God of War: Ragnarök Review: Making Your Own Destiny.

The God of War reboot was one of my favourite games of 2018.
Sure, I did not play it until many months after its release, mostly because I personally could not connect with the original trilogy.
But when I did finally get around to playing it, I regretted that I had ever waited.
Now, four years later, the highly anticipated sequel, God of War: Ragnarök has finally released and, in my opinion, it is a more than worthy follow up. 

God of War: Ragnarök lives up to the hype and then some.

Directed by Eric Williams this time, and set years after the beginning of Fimbulwinter, Kratos (Christopher Judge), Atreus (Sonny Suljic), and Mimir (Alastair Duncan) are still living in their secluded home, while being constantly hunted by Baldur’s vengeful mother, Freya (Danielle Bisutti).
However, Atreus is far from content and, after a friendly visit from Thor (Ryan Hurst) and Odin (Richard Schiff), he and Kratos have to seek shelter with Brock (Robert Craighead) and Sindri (Adam Harrington), as they begin their search for the imprisoned Norse God of War, Tyr (Ben Prendergast). 
All of this is done in the hopes that they can find the answers Atreus seeks, while also attempting to avoiding the prophesied Ragnarök, which seems to be drawing closer with every action they take. 
The story of Ragnarök is compelling from beginning to end, with plenty of fantastic characters, both old and new.

Many characters from the previous game return, some with bigger roles than others.

There are many interesting twists to this story, which will make a second playthrough much more rewarding to see all of the foreshadowing.
It is the bond between Kratos and Atreus that really makes this story so great, as both characters grow in touching ways, which made me tear up a couple of times.
Christopher Judge is especially excellent as Kratos, bringing so much strength yet so much vulnerability to the character.

Kratos’ continued growth as a father in this game is fantastic.

Then, there are the antagonists, with Odin being quite the surprise for me.
His personality was certainly not what I expected and it made him a fun villain.
Much like Kratos, Thor is also given quite a bit of humanity, despite his terrible actions.
As for criticisms I have of the story, I do wish that certain parts of the final battle had been grander or, at the very least, had a greater emphasis placed on them.
This is a minor issue though and the other problems I have with the story are mostly nitpicks.
So, all in all, the story of God of War: Ragnarök is pretty spectacular and is accompanied by fantastic gameplay.
Seriously, the gameplay here is a great improved on God of War (2018).
There are plenty of new abilities, weapons and, best of all, enemies to fight.
My biggest criticism of God of War (2018) was its servere lack of enemy variety.
I quickly grew sick of fighting reskinned trolls in that game so to see such a diverse group of foes in this game was excellent, and many of them were fun to fight.
This extends to some pretty great boss fights, although I will say that the bosses were overall better in the original, at least when it comes to the gods.

Although I think the god fights in God of War (2018) were better, I still cannot deny that the ones in Ragnarök were a lot of fun.

There are also plenty of great side missions, with many of them being available after beating the main story. 
In my first playthrough, I only experienced a couple of glitches.
The first was a couple of pop ins in the realm of Vanaheim but this was minor.
The second glitch was a funny one, where Kratos’ leg moved to stand on a bench while I was leveling up my armour, making it look like he posing for the dwarf behind it. 

M’Lady.

Other than these few glitches, the game performed perfectly.
The graphics and soundtrack of Ragnarök are also superb, with Bear McCreary delivering plenty of epic and somber pieces.
All in all, God of War: Ragnarök is a stellar video game.
Its epic and emotional story makes me even more excited for the continuation of this franchise in whatever form that may take, now that Norse mythology been convered.
Ragnarök is one of the best games of the year, and you should definitley play it. 

A Very Late God of War Review.

4 and a half stars
God of War 
was released in 2018 to instant acclaim and yet, despite owning a PlayStation 4, I refused to play it.
This was because I had not enjoyed the previous God of War games.
Sure, they had good gameplay and magnificent boss battles, but I am the kind of person that likes to relate to stories in video games and I, honestly, never clicked with the story of Kratos seeking his vengeance.
Still, God of War garnered more and more praise as the year went on until it even won the Game of the Year award so, naturally, with all of all this praise, I had to play it.
And, even though this game got heaps of praise, I was still surprised by how much I enjoyed God of War. 
It is easily one of the best games of 2018 and its story, gameplay and graphics are incredible.
Picking up long after God of War 3, God of War picks up with Kratos (this time voiced by Christopher Judge) in the world of Norse mythology where he and his “boy” Atreus (Sunny Suljic) go on a journey to scatter Kratos’ dead wife’s ashes from the highest peak in the realm.

Kratos and Atreus.jpg
As Kratos and Atreus journey across some of the nine realms they encounter numerous threats like trolls, elves and dragons.

This is admittedly a simple story but it does not make it any less powerful.
The theme of a parent’s love for their child is executed brilliantly, not just with Kratos and Atreus but the other characters as well.
Speaking of these two, I was surprised by how relatable I found Kratos to be, as opposed to the previous games, and his relationship with Atreus is the heart of the story.
There are many intense and emotional moments of growth from these two, complimented by the great gameplay where Atreus serves as an AI partner, helping you in battle.
These battles are a lot of fun, with many different enemy variations.
God of War also continues the series’ tradition of having amazingly epic boss fights.
The battles with the god Baldur (Jeremy Davies) and a dragon are, by far, the standouts of the game.
Then there are the visuals, which are spectacular and enhanced by the ingenious idea to have the entire game in one shot, excluding when Kratos dies of course.
However, I do have a couple of problems.
One is a bit of character development for Atreus where he becomes mad with power but this felt like it happened too quickly and made him unlikable for a time.
Then there are some of the bosses.
While I did mention many of them are epic, some are just reskins of earlier bosses in the game.
There are so many trolls to fight that, by the end, I was tried of them.

Trolls.jpg
It is fun the first time you fight a troll but by the fifth time I was tired of it.

Still, these problems are small in comparison to how amazing the rest of the game is.
It is also pretty inspiring to hear the story of the director Cory Barlog, who had to leap through hoops to get the story of God of War told.
He deserves all the praise this game is getting.
But, at the end of the day, does God of War deserve the Game of the Year award?
Well, it is difficult to say.
It is definitely one of the two best games of 2018 but that other game is Red Dead Redemption 2.
Both are amazing games that had me invested the entire way through and it is hard for me to decide between them which should have won.
They both equally deserved it.
God of War is a fantastic game.
Even if, like me, you are not a fan of the older games, I recommend you play it.
You will be pleasantly surprised.