Resident Evil 4 Remake Review: Among the Greatest Action-Horror Games of All Time.

We are living in an age of horror video game remakes. 
This year alone, we have had the Dead Space remake, which is pretty spectacular, if you ask me, and the Silent Hill 2 remake might just come out out later this year.
Then, of course, there is the recently released Resident Evil 4 remake, which is not only the most beloved Resident Evil game but one of the most beloved video games of all time.
It served as an inspiration for countless other games.

However, despite knowing this, I never got around to playing the original Resident Evil 4. 
The most I did was look up a few clips of the gameplay to see how it had inspired Village.
So this was an opportunity for me to play an updated version of it to see why the game was so lauded.
After playing it, I can say that I get it.
Resident Evil 4 is a fantastic experience from start to finish with a good story and characters, exhilarating gameplay, and a few terrifying moments. 

The opening of the Resident Evil 4 Remake makes one hell of a first impression.

You play as Leon Kennedy (Nick Apostolides) who, after the events of Resident Evil 2, was unwillingly recruited by the US government to become one of their top agents.
After the President’s daughter Ashley Graham (Genevieve Buechner) is kidnapped and taken to a village in Spain by a cult known as the Los Illuminados, headed by Osmund Saddler (Christopher Jane), Leon is sent to rescue her.
On his mission, Leon encounters many colourful characters, such as the shady yet charasmatic Luis Serra (André Peña), Leon’s even shadier acquaintance Ada Wong (Lily Gao), Saddler’s devout follower Ramon Salazar (Marcio Moreno), and, of course, a friendly merchant (Michael Adamthwaite) who we buy from and sell supplies to and upgrades out weapons.
The story of Resident Evil 4 has a classic B-movie feel to it, while also carrying a feeling of seriousness that is key to the other Resident Evil remakes.
The game juggles these two tones effortlessly, providing a fun story for the player.

It’s constantly funny how Leon reacts to a lot horrifying situations with cheesy one-liners.

What is even funner, though, is the gameplay, as fighting against wave upon wave of Las Plagas infected villagers never became dull, with numerous ways of taking them out.
I found shooting one in the head to stun them, and then running forward to deliver a roundhouse kick, knocking them and any surrounding villagers to the ground, to be the most entertaining way of dealing with these waves.
This technique will not work with all enemies, however, so you will have to be constantly managing your ammo, herbs, and other supplies to be prepared for each possible encounter.
Such becomes particularly nerve wracking when the game truly gets into the horror Resident Evil is known for.
There is the Verdugo fight, and the remake original section where you play as Ashley running away from Plagas controlled suits of armour.
The most terrifying part of the game, however, is the Regenerators, where my panicking lead me to constantly missing their weak points, which then lead to me constantly dying against them. 

The Regenerators are by far the most terrifying enemies in the game.

Speaking of dying, this happened quite a few times on some of the bosses, most notably Salazar, who must have killed me at least ten times.
It was satisfying to finally defeat him but easily the most satisfying boss of the game for me was Major Krauser (Mike Kovac).
He destroyed me in my first attempt against him but our roles reversed in my second attempt, where I destroyed him, after learning from my failures.

Krauser is undobutedly the best boss in the game, in my opinion.

Honestly, the only boss that disappointed me in this game was the final one, although that may be more my fault than the game’s.
I still had an RPG in my inventory so I used that to pretty much one-shot him.
However, an argument could be made that I should not be able to one-shot the final boss in the first place because then there’s no challenge.
Another issue I have is how the escorting Ashley segments play out sometimes.
From what I hear, the remake did this much better than the original but there were still some frustrating moments, like a cannon section where Ashley kept going into a death loop.
A criticism I have also heard many people bring up is Lily Gao’s performance as Ada Wong.
And by “bring up”, I mean harass her online because people are terrible.
In my opinion, there was nothing wrong with Gao’s performance.
Sure it wasn’t fantastic but she got the job done. 

It is absolutley unacceptable how Ada Wong’s voice actress is being treated. If you don’t like it, fine, but don’t harass people over it.

One criticism I do find to be entirely legitimate is the recent addition of microtransactions for weapon upgrades.
It was pretty scummy of Capcom to add these only after all the positive reviews had come out, and it is extremely difficult to get the ticket used to upgrade the weapons completley without paying up, which is a shame for me because I have never bought a micotransaction and never will.
They are a predatory practice, designed to manipulate you into paying up in a game you have already bought, and sometimes they are even outright gambling.
Microtransactions have no place in a Resident Evil game, (or any game really, if you ask me).

“What are you buying?” The Merchant asks. “Not a microtransaction,” I say.

This problem aside, I found the Resident Evil 4 Remake to be a truly fantastic game that lives up to the hype of the original.
It provides a fun story with likeable characters, along with fantastic and sometimes terrifying gameplay.
I hope Capcom continues to do remakes of their older Resident Evil games so I can play updated versions of ones I never have previously, like Code Veronica for instance.

Resident Evil Vlllage Review: A Lot of Fun and Occasionally Terrifying.

4 and a half stars
I remember playing
Resident Evil: Biohazard when it first came out and quite enjoying it.
It was my first Resident Evil game and did a great job at scaring me and keeping me engaged during its action heavy moments.
Not to mention that the DLC was excellent, with every new mini story added being worth the price.
So, as you can imagine, I was excited to finally get to play Resident Evil: Village, when it dropped on the ninth of May.
Developed by Capcom and directed by Morimasa Sato, the game takes place three years after the events of Biohazard, where its protagonist, Ethan Winters (Todd Soley), has settled down in Europe with his wife, Mia (Katie O’Hagan), and their baby, Rose.
However, in the dead of night, Chris Redfield (Jeff Schine) ambushes the family and murders Mia.
With Ethan being transported to a mysterious village overrun with Lychans, it’s up to him to rescue his daughter, as he battles against the evil village ruler, Mother Miranda (Michelle Lukes) and her four lords, Heisenberg (Neil Newbon), Lady Dimitrescu (Maggie Robertson), Beneviento (Andi Norrs) and Moreau (Jesse Pimentel).

Each of the villains Ethan faces off against is interesting in their own way.

Village feels like a love letter to Resident Evil 4 with its main setting, while each of the areas you explore as Ethan provides their own forms of horror and action.
For example, It was quite a bit of fun to be chased around by Lady Dimitrescu and her daughters, and this ended in what I found to be the best boss fight of the game.
While I personally found the Moreau section to be a little weak, I cannot deny it also ended in a fun boss fight.
Heisenberg was kind of the opposite because I found his final fight be a bit of a letdown, yet he had the most entertaining personality out of all the villains, including Mother Miranda who herself is an understandable antagonist, by the end.
My favourite of the five villain’s sections, though, has to be Beneviento’s.
Her section is pure, psychological horror with it reminding me of an Outlast game at one specific point, only somehow a million times scarier.
I was screaming like a little girl at one particular point here.
If you’ve played the game, you know what part I’m talking about, and if you haven’t then, trust me, it will terrify you.

The Benviento household may be my scariest experience while playing a video game.

Most of Village is action oriented, so this solely horror based segment with Beneviento was a welcome and horrifying reprieve.
This is not to say that the action is bad, far from it actually, as many of the action set pieces are quite intense.
Encountering a horde of Lychans is always heart pounding, as you have to run and gun constantly, while making sure to conserve healing items if one gets a hold of you.
Along with the Lychans, there are many other enemy types, a clear improvement from Biohazard.
Speaking of improvements from that game, Ethan is one of these.
In Seven, he was not a very interesting character.
He could be quippy at times but, other than this, there really wasn’t all that much to him.
Thankfully, this is definitely not the case in Village because I found myself getting heavily invested in Ethan as a character and his story.
There were a few particular moments from him that hit me me hard and made me feel bad for the guy.
However, this did result in a bit of a problem at the end because I do think there was a perfect moment to reveal his face but they didn’t capitalize on it.
Along with Ethan, another character I enjoyed was the Duke (Aaron LaPlante), the merchant character who is a constant relieving presence, as he sells you equipment and provides you with upgrades for your journey.
I found myself smiling whenever I came across the jolly giant and I hope he makes an appearance in future games. 

Charasmatic and mysterious, the Duke is a character who I would like to see more of.

Chris Redfield also has importance in the game’s final act and I quite enjoyed his role, even if I think it was a little too convenient to the plot for him to not do something he clearly should of earlier, although the other characters do acknowledge this.
Another character I would like to see more of is Heisenberg, who, as I said, is the most entertaining of the villains.
Maybe he could appear in a DLC?
It would be pretty great if Village got the same DLC treatment as Biohazard, allowing them to expand on many of the stories of these characters.  

One of my hopes for DLC this time around is a Heisenbeg expansion, maybe even an alternate ending to the encounter between him and Ethan.

Village really does have a great cast and this goes well with its intense gameplay and intriguing story.
I definitely think this is a step up from Biohazard.
The game got me invested with its expansive cast of characters, scared the hell out of me at times, and its ending left me very intrigued for how they will close the Winters’ story off with Resident Evil Nine, whenever it is released.
When it does eventually come out, though, the game will definitely be one that I buy on the first day of its release, just like I did with Village.