The Last of Us HBO Review: When Change is Best.

The Last of Us is my favourite video game of all time.
However, in recent years my opinion of its continuation has been rather rocky.
First there was The Last of Us Part 2 which, while I loved the gameplay, I thought the story was so poor that it made me lose interest in playing it again all togethor.
Then there was The Last of Us “Remake”, which seemed like an overpriced remaster to me than anything else.
Because of these issue I was having, I was a bit skeptical of how The Last of Us’ HBO adaptation would turn out.
Granted, there were plenty of signs that it would turn out great.
Not only was the creator of Chernobyl, Craig Mazin, behind the project but The Last of Us is also a video game that lends itself really well to be adapted into a cinematic format.
After watching the entire first season, I can say that I should have had more faith because the show is a fantastic adaptation of the video game, with plenty of excellent changes.

The best part of The Last of Us adaptation is undoubtedly how it diverges from the original game in interesting ways.

Created by both Mazin and Neil Druckmann, the director of both Part One and Two, the story is almost the same as the original game.
Twenty years after the Cordyceps fungal infection jumped to humans and brought about the apocalypse, ruthless survivor Joel Miller (Pedro Pascal) is working as a smuggler, alongside his partner Tess (Anna Torv).
Wanting to get a car to search for his missing brother Tommy (Gabriel Luna), Joel accepts a deal with Marlene (Merle Dandridge), the leader of a revolutionary group known as the Fireflies.
The deal is to escort a spunky, foul-mouted teenager named Ellie (Bella Ramsey) through the infected landscape to safety. 

So begins the characters’ journey across a desolate America.

However, when this plan goes awry, and Ellie’s immunity to the Cordyceps Infection is revealed, Joel has to escort her across the country.
As they journey, the two fight off infected, likewise ruthless survivors, and slowly begin to grow closer as a father and daughter.
This father and daughter bond is the heart of The Last of Us so the creators of the show had to get it absolutely right when casting Joel and Ellie.
Thankfully, they did an excellent job with the casting, as Pedro Pascal and Bella Ramsey bring new depth to the characters.
I will say that I was a bit unsure of Ramsey when starting the show.
I knew from seeing her in Game of Thrones that she could act but the prior performances of hers I had seen never screamed Ellie to me.
Then I saw her first scene in the show and I felt like a fool because she absolutely nails her portrayal of the character. 

Ramsey’s first scene was enough to convince me that she was the perfect choice to play Ellie.

These great portrayals of the characters are very faithful to the original game, for the most part.
Oddly enough though, this show is at its best not when it is following the source material but when it is doing something different.
In fact, I would say that the best episodes of the show are the ones where this is the case.
Episode Five, “Endure and Survive”, gives the characters of Henry (Lamar Johnson) and Sam (Keivonn Montreal) a completely new and interesting backstory, while also concluding on a much more explosive fight.
Episode Nine, “When We Are in Need”, expands on David’s (Scott Shepherd) character through showing how he runs his group as a manipulative cult leader, while hinting at his sickening past, making him a much more disturbing character than in the game.
Best of all though is Episode Three, “Long, Long Time,” which gives Bill (Nick Offerman) and Frank (Murray Bartlett) a completely different, much more emotionally engaging story, which actually rivals Joel and Ellie’s story across the season. 

I did not expect Bill and Frank’s story to be this good before watching it.

Honestly, it was when the show actually recreated the game beat-for-beat that we got less interesting episodes.
Take Episode Seven, for example, “Left Behind”, where everything is pretty much the same as the game, except for a downgraded final attack, resulting in an episode that I felt like I had seen before because, well, I had, and was thus less interested.
This is not the only issue with the season because the final episode, “Look for the Light”, goes by so fast that it feels a little short.

I feel like the finale would have had more impact if certain scenes had more time to breath.

Not only this but there is a bit of cognitive dissonance with the ending, in my experience.
One thing that I appreciated about the show was how realistic it was.
Joel kills hundreds of people across the game but that is just not realistic to the real world, so they scaled it down for the show.
But Joel’s final decision requires him to become that killing machine so, when it happens in the last episode, it does feel slightly at odds to what came before.
Speaking of being at odds with what came before, it is really weird to watch those terrifying cold opens in the first few episodes, which expand on the nature of the Cordyceps Infection, only for that infection to barely feature in the latter half of the season.

The cold open of Episode One was a fantastic and terrifying addition to the show but it feels weird given the lack of infected later on in the show.

These problems are relatively minor to the show’s successes, however.
They adapted events from the game well and made some incredible changes to the original story.
You want to know how much I liked the changes?
I liked them so much that I am actually now open to seeing how they will adapt Part Two.
Who knows, they might actually make some changes that make me like the story.
As for the adaptation of the first game, though, it is mostly fantastic, being good enough to rank high up with other good video game adaptations, like Arcane and Cyberpunk: Edgerunners.
It will be interesting to see what is in for The Last of Us franchise going forward.    

The Last of Us Part Two Review: Fantastic Gameplay Ruined by an Atrocious Story.

2 and a half stars
When I reviewed my favourite video game of all time, The Last of Us, I said that, whether I loved, hated, or had mixed feelings about the sequel, I would always find myself returning to the original game because of how incredible it is.
While that is still true, whenever I do replay the game I will have to pretend that The Last of Us Part 2 never happened.
Seriously, what the hell happened with this game?
The graphics and gameplay are amazing, as expected, but the story is absolutely god awful, literally spitting in the face of Joel (Troy Baker) and Ellie’s (Ashley Johnson) relationship.
Before I get into the onslaught of terrible things about this game’s story, I’ll mention the great stuff first.
As I said, graphics and gameplay are near perfect.
There were numerous times where I was hating the story and was thankfully distracted by beautiful scenery or an amazing action sequence.
Crafting was well handled once more and I liked the more personal touch to enemies that made them feel like real people when I fought them.
The new kinds of infected are great to fight, especially the one that was teased but not revealed in the State of Play presentation.
Other amazing set pieces see you fighting through a burning village and a car chase, both of which are thrilling.

gameplay
I can at least say that the gameplay of The Last of Us Part 2 is good.

Along with this, Gustavao Santaolalla’s score is amazing, again as expected.
As for the story, there are a couple things I like about it.
Some of the new characters like Dina (Shannon Woodward), Jesse (Stephen Chang), Yara (Victoria Grace) and Lev (Ian Alexander) are likeable.
Not to the extent that the characters from the first game are but they are enjoyable for the most part.
Also, some of the scenes during Ellie’s initial revenge quest are very compelling.
Then there are the flashbacks to Ellie and Joel’s time in Jackson, which are the best parts of the game by far.
However, the rest of the story is absolutely horrible.
Written by Neil Druckmann and Haley Gross, the story sees Joel and Ellie living in the town of Jackson.
After an act of extreme violence, Ellie leave for Seattle to seek her revenge, as the writers try to create a message about the cycle of violence.
Sadly, this is a message that falls flat over on its face.
The ending to this game makes no sense whatsoever and completely derails any notion of vengeance being a bad idea, which is what the story was trying to say.

ellie should have killed abby
The Last of Us Part 2 does a terrible job at trying to tell a story about revenge.

The build up to this ending is just as bad, with the inciting incident that causes Ellie to seek vengeance being driven by poor character decisions and feels like it was done for shock value.
A large part of why The Last of Us Part 2’s story is so bad though comes down to one, individual word.
Abby.
Played by Laura Bailey, she is the mystery woman from the trailer that introduced the Seraphites and she is, in my opinion, the worst video game character of all time.
She is completely unlikable in every sense of the word.
Naughty Dog tries to make you sympathize with her but every attempt fails spectacularly.
The story follows both her and Ellie’s struggles with revenge and the damage it causes but Abby never shows any remorse or regret for her actions, unlike Ellie.
She came across as a complete psychopath at times, making her almost impossible to care for, yet the writers try so hard to make you do so, which fails entirely.

fuck abby
I honestly cannot remember the last time I hated a character as much as I hate Abby. 

Given that she is the most important character in the game next to Ellie, this is a huge problem and that problem culminates in a boss fight before the third act of the game that left me feeling insulted.
Not to mention that the game’s trailers misled and lied to us on multiple occasions.
The Last of Us Part 2’s story is just atrocious.
The game spits in the face of Ellie and Joel’s bond, the characters’ decisions make no sense, the inciting incident is not justified, Abby is an unbelievably terrible character, and the ending completely undoes any message they were trying to create.
The graphics and gameplay may have been amazing, and some story elements may have been good, but the majority of the story is so bad to the point that I never want to play this game again.

The Last of Us Remastered Review: My Favorite Video Game of All Time.

5 stars
Naughty Dog is one of, if not my absolute, favourite video game studios.
The first game I played on the PlayStation 3 was Uncharted: Drake’s Fortune and I have kept up with that brilliant series as it has continued over the years.
But, I think we can all agree that Naughty Dog’s undisputed masterpiece is their 2013 game The Last of Us, created by Neil Druckmann and Bruce Straley, which was remastered for the PlayStation 4.
The tale of Joel and Ellie travelling across a post-apocalyptic America is the height of video game storytelling, with many emotional and heart bounding scenes.
There were numerous times I cried during my first play through, even in the first 20 minutes, which is something no video game has ever done for me.
Troy Baker and Ashley Johnson both give enthralling performances as the two lead characters, with the game following their growing father-daughter bond in both its positive and negative consequences for the two.
This culminates in an ending that is so morally ambiguous that it makes the simple line of “Okay” crushing.

okay
The ending of The Last of Us leaves you conflicted but that’s what’s so great about it.

It is not just Joel and Ellie though because almost every other character is exceptionally written.
From Joel’s partner in crime Tess (Annie Wersching), to his estranged brother Tommy (Jeffrey Pierce), to the paranoid Bill (W. Earl Brown), to brothers Henry (Brandon Scott) and Sam (Nadji Jeter), and many more, the characters of The Last of Us are some of the best in video game history, with Joel and Ellie right at the top.
The story accompanying these characters is also enthralling, which shows how amazing the writing is because the story could have easily become very cliched.
There are so many zombie games out there, many with save the world plot lines, so it would have been easy for The Last of Us’ story to fall into this cycle of mediocrity.
However, with the game focusing on the fantastic growing relationship of its two leads, and having a new type of zombie never seen before, the game jumps over the mediocrity scale by a wide margin and leaving it completely in the dust.
Having the source of the infection be the very real Cordecyeps Fungus was a stroke of genius and it makes for some incredibly scary enemies to fight.
Speaking of, the gameplay in The Last of Us is also amazing and accompanies the brutal story well with its likewise brutal conflict.
Fighting Clickers, Runners, Stalkers, and Bloaters throughout is a constant nerve wracking experience.

clickers
The Clickers are one of the most terrifying renditions of zombies ever put to screen, be it a movie or video game.

This culminates in a flooded basement segment some time into the game that is absolutely terrifying the first time you play it.
But it is not just the infected that you have to worry about because people are even more dangerous and, whether you go in using stealth or go guns blazing, it is almost always an intense experience trying to take them out.
Although, it is probably best not to go in all guns blazing on Grounded Mode because, if you try to do that, you will die… a lot.
Seriously, Grounded is an incredibly difficult mode to beat the game on.
I must have died around 100 times in the final, brutal combat sequence of the game.
What makes the combat of The Last of Us so satisfying though is its intensity.
You can just feel every punch that Joel dishes out.
Also, when you play as Ellie during the winter segment, which is my favourite level of the game, she is realistically much weaker than Joel, making gameplay a lot harder, as you have to think of new ways to get around or kill enemies.

ellie and joel baby girl
The Winter segment is gripping, with its emotional conclusion being a turning point in Joel and Ellie’s relationship, and the point where their personalities flip.

Helping the intensity of the combat is the reward of it you feel from scavenging and then crafting from various materials, creating Molotov cocktails, nail bombs, smoke bombs, and med kits to help you throughout the game.
The supplies needed to make these things are also fairly spread around throughout, adjusting the quantity based on the level of difficulty you are playing at.
Upgrading your weapons is also fairly handled, based on how much you scavenge as well.
Materials to build weapons is not the only thing you can find scavenging though, because there are also various notes and pieces of information that create side stories about people trying to survive in the outbreak.
One of these stories is about Ish, who I didn’t find much about on my first play through but on subsequent ones, where I made sure to scavenge, he became a very fleshed out character, even though we don’t meet him in person.
Accompanying this fantastic level of story telling and gameplay is the incredible soundtrack by Gustavo Santaolla, who deserves just as much praise as Druckmann, Straley, and the rest of the creators for adding to the game.

walk in the woods1
Santaolla does an incredible job with the music for the game and I cannot wait to hear his soundtrack for the sequel.

All of this combines to make The Last of Us an emotionally intense experience that is, without a doubt, my favourite video game of all time.
Accompanying this masterpiece in the Remastered addition is the DLC, Left Behind, which mostly details the last happy moments shared between Ellie and her best friend Riley.
Just like the main game, Left Behind is fantastic and a worthy addition to the story.
So, as you can expect, I am incredibly excited for the sequel, which will be released tomorrow.
Unfortunately, a lot of story details were leaked about the game and I accidentally stumbled across one of these spoilers the other day.
I don’t know if what I saw is true or not but, even if it is, I won’t allow it to taint my experience of the game.
And whether I end up loving, hating, or even having mixed feelings about the sequel, The Last of Us will remain an incredible experience for me that I will constantly find myself replaying for many years to come.

The Last of Us Part 2: State of Play Trailer and Release Date Discussion.

The wait is finally over for The Last of Us Part 2 news.
There were so many leaks and rumors over the past few years, both true and untrue, that I was just dying for more details on the upcoming sequel to my favourite video game of all time.
Well, this morning we got the details and then some with the latest State of Play, which included a trailer for the game, along with the much anticipated release date.
It is official; the rumors about February were correct because The Last of Us Part 2 will be released on February 21st 2020.
And now begins the slow, agonizing wait for the game to come out.
Not that I think that February is too far away, it really isn’t, but whenever you badly want something the days just seem longer until it comes out.
In any case, the trailer gave us all lots of juicy details to analyse before the game is released.
The biggest of these is that we finally got a look at Joel, alive no less!
He appears right at the end of the trailer and the graphics for him are fantastic.
He has had quite an update from the previous game to the point that I actually think he looks like an older Troy Baker.

Joel better shot
Joel looks incredibly different from how he looked in the first game with the updated graphics.

Along with the appearance of Joel we also get the basic plot of the game, with Ellie (Ashley Johnson) going to get revenge after a personal loss.
While the person Ellie loses is not shown, all signs point to Dina (Shannon Woodward).
Their relationship is just too happy at the beginning of the trailer for it to end well.
With Ellie losing Dina in a snow storm and then stumbling across a cabin where she walks in on something bad, only to be attacked and forced to watch as someone is shot, Dina seems like the most probable person to die.
Unless, of course, this is Naughty Dog wanting us to think it is Dina who dies and they actually kill someone else.
However, the only character I can think of whose death would be enough to get Ellie to go on a journey of revenge is Joel.
This would mean that Ellie is hallucinating him at the end of the trailer but I have never really liked this theory so I hope this is not the case.
Another thing that has me concerned is the people Ellie is after, the Seraphites.
In other trailers we have seen that their method of killing people is to hang them and then disembowel them, and this could make the deaths of Joel or Dina especially horrifying.
Granted, we do hear a gunshot so whoever is killed could die quickly but, again, that could be a part of the trailer intentionally used to mislead.
Also, part of me thinks that it is possible Naughty Dog would do something so dark.
No matter who dies, though, the moment from where Ellie first walks into the cabin to where she is sitting looking broken, with her bare back covered in bruises, is chilling, and sent goosebumps going up my skin.

state-of-play.jpg
The scene with Ellie in the cabin looks to be the most harrowing moment of the game.

From here, Ellie is shown to begin her revenge quest with Tommy (Jeffrey Pierce) advising her against it, only for her not to listen.
She almost seems suicidal as she expresses that she doesn’t care how many people the Seraphites have or how well armed they are.
Ellie appears to be solely focused on getting her revenge, not matter what happens to her, and this is translated well through the brutal combat.
I praised the gameplay in the last trailer for how cinematic it all looked and the new trailer continues this.
Ellie pulls an arrow out of her shoulder after getting shot, and even snatches an ax out of an enemy’s hands before killing him with it.
We also get a look at new Clickers and Bloaters, both of which look especially terrifying.
Speaking of the infected, we get a few shots of Ellie going through a spore infested area when she is still with Dina, and she is wearing a gas mask.
This makes me think Ellie is hiding her immunity from everyone else and this could backfire quite a bit if she loses that mask and someone notices.
Back to the gameplay, we also get a quick look at Ellie fighting a dog, which appears to be owned by the Seraphites because it does not look wild and has a collar.
I could honestly talk about how great the gameplay looks forever but I will finish by stating how fantastic the graphics are.
They are downright stunning with both the environment and character animations being awe inspiring.

landscape the last of us
The graphics for The Last of Us Part 2 are absolutely stunning with great landscapes.

The opening moments of the trailer give off a real Red Dead Redemption 2 vibe with the snow effects.
All in all, the latest trailer for The Last of Us Part 2 has got me even more hyped up for the game, if that is even possible considering how hyped I already was.
It looks to contain an emotional story, immersive and brutal gameplay, and beautiful animation.
Now we just have to wait a few months for what looks like the next masterpiece from Naughty Dog.

The Last of Us Part 2: Most Cinematic Gameplay Trailer Ever?

This year at E3 I have been anticipating numerous trailers for upcoming games and have not been disappointed.
The trailers for Kingdom Hearts 3 and Overkill’s The Walking Dead were fantastic and have me really hyped for those games.
The one game I was anticipating above all else though was The Last of Us Part 2 and, let me tell you, I was not prepared.
Coming into E3, I was hoping for either another story trailer or some gameplay from The Last of Us Part 2 and was pleasantly surprised when Naughty Dog gave us both.
The trailer starts with a cinematic of an older Ellie, played by Ashley Johnson, at a dance, most likely in Jackson, Tommy’s camp.
For starters, these graphics looked incredible as always, with Naughty Dog improving even further from their previous games.
The trailer introduced us to two news characters here, Jesse, played by Stephen Chang, and Dina, played by Shannon Woodward from Westworld.
Dina is shown to be Ellie’s new love interest but I do wonder how long this will last since Neil Druckmann has said The Last of Us Part 2 will be a game about “hate” and something has to motivate Ellie’s thirst for vengeance.
Anyway the tender moment ends between Dina and Ellie when Dina states, “oh, Ellie. I think they should be terrified of you.
This statement is proved to be 100% correct because, after this, the trailer dissolves into absolute, epic insanity as it transitions to gameplay footage and wow, just wow.
This is, without a doubt, the most cinematic gameplay I have ever seen.
I know that sometimes developers show much more advanced gameplay than is actually involved to get people to buy their games but if The Last of Us Part 2‘s gameplay is even a fraction close to what was shown then it will be absolutely incredible.
It starts off simple enough with more stealth mechanics like being able to hide in grass and bushes, like the recent entries in the Uncharted series, but so much more comes as well.
You can dodge enemy attacks, you can grab a bottle or weapon while running, sneak through gaps in cabinets and you have to pull arrows out when they hit you, this gameplay has everything.
Even better, or worse depending on your stress level when playing, the enemy NPCs are a whole lot smarter than they were in the previous game.
They check for you under cars and some will even not hesitate to shoot you when you are holding one of their people hostage.
Every single element of this gameplay looks fluid and like a movie, which I really hope is the case of the finished product because that could make The Last of Us Part 2 have potentially the best gameplay of any game I have ever played.
As for speculation about the game’s story, it does seem to mainly involve the cult we saw in the previous trailer.
This cult is still shown to be doing the disgusting practice of hanging and gutting people for an unknown reason.
If I am right and the last trailer we saw was in the past then that would mean this cult would have been doing this for 20 years at the least, which is a disturbing point.
Also this cult seems to constantly be referring to Ellie as a “wolf” for some reason, we will probably get more details on that later.
Another interesting thing is that we did not see Troy Baker return as Joel in this trailer.
He was mentioned briefly by Jesse but he made no personal appearance sadly.
I hope the fan theory that he is dead and this is why Ellie wants revenge is not true.
Overall, this gameplay trailer was incredible from start to finish.
It went from a tender moment between Ellie and her new love interest to violent and insane gameplay that looked incredibly cinematic.
If I was not already as excited for The Last of Us Part 2 I sure am now.