Messmer in his crusade against the Hornsent.
Known as the Sword of Messmer, this title is definitely earned as her fight was brutally challenging for me.
Honestly, Malenia’s movements were easier to predict than Rellana’s.
That’s right, I said it.
Her combos seem never ending and with inconsistent endings.
I am not saying this as a complaint, however, because, unlike Radahn, I do not think this fight is unfair.
No, I just suck at it.
Her magic sword swipes and slashes are easy enough for me to dodge most of the time but, when it comes to her combos, I am getting hit at least once nine times out of ten.
This skill issue forced me to use summons to beat her in my first playthrough but, even then, it was not easy, especially when she reaches her second phase.
It is then that Rellana illuminates her swords with magic and fire, like Pontiff Sulyvahn from Dark Souls 3.
Her strikes are crushing, with one combo being capable of killing the player in just two hits.
And then there is her moon strike, where she slams the ground three times, forcing the player to jump over the blasts.
If the player gets hit by the first blast, it is basically game over, since you will be hit by the other two.
Despite all of this difficulty, though, I still find Rellana to be an incredibly fun fight.
The only thing holding her back is her lack of a cutscene.
Shadow of the Erdtree as a whole could have used more cutscenes and Rellana is the prime example of this.
She felt like she had so little fanfare for such a fun fight.
This holds her back from a higher spot on the list. 

12. Rykard, Lord of Blasphemy. 

Rykard is one of the bosses I feel pretty guilty about not putting in my top ten. 
You can encounter him in one of two ways: Either complete the Volcano Manor questline, or traverse the Manor itself, which is also one of the best dungeons in Elden Ring.
Once you reach the boss, his fight is horrifying.
The arena is covered in corpses, and the bit of fire surrounding the God Devouring Serpent means you cannot attack it with your regular weapons.
Thus, the game forces you to use the Serpent Hunter sword to fight.
Again, this is not a criticism, because the sword’s effects make for quite the spectacle.
The first phase of the boss is simple enough, with the serpent’s attacks being easy to dodge once you understand its patterns.
The exception to this is when it slams its head into the ground to launch a ground explosion at you.
This move is even more unfair than Radahn’s cross slash, as I have never been able to dodge it.
Aside from this, the first phase is enjoyable, but it is the second phase that steals the show.
Once the serpent is defeated, Rykard reveals himself in one of the most memorable cutscenes in the game.
Seeing his monstrous face emerge from the back of the serpent, only to pull a sword made from corpses out of its mouth, is absolutely gruesome.
His goofy exclamation, “Together we will devour the very gods!” somehow only adds to the appeal.
From here, the second phase begins, with Rykard using various sword swipes and stabs.
His ultimate move is sending a bunch of flaming skulls after the player, forcing them to run away, which can be a bit frustrating.
Almost as frustrating is when the serpent temporarily revives itself to attack.
I swear I died more times to that than the constant flaming skulls.
While frustrating, all of this adds to Rykard’s demonic villainy, with his operatic score being perfect for one of Elden Ring’s most evil characters.
Rykard is a horrifying boss, who does not make the top ten through no fault of his own.
I just like the other bosses more. 

11. Radagon of the Golden Order/ Elden Beast.

The final boss of the original game, Radagon and Elden Beast are the other fight I felt guilty for not putting in the top ten.
On my first playthrough, I loved this fight, especially Radagon’s phase.
His introduction is fantastic, with the twist reveal that he and Marika share a body, along with the main theme of Elden Ring kicking in.
Radagon excels in delayed attacks, and these are extremely difficult to get a handle of, at first.
Whether it be his hammer strikes or holy attacks, Radagon is only beaten out by Mohg in how difficult his delayed moves are to dodge.
Still, once you begin to understand the pattern, you begin to feel like a god dodging him… only for him to suddenly teleport to the middle of the arena and wreck you with three ground slams.
The second part of his fight is much harder, as he often teleports right in front of you, forcing you to dodge holy attacks.
Worse, if you are two slow to kill him, he will pull out the ground slam move again.
Radagon is definitely a top ten fight.
The only reason he is not that high is because of phase two with the Elden Beast.
Like I said, I enjoyed fighting the Elden Beast on my first playthrough.
However, I think this was because I got lucky.
It only took me three attempts to kill the Elden Beast, as opposed to the somewhere around 50 attempts I had with Radagon, so I had a lot more favorable view of the fight.
This view diminished somewhat in my second playthrough where I began to feel more frustrated with the Elden Beast, due to it constantly moving around, and the obnoxious move that is Elden Stars.
The developers listened to player feedback, however, for they added Torrent for the player to ride into the fight.
This was the entire reason I began my third playthrough: To see if this made the fight with Elden Beast any better.
Having fought using Torrent to close distance with the Beast, I can say it certainly does improve the experience.
Dodging Elden Stars has never been easier.
That being said, if the Elden Beast starts flinging holy attacks at you, for the love of God, get off Torrent.
You will die if you try to jump over those attacks.
Rolling through them is the way to do it.
So, adding Torrent to the fight did improve my experience with Elden Beast, but I would still say he drags Radagon down a bit to keep them just out of the top ten.
But with a cool first phase, great music, and an amazing arena for Elden Beast, this was certainly a worthy way to end the base game of Elden Ring. 

10. Starscourge Radahn. 

Of the two Radahn boss fights in Elden Ring, the first is definitely the best. 
In my first playthrough, I ended up getting transported to Caelid by a chest and dying repeatedly.
Wanting to return when I was stronger, I did not go back until I had completed Leyndell and Volcano Manor.
So, when I finally got around to fighting Starscourge Radahn, I was over leveled and it only took me a few attempts.
Even so, I found him to be one of the best bosses in the base game.
His buildup is masterful, whether you stumble across Redmane Castle or find it through Ranni’s questline.
Jerren hypes up the epic fight to follow with his speech, as do the other NPCs talking about Radahn.
Upon entering the arena, Radahn will start shooting arrows at you using gravity magic.
While dodging, you have the option to summon the NPCs to aid you in the battle.
It is incredibly cinematic to charge up to Radahn with other warriors like Blaidd, Alexander and Patches (okay, maybe not Patches).
Once you reach Radahn, he will take out his blades and strike at you while constantly moving around on his emaciated horse, Leonard.
It makes for quite the visual, and the fight only gets more intense with his second phase.
He shoots up into the air, the music fades, and the player is left wondering if Radahn ran away, only for him to crash down upon them like a meteor.
This will kill you if you are not prepared, and it was this attack that resulted in one of my few deaths fighting him on my first playthrough. 
From here, Radahn has a slew of gravity magic attacks, the most difficult to dodge being these meteors he spawns beside him to throw at you. 
Killing him is both satisfying but also reflective, as you are giving this warrior cursed with Scarlet Rot an honorable death.
This lore is one of the issues I had with Radahn’s fight in Shadow of the Erdtree.
As I said, the whole point of this fight is giving Radahn an honorable death but the impact of that is taken away slightly when he returns as the final boss of the DLC.
Another issue I have is that, when I fought Radahn at a weaker level on my second playthrough, I realized it can be kind of tedious to run around the arena summoning all of your allies every time you die.
These problems took Radahn from a top five placement to the number ten spot.
Still, easily the best of the two Radahn fights. 

9. Dragonlord Placidusax. 

Placidusax is a boss who, while already being a great fight, was improved by the context given in Shadow of the Erdtree.
In the DLC, we learn that, as the Elden Lord of the dragons, Placidusax was betrayed by Bayle the Dread.
The dragons wounded each other grievously, before they both retreated, with Placidusax freezing himself in time at Farum Azula.
This explains why Placidusax is missing two heads when we find him… or, at least, when we find him thanks to online guides telling us where to go.
Placidusax is probably the most difficult boss to find in the original game, being quite off the beaten path, but he is more than worth it when you find him.
His arena is also one of the best in the entire game, with the player having to pass through the pillars at the center before he awakens.
From there, Placidusax attacks with lightening, claw strikes, and fire breath but stays mostly stationary.
This changes in the second phase, when he floats up into the air, before disappearing.
Much like Radahn, the player is left to wonder where he went, until they see a storm cloud forming in the sky, which Placidusax flies down from in a ferocious lightning strike that is always fun to dodge.
Placidusax then begins teleporting in between claw strikes, which would be disorientating if the player could not stay locked on but, thankfully, we can.
The fight is significantly more difficult in the second phase, but it gets even harder when Placidusax starts firing off lasers that will kill you on quite a few attempts if you do not pay close attention or start panic rolling.
My only criticisms of Placidusax are that I think the runback can be a bit annoying, and I think that his nuke blast should be a one-shot if it hits you.
I know it is probably weird that I am complaining about a boss not being harder but, to be fair, this attack gives you plenty of warning to avoid it, so I think it could stand to be more punishing.
Overall, Placidusax is an already excellent boss who is improved even further by the lore of the DLC.

8. Morgott, the Omen King. 

One of Elden Ring’s biggest problem is its repeat of bosses.
Amazing fights like  Mohg and Godfrey suffer somewhat when you have already fought weaker versions of them.
The one repeat boss where I would say fighting him again is not an issue is Morgott.
First encountered as Margit at Stormveil Castle, he serves as an excellent roadblock to teach the player that exploring before they return stronger is the best strategy.
The player can then encounter Margit again on the way to Leyndell, where he will ambush the Tarnished while disguised as a basic enemy.
His third encounter in Leyndell is definitely the best, though, as he reveals himself to be the King Morgott.
Born an Omen, Morgott was thrown away a baby to live in the sewers by his mother, Marika.
He has every reason to hate the Golden Order for how it has treated him, and yet he still valiantly defends it in this final epic fight with him.
Morgott’s first phase is similar to his time as Margit, only he is much more aggressive, with quite a few new attacks like dropping a rain of holy swords and shooting a javelin at you.
Once you take him down to half health, he staggers, and this can trick the player into running in to get some hits.
It is actually a trick, as Morgott enters second phase, unleashing the true power of his curse.

As the arena fills with what can only be described as some form of vomit, Morgott admits his shame and self-hatred for unleashing his curse, all the while he launches old and new attacks at you.
He even has a few new blood attacks, including a grab one with his sword which is awesome.
In the end, though, I would not say that Morgott is a difficult fight, if you explored a lot before you fight him that is.
On my first playthrough, it only took me a couple of attempts.
You can also summon Melina to fight with you which, not only makes the fight even easier, but also enhances the experience to fight alongside someone who has been with you across your entire journey.
I would say that Morgott’s potential ease is warranted, as it can serve as a rewarding experience, showing the player just how far they have come since fighting Margit. 
Morgott’s lore is also some of Elden Ring’s saddest.
He dies defending an order which despised him, which gets even more tragic when you play Shadow of the Erdtree and learn his mother hated Omen because of what the Hornsent did to her people.
Morgott is one of Elden Ring’s most tragic characters and his final fight is great. 

7. Malenia, Blade of Miquella. 

“I am Malenia, Blade of Miquella.” 
That is a saying I am sure we all got tired of hearing after dying for the thousandth time to the Waterfowl Dance.
Before we got Radahn in Shadow of the Erdtree, Malenia was the hardest boss FromSoftware had ever created.
Tucked away in the hidden area of Miquella’s Haligtree, Malenia awaits her brother’s return, only to be confronted by the Tarnished, drawing her sword and kindly informing us that she has never known defeat.
Any feeling of confidence the player may have had about this fight are then instantly humbled as Malenia leaps forward and most likely kills them in two hits.
Returning for another attempt, the player quickly discovers a little trick Malenia has up her sleeve: She heals every time she hits the player.
This is not too big of an issue considering that a lot of her moves are easy to read.
The issue comes, of course, with the Waterfowl Dance.
The most infamous move in all of Elden Ring, the Dance feels nigh undodgeable.
On my first playthrough, I certainly thought so.
The fact that every time I got hit by Waterfowl caused her to heal more proved to be an especially frustrating lesson.
Eventually, I got tired of constantly dying to that move so I left and came back with a fully leveled up Mimic Tear, which managed to power me through not just the first phase but the second, after a few attempts.
On my second playthrough, however, I vowed that I would defeat her without the Mimic Tear.
It was a grueling experience, but I did it.
The only way I could find to dodge Waterfowl which worked for me was to equip the Bloodhound Step Ash of War.
When Malenia leaps into the air, run or Bloodhound Step away from her to avoid the first strike, Bloodhound Step through the second strike, and then simply walk under the third strike.
This strategy should get you through to second phase, which is a whole different beast.
Malenia always begins this second phase with a Scarlet Rot slam attack, which is easy enough to dodge, but she is much more aggressive and a lot of her attacks inflict Rot, including Waterfowl.
Her most difficult move in this phase, however, is her clone attack, which killed me nearly as much as Waterfowl did.
The best advice I can give to avoiding this attack is to either be far enough back that you can run away from it or dodge it and hope to God your timing and placement is right.
Beating Malenia without a summon provided me with one of the biggest rushes of the game.
If you want Malenia to be easier, though, I suggest fighting her after playing through Shadow of the Erdtree.
This is what I did in my third playthrough of the original game and, with the experience I gained from the DLC, she was significantly weaker. 
I did not even have to Bloodhound Step though Waterfowl, as I could simply dodge through the strikes, taking some hits, and then deal so much damage that I negated whatever health she had stolen back.
The one thing that holds Malenia back from being higher on this list is the unfairness of the Waterfowl Dance.
While I have learned how to dodge it, that only really came about because I looked up how to. 
Had I not, I probably never would have beaten her alone, much less got her to second phase.
Still, Malenia is a great boss, and certainly the hardest boss of the original game.  

6. Bayle the Dread.

 

CURSE YOU, BAYLE!!!


Enough said… 
Okay, in all seriousness, Bayle is definitely the best dragon fight in Elden Ring.
I remember thinking how awesome he looked when I first saw him in the Shadow of the Erdtree launch trailer.
Then I fought him in the DLC, and he did not leave me disappointed.
Located on the Jagged Peak, Bayle’s buildup is so great that he did not even need a cutscene.
You first hear of him from Igon, who vows vengeance against him, despite being cripped.
The second time the player hears about him is from the dragon priestess, who informs us that Bayle was the one who betrayed and wounded Placidusax, not only hyping up Bayle’s eventual fight but also improving Placidusax’s. 
Scaling the Jagged Peak, you fight numerous dragons (who are among the weakest fights in the DLC, unfortunately), and pass many dragon corpses, all building up to the arena where Bayle crashes into the ground to face the Tarnished.
Sporting ruined wings, a missing leg, and having two of Placidusax’s decapitated heads biting into his body, Bayle is still no pushover.
He has a mixture of fire and lightening attacks, combined with swipes from the serrated bones sticking out of his mutilated wings, tail swipes, a ground slam, and a grab attack, all of which are extremely punishing.
Your best bet is to keep hitting either his head or the stump where his leg once was.
When he enters second phase, however, Bayle gets an awe-inspiring transition, as he forms a set of magical wings in a fiery explosion.
Taking off into the air, multiple fireballs shoot at the Tarnished in his wake, leading to Bayle doing another ground slam, followed by an AOE.
Many of his attacks now have follow-up AOEs but they do not make the fight difficult to follow, like with Radahn.
His most cinematic attack, though, is easily the one where he forms his wings again and flies up into the air, before blasting the arena with two lines of fire.
Bayle is just an awesome boss fight, made only more awesome by his summon.
Bringing Igon into the fight is a must during one of your playthroughs, as Richard Lintern gives his all to the performance, providing the perfect hype man and the best summon in all of Elden Ring.
For my first playthrough of Shadow of the Erdtree, I fought Bayle with Igon and for my second I fought him without.
Sure, it was sad not to hear Igon hyping up my fighting skills, but it made the fight against Bayle much more challenging, in a good way.
The only minor issues I have with Bayle, which keeps him from being higher, is that sometimes the camera can work against you in the fight.
You can also get stuck inside Bayle, often leading to death.

Otherwise, Bayle is a glorious boss, who serves as not only Elden Ring’s best dragon, but also provides the best summon through Igon.
In the end, the only thing that can be said about this fight is, say it with me…

 

CURSE YOU, BAYLE!!!

5. Maliketh, the Black Blade. 

On my first playthrough, Maliketh was my favorite boss.
While he has been overtaken by other bosses now, he is still an excellent fight, especially his second phase.
As for his first, players who followed D’s questline will automatically recognize him as Gurranq, the Beast Clergymen in Caelid who we fed Deathroot to.
During this questline, Gurranq will lose his mind and attack the player.
This assault is very similar to the first phase of the Maliketh fight.
Found at the end of Farum Azula, the Beast Clergyman will rush the player, attacking with various swipes, which you always have to be careful of at close range.
At long range, the Clergyman will often resort to throwing rocks at you, which are usually easy to dodge.
Less easy is the attack where he slams the ground and then sends waves of slashes at you.
Once he hits 50% health, he will enter second phase.
“Oh, death,’ he says in one of the most metal cutscenes in the game. “Become my blade once more.”
Stabbing the Rune of Death on his hand, Gurranq pulls forth his Black Blade while his cloak disintegrates, revealing himself to be Maliketh, Marika’s shadow who Ranni stole a fragment of the Rune of Death from.
This cutscene is followed by one of the most difficult fights in Elden Ring’s base game.
Maliketh is incredibly mobile, often jumping onto pillars around the arena and using them as vantage points to attack the player.
However, these pillars can also be used to the player’s advantage, creating distance between them and Maliketh.
What makes things more difficult, though, is that many of Maliketh’s attacks are powered by the Rune of Death so come with a status effect that not only continues to drain health after attacks, but also temporarily cuts a chunk off the Tarnished’s vigor.
Still, all of these attacks can be dodged, and it is a rush to avoid his four hit combo where he flings slashes at you and then rushes in for a final strike.
You can actually parry this final part of the move if you have the Blasphemous Claw, making it even more fun.
The only move of his I am not sure how to dodge is his slam which creates status effect causing slashes.
That move just seems to hit me every time.
The rest of his moves are completely fair, if challenging, and what makes Maliketh even more interesting is that you can experience different dialogue from him, depending on if you fed him all of the Deathroot.
If you did so, Maliketh will recognize the player upon entering the arena and call out to Marika with his final words.  
Maliketh is one of the base game’s best bosses, with his fun but incredibly challenging second phase.

4. Mohg, Lord of Blood. 

Mohg is a boss who has slowly climbed higher on my ranking with each playthrough.
Discovered either through completing Varre’s questline or by exploring the Consecrated Snowfield, his location at Mohgwyn Palace is fun to traverse and perfectly paints the picture of the madman running it.
Mohg has probably the creepiest cutscene in Elden Ring, emerging from a pool of blood, seemingly dismayed that his kidnapped brother still does not want to be his consort… once again, I have to say George R.R Martin definitely wrote that part.
Upon noticing you, Mohg welcomes you to the birthplace of his dynasty.
This welcome includes bloodflame attacks which build bleed, and the most delayed attacks in all of Elden Ring.
Mohg may call himself the Lord of Blood but I would say the Lord of Delayed Attacks is much more fitting.
You will die many times in his first phase trying to figure out the timing of his strikes but, once you do, you can establish a satisfying rhythm with his combos.
Throughout this first phase, Mohg will begin to count down for his Nihil attack in second phase, where he quickly drains the player’s health to reform his own.
Not only does this drain at least three flasks from your inventory, it also gives Mohg wings and makes every attack come with bloodflame.
Now, you not only have to watch out for Mohg, but the bloodflame as well, which will slowly build bleed and can kill you quickly if you are not careful.
This makes Mohg’s second phase chaotic and honestly the hardest fight in Elden Ring’s base game, excluding Malenia.
There are ways to get around Mohg’s lethality, though.
For example, you can use Mohg’s Shackle to hold him in place for a bit to get a few hits in.
You can also drink a Wonderous Physick to completely negate his Nihil attack.
Most ironic of all, the Lord of Blood is especially weak to bleed damage, so applying it to whatever weapon you have can help end the fight quicker.
There are just so many ways you can defeat Mohg and that makes him such a great fight.
Much like Placidusax, the DLC also improves him through his lore.
In the original game, Mohg seemed liked a creepy psychopath, kidnapping his young-looking brother in the hopes of making him his consort.
In Shadow of the Erdtree, however, we learn that Miquella charmed Mohg into doing this, so he could eventually use his corpse to revive Radahn.
This raises the question if Mohg really was always as evil as he seemed?
A lot of especially gruesome stuff he does was to revive Miquella, who charmed him, and there had to be some good aspects of Mohg’s character to get a legend like Ansbach’s loyalty.
On the other hand, Mohg did also attract the loyalty of freaks like Varre so there is that counterpoint.
Mohg is just a really ambiguous character, which I like a lot.
The only downside to his boss fight, is that you can fight a weaker version of him in the Subterranean Shunning Ground, which kind of takes away a bit from this fight if you battle that weaker version of him first.
Otherwise, Mohg is an excellent boss with a lot of fun ways to combat him. 

3. Midra, Lord of Frenzied Flame. 

When I watched the first trailer for Shadow of the Erdtree, one of the bosses I was the most interested in was Midra.
I had so many questions about the guy pulling a sword out of his head, and the answers did not disappoint.
Midra was one of the last bosses I fought in the DLC because of how out of the way the path to finding him is. 
The build up for him on this path is excellent, however, as the player arrives at the Abyssal Woods, one of the creepiest areas in all of Elden Ring.
Exploring the woods, leads you to Midra’s Manse, where you are welcomed outside by a line of decapitated corpses with swords sticking out of their necks, preparing you for the horror to come.
Searching the manse eventually leads you to Midra who, at first, appears surprisingly pathetic.
He is a weak enemy, with his only skill coming in applying madness.
Then, upon defeating him, we get the most gruesome cutscene in the game.
Midra declares he has had enough before he pulls the sword out of his head, decapitating himself.
His headless body then turns around to face us, and the Frenzied Flame appears above his head.
The operatic score that follows is both absolutely haunting and the best theme of the entire game, in my opinion.
The fact that I was about to fight a Lord of Frenzied Flame made me tense up for what would certainly be one of the hardest fights in the game.

Surprisingly, Midra is actually on the easier end of bosses in Shadow of the Erdtree.
Don’t get me wrong, it still took me an hour or so to kill him, but I do wish he posed more of a challenge.
That being said, that hour I spent fighting him was one of the best in the entire game. 
For being possessed by a god which embodies chaos, Midra is surprisingly refined and graceful in his fighting style, with his elegant sword swipes being easy to dodge once you get the timing down.
It is the madness attacks you have to watch out the most for, though, as they can easily cause a death if you allow the status effect to build up, like with Mohg.
Once Mirda hits second phase, he will cause an explosion which I am sure the only way to dodge is to run like hell.
From there, the fight escalates, as even Midra’s once simple sword strikes carry frenzy.
He can cause madness explosions, and has a grab sword strike, which lures the player into a false sense of security before spikes emerge from the ground to hit them.
All of this is happening while the (as already stated) incredible operatic score is playing in the background.
Beating Midra was an exhilarating experience that literally made me cheer once I had done it.
Another thing I like about Midra is that he is definitely the most lenient boss when it comes to recollecting your runes.
Instead of the fight beginning during his Lord of Frenzied Flame phase when you die, it begins in his weaker form, allowing the player plenty of time to pick their runes up. 
Midra’s lore is also quite tragic, as everyone in his manse was massacred by the Hornsent for being affected by the Frenzied Flame.
As for Midra he was left to live on in agonizing pain, with the only reason he did not allow the Frenzied Flame to take hold being because Nanaya asked him to endure.
There is a lot of mystery around Nanaya, causing many to believe she was a maiden of the Frenzied Flame, hoping to corrupt Midra.
If true, this makes his story even more tragic because Nanaya was clearly very important to him.

Midra is a fantastic boss with tragic and horrifying lore, whose fight is both elegant and chaotic, and, in my opinion, has the best score in the entire game.
I just wish the fight was a little harder. 

2. Godfrey, First Elden Lord. 

In my opinion the best boss in Elden Ring’s base game, Godfrey, First Elden Lord is the penultimate fight before the final battle with Radagon and the Elden Beast.
The father of Morgott, the Tarnished encounters him upon returning to the Erdtree after burning it, where they see Godfrey cradling his fallen son, a spectral lion named Serosh on his back.
The lion roars as Morgott fades away, showing Godfrey’s inner rage over his son’s death.
What makes Godfrey unique compared to other bosses is that he is a Tarnished, like us.
This is apparent through his own grace of gold pointing us.
Throughout the game, this grace led us to important bosses and now this grace points Godfrey to us, his own boss.
It certainly does not feel that way though because Godfrey hits like a truck with his great axe, the most difficult attack to dodge being one where he uses it to cause an eruption of rock from the ground.
Otherwise, this first part of the fight is easy to get a handle on, until you reach the second part of his first phase, where he will constantly rush you and slam the ground, creating an arena-wide AOE.
While this makes Godfrey more challenging, once you get the hang of it, the fight quickly establishes one of the best rhythm fights in the game.
Then you get to the second phase and, predictably, all semblance of confidence goes out the window.
Serosh begins to materialize into exitance, making the player think they are going to have to fight them, only for Godfrey to murder the lion, which is revealed to have been holding back his barbarian side.
Now shirtless and covered in blood, Godfrey roars in rage before revealing himself to be Horah Loux, the barbarian warrior from the intro.
The fight then changes from an honorable duel with the first Elden Lord to a WWE match.
Horah Loux is one of the most aggressive bosses in the game, constantly rushing the player and launching them up into the air to body slam them into the ground.
This attack knocks off a great deal of health and you will likely die to it a lot. 
Horah Loux’s ground slams are more brutal, his firsts and kicks are somehow more brutal than his great axe.
If I could use one word to describe this part of the fight it would be, you guessed it, brutal.

The fight somehow gets even more challenging when Horah Loux brings back the area wide AOE attacks.
Despite his brutality, Horah Loux clearly has a lot of respect for the Tarnished, as he declares that our strength befits a crown upon defeat.
Thus, I always return the respect by using the bow emote when I finally fell him.
Along with being one of the best bosses, the reason Godfrey is so high is because he also has the story of my funniest Elden Ring defeat.
On my first playthrough, both Horah Loux and I were one hit away from death.
I had no flasks left, so I decided to risk everything on one last Ash of War strike.

I ran in, used the Ash of War, and watched his health deplete to what looked like zero.
I set my controller down, satisfied to have finally defeated such a hard boss, only for horror to fill me as I realized that Horah Loux was somehow not dead.
I desperately grabbed for my controller, but it was too late because Horah Loux had hit and killed me.
All I could do was laugh at how my overconfidence got me killed and it took me another ten attempts to finally beat him.
The only reason Godfrey is not number one is because there is a mandatory fight with a spectral version of his first phase earlier is the game, which dilutes the true fight somewhat. 
Otherwise, Godfrey is a fantastic boss, who changes from an honorable duel to a chaotic struggle.
I have fond memories of him punishing my overconfidence.   

1. Messmer the Impaler.

Right from my first attempt, I knew I was going to love Messmer the Impaler.
Out of all the bosses in Shadow of the Erdtree, FromSoftware highlighted him the most in their trailers and, after fighting him, it was immediately apparent why.
From the moment you enter the DLC, Messmer’s presence is apparent, from the ghosts speaking of his atrocities, to the cities he burned.
This all builds to our fight with him at the Shadow Keep, Shadow of the Erdtree’s best legacy dungeon.
Messmer is surprised to see the Tarnished, wondering if his mother Marika would truly sanction our lordship, yet he brushes this concern aside, stating his purpose.
“Those stripped of the grace of gold shall all meet death, in the embrace of Messmer’s flame.”

This is a line which, much like “I am Malenia, Blade of Miquella,” you will become very familiar with, as Messmer kills you over and over.
However, unlike Malenia, Messmer sounds tired when he says this, as if he has had to repeat the mantra Marika gave him over and over.
The reason for this becomes clear once you know his lore.
Before that, though, I will get into his challenging but incredibly fun fight.
Just like Radahn, Messmer will almost always launch himself at the player at the beginning of the fight.
This first attack is extremely easy to dodge once you know how it works and provides a good opportunity to get a strike in once he finishes it.
From there, you have the fun job of trying to figure out Messmer’s move set.
I am not being sarcastic there, either, as I had more fun learning how to dodge Messmer’s attacks than any other boss.
Messmer is fast but every move he makes is avoidable, from his spear launch, to his flame strikes, to his delayed grab which is a death sentence if he grabs you on lower vigor levels.
By far my favorite attack was his combo ending with the flaming spears shooting up from the ground to hit the player. 
The first time I completely avoided that combo without getting hit was an exhilarating experience.
With a lot of trial and error, you will figure out Messmer’s move set enough to get him to second phase. 
In the gruesome cutscene that follows, Messmer, like many Elden Ring bosses, is forced to reveal the inner strength he despises.
Messmer removes his eye, which is revealed to be a seal Marika used to trap the abyssal serpent her son was cursed with at birth.
With this power now revealed, Messmer attacks the player with a variety of snake attacks which, surprisingly, make the fight easier.
You will almost certainly be killed by the snakes on your first few attempts of the second phase, but you will also quickly realize that the end of these attacks leave Messmer wide open for punishment.
Get the timing right on dodging the snake strikes and you will pretty much have him beat.
When you land the final blow, Messmer delivers his last words, “Mother… Marika… a curse upon thee.”
Messmer did everything for his mother.
At her direction he committed genocide against the Horsent for what they did to her people, he had a medical ward established to treat those who were jarred by the Hornsent, and he even made sure his mother’s own deserted village was protected.
Despite Messmer’s devotion to her, Marika still abandoned him in the Land of Shadow, leaving him only with the mantra he has repeated ad nauseum to the point of being tired of it.
“Those stripped of the grace of gold shall all meet death, in the embrace of Messmer’s flame.”

In the end, Messmer is able to realize how he was treated by his mother and uses his final breath to curse her.
It is honestly tragic because Messmer could have been so much better as a demigod.
He had many loyal followers like Relanna and Gaius, and he clearly cared somewhat for the suffering of others, as shown by the medical ward he established.
But Marika asked him to commit an evil deed and then repaid this by abandoning him when he did so.
Messmer not only has some of Elden Ring’s most tragic lore, but he is also the most fun boss fight.
No death is unfair and his move set is a joy to learn with its fast-paced action.
FromSoftware was definitely right to put him at the forefront of the DLC’s marketing.
In my opinion, Messmer the Impaler is not only the best boss of Shadow of the Erdtree, but also the best boss in all of Elden Ring. 

Spider-Man 2 Review: Being Stronger Togethor.

One of my favourite games of 2018 was Insomniac’s Spider-Man.
It felt fantastic to swing around New York as the titular web-swinger, fighting criminals and saving people.
Along with this, the game also had one of my favourite Spider-Man stories put to screen, with the emotional impact of one scene even making me tear up.
The game’s sequel, Miles Morales was also a lot of fun with its new combat features.
So, needless to say, I was incredibly excited for Spider-Man 2, especially with the reveal that the main antagonist would be Venom, my favourite Spider-Man villain from when I was a kid.
Having now completed the game, I can definitely say that Spider-Man 2 was worth the wait.

Spider-Man 2 delivers a strong Symbiote story.

The game centers around the return of Peter Parker’s (Yuri Lowenthal) friend Harry Osborn (Graham Philips).
Supposedly cured of his illness thanks to an entity known as the Symbiote, Harry aims to heal the world with Peter, fulfilling his deceased mother’s dream.
However, this plan has to take a backseat with the arrival of Kraven the Hunter (Jim Pirri), a man who begins capturing and hunting the super powered individuals of New York in the hopes of finding an equal. 

Kraven also has a pretty killer theme.

This leads to the release of Martin Li (Stephen Oyoung), who Miles (Nadji Jeter) pursues to seek justice for his murdered father.
Spider-Man’s intial battles with Kraven also leads to him gaining the Symbiote, as Spider-Man 2 produces its own version of the famous storyline, and does it exceptionally well.
I loved how this game handled the Symbiote’s influence over Peter, with Yuri Lowenthall giving an excellent performance as the corrupted Peter
As for the game’s villains, Kraven is both a big threat and also has an interesting motive, which results in a great ending for him, story-wise.
And then there is Venom (Tony Todd) and, I have got to say, Insomniac knocked it out of the park with their version of him.
Not only is Tony Todd excellent as the voice of Venom, but there are also a lot of great surprises surrounding this depiction, which I will not spoil. 

Venom’s first appearance in the game is epic.

So Peter Parker’s story with the Symbiote suit is excellent, as are the depictions of Kraven and Venom but what about Miles?
Well, his storyline with Martin Li is also one of the best in the entire game, with the way it ends being especially poignant.
Unfortunately, apart from this storyline, Miles does not really have anything interesting going on in this game.
Not to say that the rest of his content was bad, but it did pale in significance to the rest of the story, with Miles feeling just like he was along for the ride in the third act.
This was especially apparent with his role in the final boss fight and the ridiculous looking suit he constructs for no reason. 

This “Miles Morales original” is just hilarious to look at, and not in a good way.

Speaking of boss fights, this is where my review turns back to being positive because the bosses in this game are a massive improvement over the first two.
There are so many great battles in this game, from the Lizard, to Kraven, to Venom.
My two favourites are ones I cannot spoil but, for me, they were the highlights of my playtime;
a playtime which, unfortunately, ceased recently.
While I do love the main story, I personally found the post game content to be kind of lacking compared to the first game.
A lot of the side missions are great but they are pretty easily completed, leaving not much left for me to do, apart from maybe start a new playthrough.

On the plus side, I am confident that a lot of the side missions we get in this game are building to DLC content.

My time with Spider-Man 2 was still a lot of fun though, with a lot of great fighting mechanics and an easy to use leveling up system.
My only criticism surrounding the game’s combat is that it just felt a bit too easy at times.
By the end of my playthrough, I had not died for hours, practically steamrolling every fight with my overpowered abilities, which left little use for stealth.
The only part of the game where stealth is really essential are the Mary-Jane (Laura Bailey) sections, which make their return.
Thankfully these sections are much better than they were in the first game, with one chase scene Mary-Jane has being especially thrilling. 

The Mary-Jane stealth sections are massively improved from Insomniac’s original Spider-Man.

Still, sneaking around as MJ does not even come close to the joy of swinging around New York City as Peter and Miles.
Overall, Spider-Man 2 is a worthy sequel to the first game and Miles Morales.
My only major criticisms are Miles’ role towards the end, the ease of combat, and what feels like a lack of post-game content, although that latter criticism could be fixed with DLC content.
Aside from my criticisms, the game has fun combat (even if it is too easy at times) a great story with compelling villains, and an excellent rendition of the Symbiote storyline.
I look forward to what comes next for Insomniac’s Spider-Man and their eventual Wolverine game.       

Resident Evil 4 Remake Review: Among the Greatest Action-Horror Games of All Time.

We are living in an age of horror video game remakes. 
This year alone, we have had the Dead Space remake, which is pretty spectacular, if you ask me, and a Silent Hill 2 remake has been announced.
Then, of course, there is the recently released Resident Evil 4 remake, which is not only the most beloved Resident Evil game but one of the most beloved video games of all time.
It served as an inspiration for countless other games.

However, despite knowing this, I never got around to playing the original Resident Evil 4. 
The most I did was look up a few clips of the gameplay to see how it had inspired Village.
So this was an opportunity for me to play an updated version of it to see why the game was so lauded.
After playing it, I can say that I get it.
Resident Evil 4 is a fantastic experience from start to finish with a good story and characters, exhilarating gameplay, and a few terrifying moments. 

The opening of the Resident Evil 4 Remake makes one hell of a first impression.

You play as Leon Kennedy (Nick Apostolides) who, after the events of Resident Evil 2, was unwillingly recruited by the US government to become one of their top agents.
After the President’s daughter Ashley Graham (Genevieve Buechner) is kidnapped and taken to a village in Spain by a cult known as the Los Illuminados, headed by Osmund Saddler (Christopher Jane), Leon is sent to rescue her.
On his mission, Leon encounters many colourful characters, such as the shady yet charasmatic Luis Serra (André Peña), Leon’s even shadier acquaintance Ada Wong (Lily Gao), Saddler’s devout follower Ramon Salazar (Marcio Moreno), and, of course, a friendly merchant (Michael Adamthwaite) who we buy from and sell supplies to and upgrades out weapons.
The story of Resident Evil 4 has a classic B-movie feel to it, while also carrying a feeling of seriousness that is key to the other Resident Evil remakes.
The game juggles these two tones effortlessly, providing a fun story for the player.

It’s constantly funny how Leon reacts to a lot horrifying situations with cheesy one-liners.

What is even funner, though, is the gameplay, as fighting against wave upon wave of Las Plagas infected villagers never became dull, with numerous ways of taking them out.
I found shooting one in the head to stun them, and then running forward to deliver a roundhouse kick, knocking them and any surrounding villagers to the ground, to be the most entertaining way of dealing with these waves.
This technique will not work with all enemies, however, so you will have to be constantly managing your ammo, herbs, and other supplies to be prepared for each possible encounter.
Such becomes particularly nerve wracking when the game truly gets into the horror Resident Evil is known for.
There is the Verdugo fight, and the remake original section where you play as Ashley running away from Plagas controlled suits of armour.
The most terrifying part of the game, however, is the Regenerators, where my panicking lead me to constantly missing their weak points, which then lead to me constantly dying against them. 

The Regenerators are by far the most terrifying enemies in the game.

Speaking of dying, this happened quite a few times on some of the bosses, most notably Salazar, who must have killed me at least ten times.
It was satisfying to finally defeat him but easily the most satisfying boss of the game for me was Major Krauser (Mike Kovac).
He destroyed me in my first attempt against him but our roles reversed in my second attempt, where I destroyed him, after learning from my failures.

Krauser is undobutedly the best boss in the game, in my opinion.

Honestly, the only boss that disappointed me in this game was the final one, although that may be more my fault than the game’s.
I still had an RPG in my inventory so I used that to pretty much one-shot him.
However, an argument could be made that I should not be able to one-shot the final boss in the first place because then there’s no challenge.
Another issue I have is how the escorting Ashley segments play out sometimes.
From what I hear, the remake did this much better than the original but there were still some frustrating moments, like a cannon section where Ashley kept going into a death loop.
A criticism I have also heard many people bring up is Lily Gao’s performance as Ada Wong.
And by “bring up”, I mean harass her online because people are terrible.
In my opinion, there was nothing wrong with Gao’s performance.
Sure it wasn’t fantastic but she got the job done. 

It is absolutley unacceptable how Ada Wong’s voice actress is being treated. If you don’t like it, fine, but don’t harass people over it.

One criticism I do find to be entirely legitimate is the recent addition of microtransactions for weapon upgrades.
It was pretty scummy of Capcom to add these only after all the positive reviews had come out, and it is extremely difficult to get the ticket used to upgrade the weapons completley without paying up, which is a shame for me because I have never bought a micotransaction and never will.
They are a predatory practice, designed to manipulate you into paying up in a game you have already bought, and sometimes they are even outright gambling.
Microtransactions have no place in a Resident Evil game, (or any game really, if you ask me).

“What are you buying?” The Merchant asks. “Not a microtransaction,” I say.

This problem aside, I found the Resident Evil 4 Remake to be a truly fantastic game that lives up to the hype of the original.
It provides a fun story with likeable characters, along with fantastic and sometimes terrifying gameplay.
I hope Capcom continues to do remakes of their older Resident Evil games so I can play updated versions of ones I never have previously, like Code Veronica for instance.

God of War: Ragnarök Review: Making Your Own Destiny.

The God of War reboot was one of my favourite games of 2018.
Sure, I did not play it until many months after its release, mostly because I personally could not connect with the original trilogy.
But when I did finally get around to playing it, I regretted that I had ever waited.
Now, four years later, the highly anticipated sequel, God of War: Ragnarök has finally released and, in my opinion, it is a more than worthy follow up. 

God of War: Ragnarök lives up to the hype and then some.

Directed by Eric Williams this time, and set years after the beginning of Fimbulwinter, Kratos (Christopher Judge), Atreus (Sonny Suljic), and Mimir (Alastair Duncan) are still living in their secluded home, while being constantly hunted by Baldur’s vengeful mother, Freya (Danielle Bisutti).
However, Atreus is far from content and, after a friendly visit from Thor (Ryan Hurst) and Odin (Richard Schiff), he and Kratos have to seek shelter with Brock (Robert Craighead) and Sindri (Adam Harrington), as they begin their search for the imprisoned Norse God of War, Tyr (Ben Prendergast). 
All of this is done in the hopes that they can find the answers Atreus seeks, while also attempting to avoiding the prophesied Ragnarök, which seems to be drawing closer with every action they take. 
The story of Ragnarök is compelling from beginning to end, with plenty of fantastic characters, both old and new.

Many characters from the previous game return, some with bigger roles than others.

There are many interesting twists to this story, which will make a second playthrough much more rewarding to see all of the foreshadowing.
It is the bond between Kratos and Atreus that really makes this story so great, as both characters grow in touching ways, which made me tear up a couple of times.
Christopher Judge is especially excellent as Kratos, bringing so much strength yet so much vulnerability to the character.

Kratos’ continued growth as a father in this game is fantastic.

Then, there are the antagonists, with Odin being quite the surprise for me.
His personality was certainly not what I expected and it made him a fun villain.
Much like Kratos, Thor is also given quite a bit of humanity, despite his terrible actions.
As for criticisms I have of the story, I do wish that certain parts of the final battle had been grander or, at the very least, had a greater emphasis placed on them.
This is a minor issue though and the other problems I have with the story are mostly nitpicks.
So, all in all, the story of God of War: Ragnarök is pretty spectacular and is accompanied by fantastic gameplay.
Seriously, the gameplay here is a great improved on God of War (2018).
There are plenty of new abilities, weapons and, best of all, enemies to fight.
My biggest criticism of God of War (2018) was its servere lack of enemy variety.
I quickly grew sick of fighting reskinned trolls in that game so to see such a diverse group of foes in this game was excellent, and many of them were fun to fight.
This extends to some pretty great boss fights, although I will say that the bosses were overall better in the original, at least when it comes to the gods.

Although I think the god fights in God of War (2018) were better, I still cannot deny that the ones in Ragnarök were a lot of fun.

There are also plenty of great side missions, with many of them being available after beating the main story. 
In my first playthrough, I only experienced a couple of glitches.
The first was a couple of pop ins in the realm of Vanaheim but this was minor.
The second glitch was a funny one, where Kratos’ leg moved to stand on a bench while I was leveling up my armour, making it look like he posing for the dwarf behind it. 

M’Lady.

Other than these few glitches, the game performed perfectly.
The graphics and soundtrack of Ragnarök are also superb, with Bear McCreary delivering plenty of epic and somber pieces.
All in all, God of War: Ragnarök is a stellar video game.
Its epic and emotional story makes me even more excited for the continuation of this franchise in whatever form that may take, now that Norse mythology been convered.
Ragnarök is one of the best games of the year, and you should definitley play it.